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  1. #1
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    Question Need help with a trapmonkey build

    So I've been thinking of making a support char / trapmonkey to do some light soloing and pugging. I figured bard would be the way to go to be relatively useful, being able to (self) heal and then splashing that with 2 levels of rogue (at least) to get trap skills and evasion.

    Basic build outline featuring my questions is:

    Half-Elf or Human (Paladin Dil vs 1 Feat and Skillpoint)

    Rogue 2/18 Bard or maybe Rogue 6 / 14 Bard, or should I ditch bard completely and go for wizard instead? I kinda like bards though. Since I could group with pretty much anyone.

    Should I go with warchanter, or maybe virtuoso for extra songs (moar buffs, fascinate). Also fearing warchanter might spread my feats way too thin. I read that spellsinger is not that useful if splashed.

    6/14 would go for int damage on xbows and light repeater route. What should I use as 2/18?

    Is there a working build with just one one-handed weapon? (Thinking of the doublestrike buckler maybe?) I would imagine my char would be mostly casting/wanding so melee is not that important. Maybe with a cha-to-hit/damage weapon if at all.

    I have a warchanter bard already, going through the chars second life as a 2hf, sp going full melee is not really on my list.

    How would stealthing work? I read that stealth is somewhat broken at the moment. But I would guess that with some investment, I could maybe solo a few quests, avoiding (all) mobs?

    Thanks in advance for any help you can provide me.

  2. #2
    Community Member bsquishwizzy's Avatar
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    It sounds like you want trapping, buffs, CC, and self-healing. You're not really interested in melee much. A better bet would be to go 18 wizzy (PM), 2 rogue as you get all of these things, and still use INT as a main focus for spellcasting and trapping.

    Trapping is mostly gear with a decent INT (DEX for lock-picking). You can probably go insigtful reflexes that was as well. Thus, you'd be dividing your main stats between INT and DEX. Whereas with a bard you'd be dividing your starts between CHA (songs), INT (trapping), and DEX (stealth).

    (As an FYI, I'm not a big bard guy, so take my professed ignorance into account).

    Stealth has a lot of use when trapping. It is nice to sneak up to a control panel, and disable it right under the nose of unsuspecting mobs. I generally do that a lot with my rogue. Stealth is mandatory for Assassinate, but you're not going that route at all.

  3. #3
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    Quote Originally Posted by bsquishwizzy View Post
    It sounds like you want trapping, buffs, CC, and self-healing. You're not really interested in melee much. A better bet would be to go 18 wizzy (PM), 2 rogue as you get all of these things, and still use INT as a main focus for spellcasting and trapping.

    Trapping is mostly gear with a decent INT (DEX for lock-picking). You can probably go insigtful reflexes that was as well. Thus, you'd be dividing your main stats between INT and DEX. Whereas with a bard you'd be dividing your starts between CHA (songs), INT (trapping), and DEX (stealth).

    (As an FYI, I'm not a big bard guy, so take my professed ignorance into account).

    Stealth has a lot of use when trapping. It is nice to sneak up to a control panel, and disable it right under the nose of unsuspecting mobs. I generally do that a lot with my rogue. Stealth is mandatory for Assassinate, but you're not going that route at all.
    This is actually something I've thought about (hence the "should I go wizard instead") though I do like the bard versitality and superior skillpoints/class sills (umd, stealths) which might allow me to actually max something else than trap skills. I would most likely go with AM though, I have a dislike for PM for some reason.

    Personal power itself is not an issue here, I can make a powerful killer character as a separate toon.

    Quote Originally Posted by SisAmethyst View Post
    Just try the build Master-Assassin from Mellkor out! If you really want to go in songs you can do this even later with your epic destiny. As a Rogue with max INT you can have UMD that high that even rez scroll aren't an issue even less any other scroll out there. Still you can instakill every trash mob or orange (as long as they not have death ward). I mean what more on support you want?

    I follow this build and haven't yet failed a single trap, the only thing I had to change where the points in DEX to qualify for TWF.

    Regarding stealth: No, its not broken, stealth itself works fine, just pure invisible won't as most enemies will hear you if you not sneak. As a rogue you shouldn't have issue to bump your stealth high enough that you could sneeze and they still won't catch you. So yeah, you could probably just sneak till the end chest in most quests if there wouldn't be some other objectives along the way...
    Not really interested in a full rogue though, the build itself seems interesting. If one were to go the assasin route, do you think you could get anything out of 6/14 mix with just SIN1 enhancements? Though rogue mechanic does tempt me a bit more here.

  4. #4
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by MuinainenKoski View Post
    This is actually something I've thought about (hence the "should I go wizard instead") though I do like the bard versitality and superior skillpoints/class sills (umd, stealths) which might allow me to actually max something else than trap skills. I would most likely go with AM though, I have a dislike for PM for some reason.

    Personal power itself is not an issue here, I can make a powerful killer character as a separate toon.

    Unless you go WF, going AM sacrifices self-healing. I mean, with UMD I'm sure you could make it work.

    Plus PM death auras harm mobs as well as heal you. So it is a bit of a melee bonus. My personal opinion is that PM is really well-suited for multiclassing than maybe AM. Your call, however...

  5. #5
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by MuinainenKoski View Post
    Not really interested in a full rogue though, the build itself seems interesting. If one were to go the assasin route, do you think you could get anything out of 6/14 mix with just SIN1 enhancements? Though rogue mechanic does tempt me a bit more here.
    I haven't read the post, but I believe that anything Rogue Assassin is going to get a major re-vamp when the Enhancement pass comes out. I don't think Assassinate becomes available until lvl 18.

  6. #6

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    Quote Originally Posted by bsquishwizzy View Post
    I haven't read the post, but I believe that anything Rogue Assassin is going to get a major re-vamp when the Enhancement pass comes out. I don't think Assassinate becomes available until lvl 18.
    Assassinate is a tier 5 ability which required 30 points spent in the tree (or was it less at the end?) so you could get it by level 8 if you really wanted to.

    (This all depends on what kind of changes they make of course)

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    Quote Originally Posted by KrelarVersion2 View Post
    Assassinate is a tier 5 ability which required 30 points spent in the tree (or was it less at the end?) so you could get it by level 8 if you really wanted to.

    (This all depends on what kind of changes they make of course)
    I am assuming you are talking about Lamannia enhancements? When are those coming out exactly?

    As for some clarification, the concept I am looking for is closer to this Archaeologist, the top most archtype.

    With the new enhancenents, I might actually be able to do it with full mechanic or maybe a 12(+)/something splash. I've seen a few 13/7 rogue/arti splashes. Whats the idea on those? XBow Fuscillade + Trap skills/bonus int? Would for example 13/7 wizard work? or even 13/7 bard (since you DO get haste there)

    For now I was hoping on achieving it with bard as base though. Would 6/14 build work in any way by taking spellsinger for buffs? It would spread me quite thin with stat points though, but I have 32 build at my disposal and I can always refine if I reach lvl 20 and reincarnate to a better me.

    Self healing is not that important, its just a bonus. For example I would not go for WF just so I could repair myself. I would rather endure as a fleshie. Though 13/7 with arti could net me the half-construct feat :P

  8. #8
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by MuinainenKoski View Post
    Not really interested in a full rogue though, the build itself seems interesting. If one were to go the assasin route, do you think you could get anything out of 6/14 mix with just SIN1 enhancements? Though rogue mechanic does tempt me a bit more here.
    I got that, my point was more along the lines that with enough Rogue levels, INT for skills like UMD there is nothing that stop you from doing whatever you assume and prefer as of being supportive. However one need Tier 2 to be able to assassin and that again need a high DC to work reliable.

    Quote Originally Posted by bsquishwizzy View Post
    I haven't read the post, but I believe that anything Rogue Assassin is going to get a major re-vamp when the Enhancement pass comes out. I don't think Assassinate becomes available until lvl 18.
    As said above, tier 2 (lvl 12) is needed for assassin. The major re-vamp is probably due to the fact that with the enhancement pass in one of the upcoming updates, one can get that far earlier and the synergies between certain elements fit better.

    Regarding the Bard setup it is an interesting choice, especially due to the fact that even today after Tier 2 we don't have anything more on Bard, so most players anyway splash something in.
    * We have collectable bags, hell even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  9. #9
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by MuinainenKoski View Post
    So I've been thinking of making a support char / trapmonkey to do some light soloing and pugging. I figured bard would be the way to go to be relatively useful, being able to (self) heal and then splashing that with 2 levels of rogue (at least) to get trap skills and evasion.

    Basic build outline featuring my questions is:

    Half-Elf or Human (Paladin Dil vs 1 Feat and Skillpoint)

    Rogue 2/18 Bard or maybe Rogue 6 / 14 Bard, or should I ditch bard completely and go for wizard instead? I kinda like bards though. Since I could group with pretty much anyone.

    Should I go with warchanter, or maybe virtuoso for extra songs (moar buffs, fascinate). Also fearing warchanter might spread my feats way too thin. I read that spellsinger is not that useful if splashed.

    6/14 would go for int damage on xbows and light repeater route. What should I use as 2/18?

    Is there a working build with just one one-handed weapon? (Thinking of the doublestrike buckler maybe?) I would imagine my char would be mostly casting/wanding so melee is not that important. Maybe with a cha-to-hit/damage weapon if at all.

    I have a warchanter bard already, going through the chars second life as a 2hf, sp going full melee is not really on my list.

    How would stealthing work? I read that stealth is somewhat broken at the moment. But I would guess that with some investment, I could maybe solo a few quests, avoiding (all) mobs?

    Thanks in advance for any help you can provide me.
    Just try the build Master-Assassin from Mellkor out! If you really want to go in songs you can do this even later with your epic destiny. As a Rogue with max INT you can have UMD that high that even rez scroll aren't an issue even less any other scroll out there. Still you can instakill every trash mob or orange (as long as they not have death ward). I mean what more on support you want?

    I follow this build and haven't yet failed a single trap, the only thing I had to change where the points in DEX to qualify for TWF.

    Regarding stealth: No, its not broken, stealth itself works fine, just pure invisible won't as most enemies will hear you if you not sneak. As a rogue you shouldn't have issue to bump your stealth high enough that you could sneeze and they still won't catch you. So yeah, you could probably just sneak till the end chest in most quests if there wouldn't be some other objectives along the way...
    * We have collectable bags, hell even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

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