First and foremost let me be clear, this is a dummy account, deliberately...If you don't understand why..meh.
I have played this game off and on, mostly on, for over 7 years. I have seen a myriad of changes.
OK, now into the meat and potatoes. I am gonna keep it short and sweet folks. DDO is game game that bills itself on rewarding both build ability and play ability.
The build abilities occasionally get reset with game changes to keep you on your toes or prevent things being stale. Ok, fine.
The problem is the "anti-cheat" programming. The mobs get preference on position and spin around players and npcs like tops until the players, out of disgust rather than lack of ability allow them to get a flank hit. They sidestep rays while in a charge, reposition mid player cast, etc, etc, etc. The anticheat programming doesn't prevent cheating, it demands it, only from the mobs but nevertheless it does demand it.
This doesn't even speak to the ever greater break in verisimilitude that occurs when traps stop going off so the winter wolf can run through unharmed or worse continue to go off and simply do no damage to the mobs..that are in all likelihood standing IN the trap casting as is found in Monastery for instance.
Some posts recently ask where did DDO go wrong and will they fix it...The wrong that is being done is progressive, pervasive, and cumulative. Let me explain cumulative in this context as an effect which will bother you more the more you play.
I see I am at risk for no longer being brief. You either know what I am talking about, are an extreme fanboy, or are new.
That is all.