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Thread: Druid Wolf

  1. #1
    Community Member
    Join Date
    Nov 2011

    Default Druid Wolf

    Me and a friend decided to have a go at a druid build lets see how it turned out.

    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    Level 20 Lawful Neutral Half-Elf Female
    (20 Druid) 
    Hit Points: 302
    Spell Points: 1508 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 8
    Will: 19
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    16
    Dexterity            14                    14
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom               16                    25
    Charisma              8                     8
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    11.5
    Bluff                 1                    10.5
    Concentration         6                    25
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     7
    Hide                  2                     2
    Intimidate           -1                    -1
    Jump                  3                     3
    Listen                3                     7
    Move Silently         2                     2
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  3                     7
    Swim                  3                     3
    Tumble                4                     4
    Use Magic Device     n/a                   n/a
    Level 1 (Druid)
    Feat: (Selected) Augment Summoning
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Enhancement: Druid Blood Moon Frenzy I
    Enhancement: Druid Shifting Rake I
    Enhancement: Druid Energy of the Locus I
    Enhancement: Druid Eminence of the Sun I
    Level 2 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Enhancement: Human Improved Recovery I
    Enhancement: Druid Wisdom I
    Level 3 (Druid)
    Feat: (Selected) Toughness
    Enhancement: Druid Beastial Nature I
    Enhancement: Racial Toughness I
    Enhancement: Druid Waxing Hoarfrost I
    Enhancement: Druid Toughness I
    Level 4 (Druid)
    Enhancement: Druid Eminence of Hoarfrost I
    Enhancement: Druid Toughness II
    Level 5 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Enhancement: Druid Vengeful Hunter I
    Enhancement: Improved Rogue Dilettante I
    Level 6 (Druid)
    Feat: (Selected) Shield Mastery
    Enhancement: Druid Nature's Warrior I
    Level 7 (Druid)
    Enhancement: Druid Beastial Nature II
    Enhancement: Racial Toughness II
    Level 8 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Druid Toughness III
    Level 9 (Druid)
    Feat: (Selected) Natural Fighting
    Enhancement: Druid Vengeful Hunter II
    Enhancement: Druid Waxing Sun I
    Level 10 (Druid)
    Enhancement: Druid Shifting Rake II
    Level 11 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Enhancement: Druid Fatal Harrier
    Enhancement: Druid Shifting Rake III
    Enhancement: Druid Waxing Hoarfrost II
    Level 12 (Druid)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Druid Nature's Warrior II
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    Enhancement: Druid Celerity
    Enhancement: Druid Wisdom II
    Level 14 (Druid)
    Enhancement: Druid Beastial Nature III
    Level 15 (Druid)
    Feat: (Selected) Natural Fighting
    Enhancement: Improved Rogue Dilettante II
    Level 16 (Druid)
    Enhancement: Druid Vengeful Hunter III
    Level 17 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    Enhancement: Druid Wisdom III
    Level 18 (Druid)
    Feat: (Selected) Natural Fighting
    Enhancement: Druid Toughness IV
    Level 19 (Druid)
    Enhancement: Druid Blood Moon Frenzy II
    Enhancement: Druid Essence of the Shrike I
    Level 20 (Druid)
    Enhancement: Druid Natural Adept
    Enhancement: Druid Hide of the Crocodile I
    So that was it awesome right ^^.

    So some explanations before people ask us questions.

    Helf-elf - The reason we went with the rogue dili is becsaue we have been researching and it seems to be that the sneak attack bonus stacks. If this is no longer the case then please let us know and........ well we buggered cause we have already made the guy.

    Feats: we weren't 100% about order of things. We have used the shield Mastery line for the doublestrike increase.

    And we were gonna use the free feat swap at about level 6 to change Augment Summoning to Power Attack.

    Enhancements: They might be a bit of a mess. we decided on things and realized they hey could be taken sooner but we were to lazy to change all of it ^^ But they can be reset with no problems. The basic idea is the same and its the take the Druid Nature Warrior line at lvl 6 and 12 when they become available.

    Any comments then please feel free. We fully expect the rage to come from those professorial druids claiming how much we have abused and violated the druid, but hey that is what the forums are for.


    PS. Is there a way to change the font color? reli dont want it to be white text on white background

  2. #2


    I'm new to this myself so I'll give it my best shot based off of what I was told and what I read.

    That's actually a fairly standard pure druid melee build. Which is shockingly rare -- there seem to be more drunks than druids. Rather annoying.

    You might want to actually consider going more wisdom based than strength based, simply because of the special attacks you get. Higher wisdom increases their DC, and they have useful effects, not to mention you will probably be wanting to use spells like Earthquake to help you when fighting in close quarters. The difference between a caster druid and a melee druid (pure) is mostly the feats and gear.

    I would suggest reaving roar instead of or in addition to fatal harrier. Reaving Roar gives you a chance based on the level of your enemy related to your level to effectively blow up any nearby enemies when you kill one. Useful even into end-game.

    I hate to say this, but you may want to drop Augment Summoning to focus on other feats. While your pets and summons are useful while levelling up, summons aren't useful for their ability to survive, but more so their ability to attract enemy aggro by merely existing. And while your wolf is useful, you get much more gain out of taking another feat for yourself than you would otherwise.

    I say that I hate to say it because I love summons and I wish augment summoning wasn't so hated.

  3. #3
    Community Member
    Join Date
    Nov 2011


    Thank you very much you have just won me £20. I said we did ok and my friend said we would get flamed from the get go

    We didn't know that wisdom was the most important. We thought we hit things we need strength ^^. So we will use the free reincarnation later on to fix this.

    As for the feat we were gonna swap it out at level 6 for power attack because its nice to have it when leveling the first type of quests.

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