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  1. #1
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    Thumbs up Looking to start or join a group

    Hello,

    I'm to start or join a group of casual players 1 -2 nights a week or weekends. Ideally:

    1 - Not rushing through the quests. Taking time to explore the areas.
    2 - Completing an area before moving on to the next.
    3 - New Characters - not buffed with hand me downs.
    4 - Sticking to what can be found in game or the in game merchants. Not really using the DDO Store, except for packs if wanted.
    5 - Play as a group.

    Not really rules, just suggestions at this point. Open to almost anything that can be agreed on. If you're interested, reply here or PM me.

    Thanks.

    Ed

  2. #2
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    I'm interested in something like this. What time zone are you in? What times are you thinking of playing?
    I'm in eastern US time zone. On weekdays I could play between 8 and 11 pm. On weekends, evenings usually work just fine. I'd be up for grouping 2-3 times per week.

    What packs do you have access to? (I'm VIP, so have them all.)

  3. #3
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    I'm easterm US as well. Times are flexible somewhat. I can do anywhere from 6 - 10 est on most nights. I have to get up at 4am for work so by 11 pm I'm sleeping. In bed or in front of the computer while my toon gets killed, but I am sleeping. I'm good most times on weekends. Whats out - Can't do Fridays or Sat Mornings, and have other obligations 1 Wed a month. Natural RL can cause occassional misses, mostly on weekends.

  4. #4
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    As for Packs, willing to get any needed when the time comes.

  5. #5
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    Quote Originally Posted by Ed_Conn View Post
    Hello,

    I'm to start or join a group of casual players 1 -2 nights a week or weekends. Ideally:

    1 - Not rushing through the quests. Taking time to explore the areas.
    2 - Completing an area before moving on to the next.
    3 - New Characters - not buffed with hand me downs.
    4 - Sticking to what can be found in game or the in game merchants. Not really using the DDO Store, except for packs if wanted.
    5 - Play as a group.

    Not really rules, just suggestions at this point. Open to almost anything that can be agreed on. If you're interested, reply here or PM me.

    Thanks.

    Ed
    Have you taken a look at our groups? Threads are near the top. D&D and STORM.
    We currently have 3 groups adventuring Sun, Mon and Weds nights, 7:30 to 10ish EST.

  6. #6
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    Quote Originally Posted by intruder1 View Post
    Have you taken a look at our groups? Threads are near the top. D&D and STORM.
    We currently have 3 groups adventuring Sun, Mon and Weds nights, 7:30 to 10ish EST.
    Thanks for pointing us that way, but to be perfectly honest, I'm not into a ton of rules.

    Ed-
    Having same time zone is a good first step for us. That will help.
    Regarding suggested guidelines:
    *start at lvl 1
    *all races and classes allowed (both free and purchaseable/favor unlockable)
    *either 28 pt or 32 pt builds ok, distribute stats as you wish
    *limit equipment to what you find or can buy on auction house or from vender, but no twinking with gear from other high lvl toons
    * perhaps allow a small platinum allowance from another toon only at the beginning to make things a tad easier. We can not allow this if we want. Pp is easy enough to generate anyway assuming we allow use of auction house.
    *i would prefer we play on argonesson for access to my guild ship which we would agree to use only for fast travel, mail, and bank access. The rest of the buffs we could possibly allow situationally if we are met with a particularly difficult quest. But I'm fine with just saying no ship buffs ever, too.
    * I advocate for use of the auction house as it simulates trade with other adventures in the world. This does make things easier. I'm flexible on this.
    *allow use of hirelings to fill group out when needed.

    Do you have a character preference?
    I would like to do some sort of specialist, artificer or rogue perhaps. Though I wouldn't mind playing a cleric or favored soul either.
    If we allow hirelings, then having someone capable of healing is not necessary, so no one needs to play a cleric or favored soul unless he really wants to.

    Let me know your thoughts. I'm a pretty flexible guy, so just let me know your suggestions/preferences.
    -Catt

  7. #7
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    Hi Catt,

    Starting at Lvl 1 - Definately. Personally I'd like to start right at Korthos Island If you haven't played it to death yet.

    The rest Ok to me, I think. I must confess, I am a new player. I'm not really sure what the Auction House is, must less how to use it. Let me put it this way, I think getting things through the standard game mechanics works (vendors OK, DDO Store out) as long as the quests can be balanced to it what is allowed.

    This is why I put it this, I read on several posts there is too much magic built into the system and it unbalances the game. But the harder difficulties may make that necessary. I assume that since you are VIP you can open the quest areas on Hard or Elite if needed to keep the proper balance. I would prefer there be possibility of failing at quests, or at least the illusion of it.

    Since I am new to the DDO, I'll defer to your judgement on the details of the rules. I'm no position to dispute it.

    As for characters I'm really dedicated to one yet. For me I think depends on how many people and how dedicated they are to their choices. I guess I don't mind being the filler, just not the left out guy.

    And for party make up. I could be wrong on this, my thinking may be out of date. I think any party would need a minimum of three:

    1 - a dedciated rogue ( need to open locks and disable traps )
    2 - a Cleric. Timely healing is a must, or you aren't being challenged enough.
    3 - At least one Tank.

    a well rounded party could also use (and again I could be out of date):

    1 - Wiz / Soc who can do crowd control
    2 - Paladin (Tank when needed / Help help when needed)
    3 - Ranger ( cab help in fight - Good range attacks to get at the enemies in the rear)

    Looking at that list is showing my old fashion thinking, but it is a starting point and I am open on everything.

    Ed

  8. #8
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    Default Definitely interested

    I'm a new player to ddo starting on a account I've taken over from my borther and a group that starts at lelvel 1 and plays throug has much contect as possible while exploring everything sounds prefect. I'd be willing to play as a rogue or arcane caster. I've got several years of pnp dnd under my belt and would love to get into this group. I'm in Moutain time btw.

  9. #9
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    My group is still open to you, we have one spot left.

  10. #10
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    See green below.

    Quote Originally Posted by Ed_Conn View Post
    Hi Catt,

    Starting at Lvl 1 - Definately. Personally I'd like to start right at Korthos Island If you haven't played it to death yet. Works for me.

    The rest Ok to me, I think. I must confess, I am a new player. I'm not really sure what the Auction House is, must less how to use it. Let me put it this way, I think getting things through the standard game mechanics works (vendors OK, DDO Store out) as long as the quests can be balanced to it what is allowed.

    This is why I put it this, I read on several posts there is too much magic built into the system and it unbalances the game. But the harder difficulties may make that necessary. I assume that since you are VIP you can open the quest areas on Hard or Elite if needed to keep the proper balance. I would prefer there be possibility of failing at quests, or at least the illusion of it. Yes, I can open at whatever difficulty we desire to leave us with a sense of challenge and accomplishment afterwards. If most of us are new players, we'll probably give Hard a go, but we can play it by ear and adjust as desired.

    Since I am new to the DDO, I'll defer to your judgement on the details of the rules. I'm no position to dispute it. Okay. We can iron out more specifics in game, too. This post would serve more as advertisement for anyone thinking of joining us. My preference will be toward the fewest rules necessary to provide the challenge/experience that we are looking for.

    As for characters I'm really dedicated to one yet. For me I think depends on how many people and how dedicated they are to their choices. I guess I don't mind being the filler, just not the left out guy.I've played most classes that there are, so I'm okay with playing almost anything, though I must say that I do NOT like fighters and barbs too much.

    And for party make up. I could be wrong on this, my thinking may be out of date. I think any party would need a minimum of three:

    1 - a dedciated rogue ( need to open locks and disable traps ) If we do Elites, then yes, we would probably want one. Traps on Hard will sting, but not kill. Traps on normal are like tickling feathers. However, a rogue is nice. An important note, though: rogues in DDO are crazy good DPS in addition to doing traps and locks. However, a dedicated rogue is not an absolute must.
    2 - a Cleric. Timely healing is a must, or you aren't being challenged enough. A divine (cleric or favored soul) would be good. Not just for healing, but for buffs, dps, and crowd control. Since some of us are new players, it would be good to have a divine who can heal when needed.
    3 - At least one Tank.Yes, some sort of melee to run in first is always nice.

    a well rounded party could also use (and again I could be out of date):

    1 - Wiz / Soc who can do crowd control Agreed, the dps and crowd control offered by arcanes is always welcome in a group.
    2 - Paladin (Tank when needed / Help help when needed) With the caveat that I wouldn't ask a new player to play a paladin. I think they are one of the more difficult classes to play well, especially if we won't be twinking and passing +2 or greater tomes from higher level characters.
    3 - Ranger ( cab help in fight - Good range attacks to get at the enemies in the rear) I like rangers. Always helpful.

    Looking at that list is showing my old fashion thinking, but it is a starting point and I am open on everything.
    It is important to note that what works in PnP doesn't always work in DDO. However, as the intention of this group isn't to power-game, I'm not so concerned. Even if we rolled "flavor" characters, we would still be fine with normal difficulity and even hard, I'm sure.

    Ed
    Quote Originally Posted by godzilla5939 View Post
    I'm a new player to ddo starting on a account I've taken over from my borther and a group that starts at lelvel 1 and plays throug has much contect as possible while exploring everything sounds prefect. I'd be willing to play as a rogue or arcane caster. I've got several years of pnp dnd under my belt and would love to get into this group. I'm in Moutain time btw.
    Since Ed and I are in eastern time, I think we'd probably be playing around 7/8 PM to 10/11 PM on weekdays (that's 5/6 PM to 8/9 PM in Mountain time). On weekends it'd be more flexible, but still in evenings, I think. Is that something that would work for you godzilla?

    I'll be on either Catteras or Totalle (on Argonesson server) around 8 to 8:30 PM tonight if we want to meet up.

    I would like to very strongly suggest we invest in a headphone/microphne ($20 at walmarts) to make this more enjoyable (if you don't already have one.) I have one and can assist with getting it set up in game. At the very least, I'd like everyone to be able to hear my voice chat, please. I hate typing in game because it is an ineffective method of communications when things are trying to kill you and just takes too long. So, if you can't hear me, be prepared for me not to type much.

  11. #11
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    I think Hard difficulty works well for a start. We can adjust upper or lower if things seem too easy or too hard.

    I'm good with the headset idea. I can pick one up at some point in the next couple of days.

    Class, still holding off. If Godzilla can make the times he wants the arcane.

    Ed

  12. #12
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    Hi, I'd be interested in joining your group if you think the match is good. I am also in the Eastern Time Zone, USA and am available at the times you mentioned. I'm not a total newb - more like a semi-newb - and have played a fighter/rogue and a full Artificer. I'm a casual player in the sense that I assume dying and party wipes are part of the experience and don't get bent out of shape about them. I'd like to have fun and learn with people who aren't expecting perfection from the people they play with so no one has to feel on edge all the time. My first choice would be to play another Arti (I am having a blast with my other) but a fighter also works for me.

  13. #13
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    Quote Originally Posted by Nutley99 View Post
    Hi, I'd be interested in joining your group if you think the match is good. I am also in the Eastern Time Zone, USA and am available at the times you mentioned. I'm not a total newb - more like a semi-newb - and have played a fighter/rogue and a full Artificer. I'm a casual player in the sense that I assume dying and party wipes are part of the experience and don't get bent out of shape about them. I'd like to have fun and learn with people who aren't expecting perfection from the people they play with so no one has to feel on edge all the time. My first choice would be to play another Arti (I am having a blast with my other) but a fighter also works for me.
    Cool. That sums up my attitude, too.

    Regarding Adventure Packs:
    Does everyone either have access to or is willing to get p2p adventure packs? VIP is a very cost-effective option, too, and grants access to everything. Doing just F2P content will leave us stuttering and dying around lvl 10 for lack of quests to run. And, honestly, even before then, the p2p quests are cool and fun.

    Classes:
    Nutley - Arti (that covers our traps)
    Godzilla - Sorc or wizard (dps, utility/buffing - If you're a newer player, I'd suggest doing wizard. I can explain later, but main reason is spell selection.)
    Catteras - I'm happy with doing a melee cleric or favored soul. (That means I'll be both dps'ing/tanking and healing.)
    Ed - TBD (Whatever really. If you really want to do a melee toon, then I could go pure cleric for nice spells and forget about the melee part. However, pick whatever you want, I think.)

    Godzilla, please confirm that you can play at the times specified.

    We'd be playing probably like 7/8 PM to 10 PM eastern time a couple times a week.

  14. #14
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    I get off of work at my time of 6:30 and am home usually by 7 so it seems i'd b a bit late if we played together unfortunately. If you are able ti work with me at all I have the Vault of Night and Giants.
    Last edited by godzilla5939; 05-07-2013 at 09:51 PM.

  15. #15
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    For Packs - I can get whatever I need as long as I have a day or two notice. As long as the Turbine - Steam connection is working I can what I need within 48 hours tops. Just give me a bit of a heads up and I can make it happen.

    For Time - 10pm EST is a hard deadline for me. Sorry, but my work schedule absolutely demands it. That will not change for the forseeable future. However, I have a lot of flexibility with the starting time on most days.

    For days - Except for next week, I can do two days a week. Best days for are Sunday and Tuesday, but I also have Mondays and Thursdays to choose from. Friday and Saturday are out. I can do Wed but have other obligations at least one or two Wed a month.

    Next week is an exception for me - I can do any day at any time (except Fri and Sat), but only next week.

    What works for everyone else?

    Ed

  16. #16
    Community Member Nutley99's Avatar
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    For Packs - I have a VIP account so I'm set. I'm also willing to share passes sometimes with people who might not want to buy a pack for a one-shot deal. I've been f2p and may be again so I'll pass on the good karma.

    For Time - 7pm or 8pm to 10pm works well for me. Maybe we could try 8pm - 10pm EST so Godzilla could make it and maybe plan our longer sessions ahead of time? I'm flexible on this.

    For days - Two days a week sounds good. Sunday - Thursday work best for me but I can be available on a Fri or Sat with a bit of notice.

    Oh, and I do have a headset.

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    If you don't mind me showing up at 9 est since I'm home at that time consistently each day I'd be happy to join in. On sundays my starting time is considerably more flexible since it is one of my days off. If sunday is an option than I can start whenever you guys want.

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    I think I'm the only without a headset. I'll be picking one up today or tomorrow. So it looks like voice is the way to go.

    We need to wait for Catteras to confirm, but I think Sunday at least is a winner. I can do Thursday for the second night, at least for the foreseeable furture.

    Godzilla - I don't have aproblem with your plan. Being new to DDO, I'm sure how or if the quests are chained. In my opinion only, IF they are it would be up to you to find a way to complete anything you missed that woudl be required for the group to continue. But we are essentially a group. Catteras and Nutley99 need the opportunity to give their opinions.

    Ed

  19. #19
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    Sunday and Thursday sounds good to me. And we can always adjust the schedule later if people's lives change, as they tend to do. I'm all for keeping the rules flexible so that people can enjoy themselves. One possibility is to schedule a "make-up" time to run anything important Godzilla or anyone else might have missed. I don't mind running things more than once if the group doesn't mind having varying levels of XP between the characters. As far as I know it doesn't make a difference as long as we stay within a level or two of each other.

    ~ Nut

  20. #20
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    Hello,

    I think we are just waiting for Catteras to Confirm Sunday and Thursday. Assuming he does, I would like to suggest the following:

    1 - I think we are going to play on the Argonnessen Server. Why don't we create are characters there and get to the village. I don't know if this is needed, but maybe post our names and such so we can find each other there.

    2 - Since tomorrow in Thursday night maybe a short first night so we can all meet up. Perhaps a 9 - 10 EST so we can meet and greet, make sure we all have communication through headsets setup, equipment check, etc. If everything goes well maybe run a quick quest or two to get a taste of the group. That way we can get right into on Sunday.

    Sound OK? Thoughts?

    Ed

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