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  1. #1
    Community Member
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    Apr 2011
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    Default More than three Epic Destiny Twists

    Please allow more than three Epic Destiny Twists.

    There are enough good Tier 1 abilities that you don't get much from getting more than 6 Fate points.

    Geoff.

  2. #2
    Community Member Teh_Troll's Avatar
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    Apr 2013
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    5,874

    Default

    This has been asked for several times and we should get a 4th twist as many have the fate points to make use of it.

    Expect the "all is fine" fanbois to chime in any minute.

  3. #3
    Community Member
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    May 2013
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    9

    Default

    If I could have it my way... 1 there would be no limit. Just the amount of fate points, and 2, it would be 2 level for 1 fate point.

    But to be fair, that would be alot to ask for from the kind devs since they care about balance... oh wait...

    Still, a solid 3 twist cap is bs. let it be no limit. just the points. capping at 3 fate points to start.
    so for instance.

    Slot 1: 1 - 2 - 3 - 4
    Slot 2: 2 - 3 - 4 - 5
    Slot 3: 3 - 4 - 5
    Slot 4: 3 - 4 - 5
    Slot 5: 3 - 4 - 5 etc...

    So 4, 2, 1, 1 would cost 21 fate points (which means we need one more epic destiny [the cleric one])
    Or 3, 2, 1, 1, 1 would cost 20 fate points
    And if you ask... what would you possibly do with all those twists
    hmm...

    Tier 4: Sense Weakness, Energy Bust, Double Rainbow
    Tier 3: Lay Waste (+ Other Legendaries), Balanced Strikes, Otto's Whistler, Daunting Roar, Magister Spell Sigil Energy Negation
    Tier 2: Momentum Swing (+ Other Legendaries), Pin, Fey Form, Prism Stance, Magister DC
    Tier 1: Legendary DC/Action Boosts, Caccoon, Healing Spring, Dance of Flowers, Stealthy, Brace for Impact

    And that's just the good stuff. It opens up so much flexibility for characters, and I think would make building toons more fun. As it is, I have to live with only 100% fort, which gets me killed all the time ironically, why, almost no gear has exc. fort, and I cant twist it in, even though i have enough points to theoretically.

    Others might need caccoon to self heal so they are forced to use 1 tier one.
    Every toon except a pure instakill/cc wizard or a healer should have sense weakness because thats how good it is.
    Anyone that uses tactical DC's must have Legendary DC, because of the way the game has been amped so that if your not the highest possibly DC it will never land
    every monk should have dance of flowers, every assassin stealthy, every DPS is either Legendary with sense, or Fury with momentum/lay waste, dual-wielders are fools for not taking balanced strikes (and with it sense weakness)

    trust me when I say, I'v looked at alot of builds, and they all (except the shiradi of course) could use 1 or 2 more twists.

    Shiradi's are just so op they barely need anything (except sense weakness), maybe brace

  4. #4

    Default

    This could make a good reward for capping all the destinies.
    Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
    • Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
    • Fixing physical defense for Rangers and Rogues. It’s ridiculous that you’re better off wearing Heavy Armor and ignoring your innate feats on these classes.
    • Cannith Crafting.
    • Update the named loot to put them on the same system.
    • Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
    • Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.

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