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  1. #1
    Community Member
    Join Date
    May 2013
    Posts
    2

    Default Voidknight (13Wiz/6Art/1Ftr)

    I like experimenting with unusual builds, and when TRing my artificer, I came up with this idea. It's essentially a battle mage with a necromancy flavor. I'd like to go around dual wielding axes or hammers in vampire form while casting death auras, negative energy bursts, force spells, and perhaps some CC thrown in for good measure. I'm not looking for a godlike build, just fun to play and not god-awful.

    1FTR for weapon/armor capabilities and an extra feat; 6ART for insightful strikes/damage, weapon buffs, and -10% ASF (from Battle Engineer); and 13WIZ for vampire form and decent spell-casting ability with force, necromancy and possibly enchantment spells. Below is my initial build. Any and all feedback is appreciated, including "this build will suck," but know that such sentiments probably won't stop me from trying to make something like this! Pay no attention to the skills; I didn't really spend time distributing them. What I care most about right now is the level mix and feats.

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Arcwright 
    Level 25 True Neutral Dwarf Male
    (1 Fighter \ 13 Wizard \ 6 Artificer \ 5 Epic) 
    Hit Points: 372
    Spell Points: 1618 
    BAB: 11\11\16\21
    Fortitude: 12
    Reflex: 9
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 25)
    Strength             16                    19
    Dexterity            14                    17
    Constitution         14                    19
    Intelligence         18                    29
    Wisdom                8                    11
    Charisma              6                     9
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               4                    14
    Bluff                -2                     4
    Concentration         6                    13
    Diplomacy            -2                     4
    Disable Device        8                    21
    Haggle               -2                     4
    Heal                 -1                     5
    Hide                  2                     8
    Intimidate           -2                     4
    Jump                  3                     9
    Listen               -1                     5
    Move Silently         2                     8
    Open Lock             6                    12
    Perform              n/a                    n/a
    Repair                4                    17
    Search                8                    23
    Spot                 -1                     5
    Swim                  3                     9
    Tumble                4                    10
    Use Magic Device      2                    11
    
    Level 1 (Artificer)
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Artificer
    Feat: (Selected) Toughness
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Power Attack
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Artificer Bonus) Extend Spell
    Feat: (Selected) Spell Focus: Necromancy
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    
    
    Level 18 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Battle Engineer I
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Wizard Improved Empowering I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Glacial Spellcasting I
    Enhancement: Glacial Spellcasting II
    Enhancement: Charged Spellcasting I
    Enhancement: Charged Spellcasting II
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Deadly Ice I
    Enhancement: Deadly Ice II
    Enhancement: Deadly Shocks I
    Enhancement: Deadly Shocks II
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Toughness I
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Vampire
    
    
    Level 21 (Wizard)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 22 (Wizard)
    
    
    Level 23 (Wizard)
    
    
    Level 24 (Wizard)
    Feat: (Selected) Epic Spell Focus: Necromancy
    
    
    Level 25 (Wizard)
    Last edited by Arcwright; 05-06-2013 at 01:57 PM.

  2. #2
    Community Member
    Join Date
    May 2013
    Posts
    2

    Default

    Never mind, had to play around with the idea after I realized insightful strikes/damage only works on single handed melee weapons when hey're used with a rune arm or shield. So I went with a similar build but exchanged the TWF line for Shield Mastery, Imp. Shield Mastery, THF and Imp. THF. Basically I'll go around with Fanion or Light and Darkness and whatever dwaven axe is best for the situation, and have the improved glancing blows augment whatever AOE damage I can get with death auras, negative energy burst, cone fo cold, etc.

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