So winning an internet debate about the way Society works in a Virtual World... Where does that rate in the grand scheme? Also remember if you have to tell someone that you won and they lost, you just might not have done such a good job of winning after all.
Bottom line is that because there are disagreement between how BtCoA or BtAoA should be dispersed, this is the reason why "Your Loot, is Your Loot" philosophy exists.
The philosophy's basic core is that the person that initially received the item gets to decide what happens
1. They Loot it <- Could be useful, a trophy or even vendor trash to them - It does not matter to the other 5 to 11 people
2. They can Sell it <- Since it is Bound on Acquire their Market is limited to the 5 to 11 people. Depending on interest for the item will depend on the price they receive
3. They can be generous with the item -
Some cases that could be them passing it directly to another player,
or putting it up for chance. The reason why this one method is popular and common is that it leaves it up for chance again and can garner appreciation as well as cause others (through indirect coercion) to do the same, if not on this run on subsequent ones
4. They can let it "rot" - I think by far this option has drawn the most drama
In all cases people tend to gravitate towards others that share similar looting principles.
As far as Capitalism goes, this always brings my laughter to tears because the RL value of in game wealth is actually less than the value of A coupon out of the Sunday paper.