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  1. #1
    Community Member
    Join Date
    Apr 2011

    Default More than three Epic Destiny Twists

    Please allow more than three Epic Destiny Twists.

    There are enough good Tier 1 abilities that you don't get much from getting more than 6 Fate points.


  2. #2
    Community Member Teh_Troll's Avatar
    Join Date
    Apr 2013
    Under the bridge


    This has been asked for several times and we should get a 4th twist as many have the fate points to make use of it.

    Expect the "all is fine" fanbois to chime in any minute.

  3. #3
    Community Member
    Join Date
    May 2013


    If I could have it my way... 1 there would be no limit. Just the amount of fate points, and 2, it would be 2 level for 1 fate point.

    But to be fair, that would be alot to ask for from the kind devs since they care about balance... oh wait...

    Still, a solid 3 twist cap is bs. let it be no limit. just the points. capping at 3 fate points to start.
    so for instance.

    Slot 1: 1 - 2 - 3 - 4
    Slot 2: 2 - 3 - 4 - 5
    Slot 3: 3 - 4 - 5
    Slot 4: 3 - 4 - 5
    Slot 5: 3 - 4 - 5 etc...

    So 4, 2, 1, 1 would cost 21 fate points (which means we need one more epic destiny [the cleric one])
    Or 3, 2, 1, 1, 1 would cost 20 fate points
    And if you ask... what would you possibly do with all those twists

    Tier 4: Sense Weakness, Energy Bust, Double Rainbow
    Tier 3: Lay Waste (+ Other Legendaries), Balanced Strikes, Otto's Whistler, Daunting Roar, Magister Spell Sigil Energy Negation
    Tier 2: Momentum Swing (+ Other Legendaries), Pin, Fey Form, Prism Stance, Magister DC
    Tier 1: Legendary DC/Action Boosts, Caccoon, Healing Spring, Dance of Flowers, Stealthy, Brace for Impact

    And that's just the good stuff. It opens up so much flexibility for characters, and I think would make building toons more fun. As it is, I have to live with only 100% fort, which gets me killed all the time ironically, why, almost no gear has exc. fort, and I cant twist it in, even though i have enough points to theoretically.

    Others might need caccoon to self heal so they are forced to use 1 tier one.
    Every toon except a pure instakill/cc wizard or a healer should have sense weakness because thats how good it is.
    Anyone that uses tactical DC's must have Legendary DC, because of the way the game has been amped so that if your not the highest possibly DC it will never land
    every monk should have dance of flowers, every assassin stealthy, every DPS is either Legendary with sense, or Fury with momentum/lay waste, dual-wielders are fools for not taking balanced strikes (and with it sense weakness)

    trust me when I say, I'v looked at alot of builds, and they all (except the shiradi of course) could use 1 or 2 more twists.

    Shiradi's are just so op they barely need anything (except sense weakness), maybe brace

  4. #4


    This could make a good reward for capping all the destinies.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • NEW - Fix the flipping non-proficiency penalties for wildshape!
    • Redo the Favor rewards so there is a reason to do max favor again.
    • Redoing the drop rates of tomes in generic and raid loot tables.
    • Task Lynnabel with updating the remaining legacy named loot to not suck.
    • Tiering the Runearms so that artificers aren’t screwed out of the advantages of Cannith Crafting in Epic levels on their signature item.
    • Finishing the enhancement tree passes (including racial PrE’s) before rolling out yet another DDOStore™ Enhancement Tree.

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