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  1. #101
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    Quote Originally Posted by Catteras View Post
    Sorry I missed tonight. I spend most of last night in the hospital with my wife (she's fine now). Then kid's Christmas concert. It slipped my mind to post that I wouldn't be able to make it.

    Which leads me into my next topic: my family is traveling to New York for a week during which time I won't be able to play. We are leaving 12/21 and returning 12/28. So, the next time I'll be able to play will be on 12/29. Let me know what you guys run, and then I'll make up anything if needed.

    See you all on in a week or so. Cheers.
    Glad to hear your wife is fine. Have a happy holiday and we'll see you when you get back.

    Meensc

  2. #102
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    Default Fine Arts Night

    My daughter has a school event that I'm attending tonight, so I won't be able to make group. Let me know what you guys end up running.
    -Nynaave
    Heroes and Marauders || Static Group Thursdays 8-10 ET & Sundays 7-10 ET || Clyyde (wizard/rogue), Meensc (arcane archer), Nynaave (swashbuckler), Greantun (short monk)
    Former heroes or marauders that we will remember fondly:
    Tagez - famous for running off in the wrong direction but always ending up with one of us unwittingly following him.
    Argonnessen: Totalle (16 bard, 2 fighter, 2 rogue swashbuckler), Catteras (20 Warlock), Paularubia (18 paladin, 2 fighter sword and board brawler)

  3. #103
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    Quote Originally Posted by Catteras View Post
    My daughter has a school event that I'm attending tonight, so I won't be able to make group. Let me know what you guys end up running.
    -Nynaave
    Hey Nynaave,

    We ran the wizard on king epic normal and the GH raid on heroic.

    Meensc

  4. #104
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    Hey guys,
    I won't be able to make tonight. My brother and his family are coming over to hangout.

    What we've discussed doing before we TR:
    Gianthold
    Wheloon Prision
    Stormhorms

    If you do anything in Gianthold, it will be easy for me to makeup. Or you might run some of the quests that Clyde likes, but he knows I hate. You know, things with lots of jumping and puzzles.

    At any rate, whatever you do do, just let me know, and I'll figure it out.

    Cheers,
    Heroes and Marauders || Static Group Thursdays 8-10 ET & Sundays 7-10 ET || Clyyde (wizard/rogue), Meensc (arcane archer), Nynaave (swashbuckler), Greantun (short monk)
    Former heroes or marauders that we will remember fondly:
    Tagez - famous for running off in the wrong direction but always ending up with one of us unwittingly following him.
    Argonnessen: Totalle (16 bard, 2 fighter, 2 rogue swashbuckler), Catteras (20 Warlock), Paularubia (18 paladin, 2 fighter sword and board brawler)

  5. #105
    Community Member Shaude's Avatar
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    Default 13mar

    update 21 is loading seems to be taking a while. only at 6% so i will be late hopefully 15 or less

  6. #106
    Community Member Shaude's Avatar
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    Default Tr

    this is what my plan is for tr

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Human Female
    (14 Paladin \ 2 Rogue \ 4 Ranger \ 8 Epic) 
    Hit Points: 411
    Spell Points: 342 
    BAB: 19\19\24\29\29
    Fortitude: 22
    Reflex: 19
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             16                    27
    Dexterity            15                    17
    Constitution         16                    18
    Intelligence          8                     9
    Wisdom                8                    11
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +3 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               4                    12
    Bluff                 3                    12
    Concentration         8                    23
    Diplomacy             3                    12
    Disable Device       n/a                    n/a
    Haggle                3                    12
    Heal                  4                    23
    Hide                  5                    13
    Intimidate            3                    12
    Jump                  6                    19
    Listen                0                     8
    Move Silently         6                    16
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair               -1                     7
    Search               -1                     7
    Spellcraft           -1                     7
    Spot                  4                    17
    Swim                  5                    17
    Tumble                4                    12
    Use Magic Device      n/a                  35
    
    Level 1 (Ranger)
    Feat: (Human Bonus) Cleave
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Power Attack
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Paladin)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Human - Human Versatility: Defense Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Charisma (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead II (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Damage Boost (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Damage Boost (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Damage Boost (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
    Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Item Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Item Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Item Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 2)
    Enhancement: Assassin (Rog) - Shiv (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Precision
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: First Blood
    its a small variant of Pyrene build
    Cannith Javarsee, Zolst, Shaude Argonnessen Tagz

  7. #107
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    Quote Originally Posted by Shaude View Post
    this is what my plan is for tr

    its a small variant of Pyrene build
    First and foremost, I've always been an advocate of someone playing what he wants and having fun with it. That hasn't changed. Your choices are yours alone (as long as you're not a warforged barbarian; then there is no forgiveness...). My impressions, thoughts, and opinions offered below are just that. But I'm a straight-forward guy, so I'll offer my thoughts as they are. Ultimately, you play what you want and what you think will be fun. That's the only rule to this game.

    • You cannot use Precision and Power Attack at the same time. They are exclusive stances. If you plan on using Lay Waste or Momentum Swing from Legendary Dreadnaught epic destiny, you must have power attack activated.
    • One of you're own complaints about what you currently run (paladin) is the low DPS. That said, I think you'll want to have Power Attack on. At any rate, if you'll be using one or the other, then I would drop the feat you won't use and free up a slot for something else.
    • Is it possible to squeeze in toughness and epic toughness? These help a lot for a melee build without a lot of past lives or really good gear (which we don't have). This might not be possible because of CON 21 requirement.
    • Is all the paladin because you want self sufficiency? Lay on hands and whatnot? Remember that I'll be a melee divine fighting right beside you with AOE heal effects going off. It seems like you are sacrificing a lot of dps potential for self sufficiency, and in our play times the one thing I've heard you lament over and over again is how low your dps is.


    • I think you'll get a lot more mileage out of a 12 fighter / 6 monk / 2 X. You'll be centered with any weapon (might take enhancement shifting, but not hard, just costs plat), have evasion, have 25% incorp, dodge, saves, and benefits from monk stances.
    • And then the 2 X can fill other needs. Say 2 rogue, then you got easier UMB, better stick fighting. 2 Ranger would be if you want to do ranged since you get bow strength (and then would presumably take manyshot), but you're not looking for a ranged build. I'm not sure what would be best for the 2 X offhand, honestly. 2 paladin could be strong - gets you divine grace to bump saves a little.
    • Also, since you won't need to worry about CHA so much, you'll have more points for other stats (than if you were predominantly paladin).
    • I know I've mentioned this build before. I don't mean to harp on it. I just think you'll have a blast with it because of the great DPS and survivability.



    I looked at the Pyrene build briefly. Some things to note that I'm sure help make the build work:
    • It's an end-game build. How much DPS does it have in heroics before EDs come into play? How fun is the build before everything "comes together" toward the end of epics? I don't know the answer to these questions. Remember, we'll be in heroics for a LONG time once we TR.
    • Like typical builds, he lists all the perfect EE gear he has. You won't have all that. How much does that gear help make the build work? I'm sure it helps. A lot.
    • His build uses lots of Tier 4 and Teir 3 twists. You won't have those because we haven' ground out the fate points yet.
    • His build was meant to utilize bow strength (ranger) and then have many shot. Sure ranger gets you a free TWF feat, but beyond that?
    • It's just a thought, but his build assumes a lot of things that you won't have. Strip all those things away, and where will you be? I don't know. I'm just posing the question.


    Closing remarks:
    I think the build would be viable, and you'd probably do just fine with it. We'd be fine in heroics and epics like we are today. I'm just playing Devil's advocate a little to help you think about these things BEFORE you decide on a build you'll have to live with for the next year.

    And I'm still trying to figure out what I'm gonna run! (I think I change my mind every week...)
    Last edited by Catteras; 05-16-2014 at 07:36 PM.
    Heroes and Marauders || Static Group Thursdays 8-10 ET & Sundays 7-10 ET || Clyyde (wizard/rogue), Meensc (arcane archer), Nynaave (swashbuckler), Greantun (short monk)
    Former heroes or marauders that we will remember fondly:
    Tagez - famous for running off in the wrong direction but always ending up with one of us unwittingly following him.
    Argonnessen: Totalle (16 bard, 2 fighter, 2 rogue swashbuckler), Catteras (20 Warlock), Paularubia (18 paladin, 2 fighter sword and board brawler)

  8. #108
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    Default

    Clyyde,
    I just tested the supreme tome use on a character that already had tomes on Lamannia. It appears to work just fine. This is what I did.

    *Logged onto a toon that had used zero tomes of any kind. (It was actually a new toon that I just created.)
    *Purchased a +3 supreme tome from the DDO store (+5 tomes are not available on Lamannia).
    *Placed the +3 supreme tome in my shared bank.
    *Logged over to Totalle. I just copied him to Lamannia and he has used +3 tomes on a couple stats, but not all.
    *Got the +3 supreme tome from my shared bank.
    *I double-clicked the tome, and it worked just fine. My stats that had only +2 mods before then had +3 mods.

    So, this functionality appears to work just fine. Granted, it was Lamannia, and I was only able to test with a +3 supreme tome. However, I think it is safe to say this should work just fine on live with +5 supreme tomes.

    Cheers,
    Luke (Nynaave)
    Heroes and Marauders || Static Group Thursdays 8-10 ET & Sundays 7-10 ET || Clyyde (wizard/rogue), Meensc (arcane archer), Nynaave (swashbuckler), Greantun (short monk)
    Former heroes or marauders that we will remember fondly:
    Tagez - famous for running off in the wrong direction but always ending up with one of us unwittingly following him.
    Argonnessen: Totalle (16 bard, 2 fighter, 2 rogue swashbuckler), Catteras (20 Warlock), Paularubia (18 paladin, 2 fighter sword and board brawler)

  9. #109
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    Default

    Tagez,

    Lamannia is up and character copy is working. https://transfers.ddo.com/en/character-transfers

    It's worth considering copying your character to Lamannia and then testing out the build you are planning to TR into. The entrance to the Test Dojo is in the Marketplace by the trainers (you probably know this...).

    I'm doing that now.
    Heroes and Marauders || Static Group Thursdays 8-10 ET & Sundays 7-10 ET || Clyyde (wizard/rogue), Meensc (arcane archer), Nynaave (swashbuckler), Greantun (short monk)
    Former heroes or marauders that we will remember fondly:
    Tagez - famous for running off in the wrong direction but always ending up with one of us unwittingly following him.
    Argonnessen: Totalle (16 bard, 2 fighter, 2 rogue swashbuckler), Catteras (20 Warlock), Paularubia (18 paladin, 2 fighter sword and board brawler)

  10. #110
    Community Member Shaude's Avatar
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    Argonnessen
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    Default twf centered kensei axe wielding dwarf

    Quote Originally Posted by Catteras View Post
    First and foremost, I've always been an advocate of someone playing what he wants and having fun with it. That hasn't changed. Your choices are yours alone (as long as you're not a warforged barbarian; then there is no forgiveness...)
    well since that is out i guess i ll try something else:-)

    Quote Originally Posted by Catteras View Post
    [*]Is it possible to squeeze in toughness and epic toughness? These help a lot for a melee build without a lot of past lives or really good gear (which we don't have). This might not be possible because of CON 21 requirement. [*]Is all the paladin because you want self sufficiency? Lay on hands and whatnot? Remember that I'll be a melee divine fighting right beside you with AOE heal effects going off. It seems like you are sacrificing a lot of dps potential for self sufficiency, and in our play times the one thing I've heard you lament over and over again is how low your dps is.[/LIST]
    so maybe this; not sure its perfect but since you will be next to me with A. strike + some heals this may be a better choice....has decent hp lower ppr but good tatics and good dps again may be a bit tough at lower lvls but should be viable.

    Quote Originally Posted by Catteras View Post
    • I think you'll get a lot more mileage out of a 12 fighter / 6 monk / 2 X. You'll be centered with any weapon (might take enhancement shifting, but not hard, just costs plat), have evasion, have 25% incorp, dodge, saves, and benefits from monk stances.
    • And then the 2 X can fill other needs. Say 2 rogue, then you got easier UMB, better stick fighting. 2 Ranger would be if you want to do ranged since you get bow strength (and then would presumably take manyshot), but you're not looking for a ranged build. I'm not sure what would be best for the 2 X offhand, honestly. 2 paladin could be strong - gets you divine grace to bump saves a little.
    • Also, since you won't need to worry about CHA so much, you'll have more points for other stats (than if you were predominantly paladin).
    • I know I've mentioned this build before. I don't mean to harp on it. I just think you'll have a blast with it because of the great DPS and survivability.
    i may drop pally and cha for rogue or something else just not sure what would fit better

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    twfwftr 
    Level 28 Lawful Good Dwarf Male
    (12 Fighter \ 2 Paladin \ 6 Monk \ 8 Epic) 
    Hit Points: 548
    Spell Points: 80 
    BAB: 18\18\23\28\28
    Fortitude: 26
    Reflex: 17
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength             16                    26
    Dexterity            14                    17
    Constitution         16                    22
    Intelligence          9                    12
    Wisdom                9                    12
    Charisma             14                    17
    
    Tomes Used
    +3 Tome of Strength used at level 1
    +3 Tome of Dexterity used at level 1
    +3 Tome of Constitution used at level 1
    +3 Tome of Intelligence used at level 1
    +3 Tome of Wisdom used at level 1
    +3 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               7                    23
    Bluff                 3                    11
    Concentration         8                    38
    Diplomacy             3                    11
    Disable Device        n/a                   n/a
    Haggle                3                    11
    Heal                  1                    23
    Hide                  3                    11
    Intimidate            3                    23
    Jump                  5                    23
    Listen                1                     9
    Move Silently         3                    11
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                1                     9
    Search                1                    11
    Spellcraft            1                     9
    Spot                  1                     9
    Swim                  5                    18
    Tumble                5                    16
    Use Magic Device      n/a                  15
    
    Level 1 (Monk)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Paladin
    Feat: (Monk Bonus) Power Attack
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 6 (Fighter)
    Feat: (Selected) Adept of Forms
    
    
    Level 7 (Paladin)
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 9 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Monk)
    Feat: (Selected) Master of Forms
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    
    
    Level 17 (Monk)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Magical Training
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: CON
    Feat: (Monk Bonus) Toughness
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Dwarven Constitution (Rank 1)
    Enhancement: Dwarf - Dwarven Toughness (Rank 1)
    Enhancement: Dwarf - Iron Stomach (Rank 1)
    Enhancement: Dwarf - Dwarven Tactics (Rank 1)
    Enhancement: Dwarf - Dwarven Tactics (Rank 2)
    Enhancement: Dwarf - Dwarven Tactics (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 1)
    Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 2)
    Enhancement: Shintao (Mnk) - Reed in the Wind (Rank 3)
    Enhancement: Shintao (Mnk) - Exemplar (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
    Enhancement: Sacred Defender (Pal) - Item Defense (Rank 1)
    Enhancement: Sacred Defender (Pal) - Item Defense (Rank 2)
    Enhancement: Sacred Defender (Pal) - Item Defense (Rank 3)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
    Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: CON
    Feat: (Selected) Epic: Epic Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Tactician
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


    Quote Originally Posted by Catteras View Post
    Closing remarks:
    I think the build would be viable, and you'd probably do just fine with it. We'd be fine in heroics and epics like we are today. I'm just playing Devil's advocate a little to help you think about these things BEFORE you decide on a build you'll have to live with for the next year.

    And I'm still trying to figure out what I'm gonna run! (I think I change my mind every week...)
    Its nice to have someone bounce ideas back so ty for that let me know what u think on this one. i think it will be more fun but will need more attention ie heals/buffs
    Last edited by Shaude; 05-19-2014 at 01:02 PM.
    Cannith Javarsee, Zolst, Shaude Argonnessen Tagz

  11. #111
    Community Member
    Join Date
    May 2013
    Posts
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    Default Meensc - initial plan

    This is an initial plan for next life: I don't know how to get it out like Tagez did.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Meensc 
    Level 28 True Neutral Elf Male
    (20 Ranger \ 8 Epic) 
    Hit Points: 392
    Spell Points: 442 
    BAB: 20\20\25\30\30
    Fortitude: 16
    Reflex: 23
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 28)
    Strength              9                    12
    Dexterity            18                    33
    Constitution         15                    18
    Intelligence         15                    18
    Wisdom                9                    12
    Charisma              9                    12
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Wisdom used at level 4
    +1 Tome of Charisma used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               4                    33.5
    Bluff                -1                     9
    Concentration         6                    35
    Diplomacy            -1                     9
    Disable Device        n/a                  n/a
    Haggle               -1                     9
    Heal                  3                    32
    Hide                  8                    42
    Intimidate           -1                     9
    Jump                  3                    35
    Listen                2                    37
    Move Silently         8                    42
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair                2                    12
    Search                2                    17
    Spellcraft            2                    12
    Spot                  3                    37
    Swim                 -1                     9
    Tumble                4.5                  23
    Use Magic Device      1                    20.5
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Finesse
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Enchantment Lore (Rank 1)
    Enhancement: Elf - Enchantment Lore (Rank 2)
    Enhancement: Elf - Enchantment Lore (Rank 3)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Awareness (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Awareness (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Awareness (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Dexterity (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Paralyzing  Arrows (Rank 3)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    
    
    Level 10 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Dexterity (Rank 1)
    Enhancement: Tempest (Rgr) - Acrobatic (Rank 1)
    
    
    Level 11 (Ranger)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    
    
    Level 12 (Ranger)
    Feat: (Selected) Dodge
    Enhancement: Elf - Aerenal Grace (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Aligned Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Acrobatic (Rank 2)
    
    
    Level 13 (Ranger)
    Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Acrobatic (Rank 3)
    
    
    Level 14 (Ranger)
    Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 2)
    
    
    Level 15 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Mobility
    Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)
    
    
    Level 16 (Ranger)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    
    
    Level 17 (Ranger)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Dexterity (Rank 1)
    
    
    Level 18 (Ranger)
    Feat: (Selected) Spring Attack
    Enhancement: Arcane Archer (Rgr) - Shadow Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    
    
    Level 19 (Ranger)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 3)
    
    
    Level 20 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Mobility (Rank 1)
    Enhancement: Tempest (Rgr) - Dexterity (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Mental Toughness
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: First Blood

  12. #112
    Community Member Shaude's Avatar
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    Oct 2010
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    Default AA ranger

    Quote Originally Posted by Ed_Conn View Post
    This is an initial plan for next life: I don't know how to get it out like Tagez did.
    not sure what u meant it looks fine.

    A question, why so much int? skill points? i ve never done an AA so i'm not sure, but if it is for skill points i think u would get more out of some in con or taking dex to 20 maybe both? u would have a minimum 11(8+3)int without any thing into it. thats 6 points per level(after lvl 11) assuming some in heal,move silent,hide, spot, search?, and a bit into jump 5-10(u have the jump spell?), concentration, swim. u could put 1-3 points into int and spread the rest. netting u ~6(2-3 points) per level at low level and 8 if 3 points spent at lvl 11.

    i see u went for dodge bonus with feats dodge,mobility,spring att. which is fine, but i m not sure why u picked mental toughness at 24 nothing else u liked? u should have plenty of sp 260(20 lvls)+80 (magical training)+100 (Energy of the Wild)+ 58 ( based on 14 wis) bonus+wizardy(25 through 175) or archmage 200.

    looks good though i know this is ur 2 nd time so i m sure u have an idea of what u want more then i do just throwing them out there.


    Tagez
    Cannith Javarsee, Zolst, Shaude Argonnessen Tagz

  13. #113
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    Default

    Quote Originally Posted by Shaude View Post
    not sure what u meant it looks fine.
    It didn't when I first set it into the section. Once it posted, it fell right into place.

    Quote Originally Posted by Shaude View Post
    A question, why so much int? skill points? i ve never done an AA so i'm not sure, but if it is for skill points i think u would get more out of some in con or taking dex to 20 maybe both? u would have a minimum 11(8+3)int without any thing into it. thats 6 points per level(after lvl 11) assuming some in heal,move silent,hide, spot, search?, and a bit into jump 5-10(u have the jump spell?), concentration, swim. u could put 1-3 points into int and spread the rest. netting u ~6(2-3 points) per level at low level and 8 if 3 points spent at lvl 11.
    I did it for a couple of reasons, but I am second guessing it. I took both Con and Dex up to where its 3 pts per pt. Leaving Int at 11 will not give me enough for 2 more points in either of those. I wish it would, I'd love 2 more dex or con. Str is a waste for me. Wis and Chr, Maybe. Seemed like the skill points would be the best trade in for the ability points given the options. I was also trying to get UMD up as high as possible, so I really needed the extra skill points. I'm not sure I can get UMD up high enough to matter. I figure I need hide, Move Silently, Listen, Spot, Jump, and Balance, at least those are the ones I do use now. I do have the jump spell, but I need the high jump for combat, and the spell is just too complicated in that situation. I tend to kite things by jumping over them, this lets me keep the kiting to a small area. Otherwise I get separated from the group, or you end up chasing me all over the dungeon. Heal and Concentration are nice, but really only needed Nynaave isn't there and I usually don't cast spells in combat. I just don't know where else to put the ability points that are worth it? I'll go back and forth on this for awhile. probably right to and during the TR.

    Of course complaining about having too many points just doesn't seem right.

    Quote Originally Posted by Shaude View Post
    I see u went for dodge bonus with feats dodge,mobility,spring att. which is fine, but i m not sure why u picked mental toughness at 24 nothing else u liked? u should have plenty of sp 260(20 lvls)+80 (magical training)+100 (Energy of the Wild)+ 58 ( based on 14 wis) bonus+wizardy(25 through 175) or archmage 200.
    In all honesty - Lunch was over, I needed to get back to work, and I knew what mental toughness would do without having to look it up. Not sure what I will do at Epic levels, I should have stopped at heroics with this, but I wanted to see final counts. I expect that as we level, the more likely I am to change my mind about things based on how our gameplay has gone.

    Quote Originally Posted by Shaude View Post
    i know this is ur 2 nd time so i m sure u have an idea of what u want
    Yeah - you'd think that, but you'd be wrong

    Where would you put the extra ability points? And how would help the build?

    Thanks.

    Ed

  14. #114
    Community Member Shaude's Avatar
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    Default well i gave it what i could hope it helps

    Quote Originally Posted by Ed_Conn View Post
    Where would you put the extra ability points? And how would help the build?

    Quote Originally Posted by Ed_Conn View Post
    I did it for a couple of reasons, but I am second guessing it. I took both Con and Dex up to where its 3 pts per pt. Leaving Int at 11 will not give me enough for 2 more points in either of those. I wish it would, I'd love 2 more dex or con. Str is a waste for me. Wis and Chr, Maybe. Seemed like the skill points would be the best trade in for the ability points given the options. I was also trying to get UMD up as high as possible, so I really needed the extra skill points. I'm not sure I can get UMD up high enough to matter. I figure I need hide, Move Silently, Listen, Spot, Jump, and Balance, at least those are the ones I do use now. I do have the jump spell, but I need the high jump for combat, and the spell is just too complicated in that situation. I tend to kite things by jumping over them, this lets me keep the kiting to a small area. Otherwise I get separated from the group, or you end up chasing me all over the dungeon. Heal and Concentration are nice, but really only needed Nynaave isn't there and I usually don't cast spells in combat. I just don't know where else to put the ability points that are worth it? I'll go back and forth on this for awhile. probably right to and during the TR.
    hmm yea forgot elves get the -2 con that does make it harder doesn't. and i think u miss understand the reason i running around behind you, its because the mobs hit hard and i m trying to hide BEHIND you.
    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 3 Lawful Good Elf Female
    (3 Ranger) 
    Hit Points: 58
    Spell Points: 0 
    BAB: 3\3
    Fortitude: 6
    Reflex: 7
    Will: 1
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 3)
    Strength              9                    10
    Dexterity            18                    19
    Constitution         16                    17
    Intelligence         13                    14
    Wisdom               10                    11
    Charisma              8                     9
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 3)
    Balance               5                     5
    Bluff                -1                    -1
    Concentration         3                     4
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                  0                     2
    Hide                  8                    10
    Intimidate           -1                    -1
    Jump                  3                     6
    Listen                4                     8
    Move Silently         8                    10
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     2
    Search                5                    10
    Spellcraft            1                     2
    Spot                  4                     8
    Swim                 -1                     0
    Tumble                5                     5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    i choose the stats like so to improve hp but u could go with dex as 90%+ u are ranged. 14 con for a ranged toon isnt that bad
    if u spend a few points in tempest u dont need weapon finesse as above(if u dont have the AP to spent remember u can resp it after Aerenal Grace), i recommend gettting Grace as soon as u can, i didnt see a lvl requirement but maybe there is. and i would drop weapon focus pierce for imp crit ranged. i would drop spring att for imp crit pierce or shot on the run(only if u miss a lot) as it negates the -4 pen for ranged while moving(u could get both or toughness or whatever u want because u should have an extra feat when u drop weapon finesse).

    ok well, of course the more points in something the better u can use it. the problem is a lot of things are a bit out of reach or cap. i think umd without some charisma and as a class skill it wont really help, concentration maybe but most likely not really useful, heal if u have the points is a nice little boost to positive spell power. jump caps at 40 iirc and with with +10,+20(lvl5),+30(lvl9) from spell. maybe 7-10 skill points after that its really just a waste and the spell last quite a long time. a few points in balance and tumble is really all most people do but idk



    Quote Originally Posted by Ed_Conn View Post
    In all honesty - Lunch was over, I needed to get back to work, and I knew what mental toughness would do without having to look it up. Not sure what I will do at Epic levels, I should have stopped at heroics with this, but I wanted to see final counts. I expect that as we level, the more likely I am to change my mind about things based on how our gameplay has gone.
    thats cool, its not a bad choice and it will be one u will have plenty of time to figure out if u want to change it.
    Cannith Javarsee, Zolst, Shaude Argonnessen Tagz

  15. #115
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    Default

    Quote Originally Posted by Shaude View Post
    hmm yea forgot elves get the -2 con that does make it harder doesn't. and i think u miss understand the reason i running around behind you, its because the mobs hit hard and i m trying to hide BEHIND you.
    There's the problem, because I'm trying to hide you.

    Quote Originally Posted by Shaude View Post
    i choose the stats like so to improve hp but u could go with dex as 90%+ u are ranged. 14 con for a ranged toon isnt that bad .
    Elf is the only way I can add dex to damage on long bows, as far as I know. I don't think the con hit is that bad. It is a pure dex build, and I should be able to add dex to everything to hit and dam.

    Quote Originally Posted by Shaude View Post
    iif u spend a few points in tempest u dont need weapon finesse as above(if u dont have the AP to spent remember u can resp it after Aerenal Grace), i recommend gettting Grace as soon as u can, i didnt see a lvl requirement but maybe there is. and i would drop weapon focus pierce for imp crit ranged. i would drop spring att for imp crit pierce or shot on the run(only if u miss a lot) as it negates the -4 pen for ranged while moving(u could get both or toughness or whatever u want because u should have an extra feat when u drop weapon finesse)..
    my first priority on the enhancements is paralyze. I figured that would be most useful. That way you can use the mobs as target practice. If I go straight for that, I can get it around mid-way through the 6th level. Aerenal Grace is my next priority, but I won't get there until around level 11 or 12. But getting those first means tempest has to wait and I won't get what I need there until 15 or 16 - around GH. Tempest will help because I can add dex to damage for light weapons, but Grace will dex to dam for long bow and rapier which are my mainstays. Tempest will help with the off hand weapon and the hammers I use for skeletons It is the skeletons that are the real weakness, I'll be almost useless against them late levels.

    Maybe I mis-uderstood, but I thought weapons finesse was needed to use dex for to hit. That is why I took it. Maybe I can do much damage, but at least I can hit them a lot. If I can get dex for the to-hit another way that would free up the feat.

    you're right about spring att. Shot on the run would be better, I do a lot of moving around.

    I though Improved crit didn't stack with something I use. I'll need to check my equipment. I like it, but didn't take it because of not stacking, but now I can't remember what. Seeker maybe? I got a lot of those. It would free up a slot, but in higher levels, the seeker is part of something else I want like deadly. I need to look at that again. I hate these memory lapses, must be my youth showing.

    Weapon focus pierce, easy enough to drop, I could change that too toughness to conter the elf con hit.

    Quote Originally Posted by Shaude View Post
    ok well, of course the more points in something the better u can use it. the problem is a lot of things are a bit out of reach or cap. i think umd without some charisma and as a class skill it wont really help, concentration maybe but most likely not really useful, heal if u have the points is a nice little boost to positive spell power. jump caps at 40 iirc and with with +10,+20(lvl5),+30(lvl9) from spell. maybe 7-10 skill points after that its really just a waste and the spell last quite a long time. a few points in balance and tumble is really all most people do but idk.
    Looking it over, I think UMD is a waste. Maybe bluff or diplo to help out on some of the quests that need it. I really do use the jump skill a lot. I only carry the spell for you guys, as with most of the spells I have. If nothing else, it takes some of the SP burden off Nynaave and Clyyde, who need the SP in combat more.

    I though about changing the ability points from int to chr, but it seems like I'm trading down if I'm just doing it for umd. I thought maybe moving the points to boost wis a bit. That might be more helpful. Everything I read about ranger says never put a point in wisdom. Not sure I agree, but I'm not sure boost it by a couple points pays off either.

    Either way the discussion is helpful. It does have me thinking. I'll respect it after I figure out what I was thinking with the improve crit.

    Thanks.

    Ed

  16. #116
    Community Member Shaude's Avatar
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    Default

    Quote Originally Posted by Ed_Conn View Post
    There's the problem, because I'm trying to hide you.
    problem? i see no problem its not hjeal meh its hjide meh



    Quote Originally Posted by Ed_Conn View Post
    Elf is the only way I can add dex to damage on long bows, as far as I know. I don't think the con hit is that bad. It is a pure dex build, and I should be able to add dex to everything to hit and dam.
    yep

    Quote Originally Posted by Ed_Conn View Post
    my first priority on the enhancements is paralyze. I figured that would be most useful. That way you can use the mobs as target practice. If I go straight for that, I can get it around mid-way through the 6th level. Aerenal Grace is my next priority, but I won't get there until around level 11 or 12. But getting those first means tempest has to wait and I won't get what I need there until 15 or 16 - around GH. Tempest will help because I can add dex to damage for light weapons, but Grace will dex to dam for long bow and rapier which are my mainstays. Tempest will help with the off hand weapon and the hammers I use for skeletons It is the skeletons that are the real weakness, I'll be almost useless against them late levels.
    (21 min ap)paralyze is great, adding dex to hit by 2nd core tempest(6 ap), and then u could have dex to damage to bows and rapiers(grace 18 ap min)and/or Morphic Arrows 2nd core from AA min 6 ap would allow u to bypass most damage mit from undead with bow therefor allowing you to use bow against undead instead of needing bludgeon or slashing weapons for them?

    Quote Originally Posted by Ed_Conn View Post
    Maybe I mis-uderstood, but I thought weapons finesse was needed to use dex for to hit. That is why I took it. Maybe I can do much damage, but at least I can hit them a lot. If I can get dex for the to-hit another way that would free up the feat.
    not anymore since u19 there are enhancements that do that without the feat, but one can choose the feat mostly to save ap if nothing is needed in that enhancement tree

    Quote Originally Posted by Ed_Conn View Post
    you're right about spring att. Shot on the run would be better, I do a lot of moving around.
    the 2% dodge is nice though so its kinda build dependent

    Quote Originally Posted by Ed_Conn View Post
    I though Improved crit didn't stack with something I use. I'll need to check my equipment. I like it, but didn't take it because of not stacking, but now I can't remember what. Seeker maybe? I got a lot of those. It would free up a slot, but in higher levels, the seeker is part of something else I want like deadly. I need to look at that again. I hate these memory lapses, must be my youth showing.

    Weapon focus pierce, easy enough to drop, I could change that too toughness to counter the elf con hit.
    it may not as some weapons have keen or the like but guess not all of ur bows have it?

    Quote Originally Posted by Ed_Conn View Post
    Looking it over, I think UMD is a waste. Maybe bluff or diplo to help out on some of the quests that need it. I really do use the jump skill a lot. I only carry the spell for you guys, as with most of the spells I have. If nothing else, it takes some of the SP burden off Nynaave and Clyyde, who need the SP in combat more.
    yea umd is something great but requires a bit of investment in mostly gear and then points, i know u use jump alot and the spell does help and would help u also and save some skill points for whatever else

    Quote Originally Posted by Ed_Conn View Post
    I though about changing the ability points from int to chr, but it seems like I'm trading down if I'm just doing it for umd. I thought maybe moving the points to boost wis a bit. That might be more helpful. Everything I read about ranger says never put a point in wisdom. Not sure I agree, but I'm not sure boost it by a couple points pays off either.

    Either way the discussion is helpful. It does have me thinking. I'll respect it after I figure out what I was thinking with the improve crit.

    Thanks.

    Ed
    its true for wisdom its not really that helpful as the build points can moved to something else and only a 14 is needed to cast spells not to mention that the sp gained from high wisdom for a ranger is never worth the investment.

    good luck with the respec.

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    Quote Originally Posted by Shaude View Post
    problem? i see no problem its not hjeal meh its hjide meh
    lol - I meant to say I'm trying to hide behind you. And you trying to hide behind me. That explains why we are running in circles. I think we need a new plan.

    Quote Originally Posted by Shaude View Post
    (21 min ap)paralyze is great, adding dex to hit by 2nd core tempest(6 ap), and then u could have dex to damage to bows and rapiers(grace 18 ap min)and/or Morphic Arrows 2nd core from AA min 6 ap would allow u to bypass most damage mit from undead with bow therefor allowing you to use bow against undead instead of needing bludgeon or slashing weapons for them?
    Now you're just making sense. I'll have to check the group rules and see if that's allowed.


    Quote Originally Posted by Shaude View Post
    not anymore since u19 there are enhancements that do that without the feat, but one can choose the feat mostly to save ap if nothing is needed in that enhancement tree
    Doesn't include rapiers. Need Weapons Finesse for that At first blush, that hurts. But it would certainly free up a lot of space in my inventory.

    Quote Originally Posted by Shaude View Post
    the 2% dodge is nice though so its kinda build dependent
    I think my dodge will be maxed without it and I don't plan to be using TWF all that much after the low levels. And most of that will be on nights you miss.

    Quote Originally Posted by Shaude View Post
    it may not as some weapons have keen or the like but guess not all of ur bows have it?
    Yeah you're right, it was keen. Improved Crit back in


    Ed

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    well dont that just suck its not a light weapon and its not a scimitar. and scimitar is with the short bow from elf huh man nothing is helpful now is it.

    well that means weapon finesse is back in not sure how scimitar was moved into light weapon for ranger and rapier wasnt.

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    got kicked out and cant seem to get back in, if not see everyone on Sunday

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