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  1. #21
    Community Member UniqueToo's Avatar
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    Quote Originally Posted by Therigar View Post
    Well, good for Turbine!

    What we do NOT need in this game is even more powerful blue bar characters running around. I mean, it isn't as if blue bar characters are not dominating the game as it is. So what possible incentive is there for making them even more powerful?
    Either you loaded WoW instead of DDO, or you are playing on the wrong server.

    Quote Originally Posted by Therigar View Post
    Current state of DDO is this: non-blue bar characters are for the die-hards and gimps, blue bar characters are for the players that want to dominate the game. Turbine refusing to change the spell-casting system only helps non-blue bar characters to stay playable.
    The topic of this post is casters. If you want better melee and ranged builds, start your own topic.

    1/3 of the game classes cannot be useful when multiclassed. This is a major game design flaw.
    Casters should be able to multiclass too!
    Give us our own version of a BAB! - Publication:Unearthed Arcana/Magic Rating

  2. #22
    Ultimate Completionist
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    A pen and paper group that help people make 3rd then later 4th edition characters on the WotC Forums

    http://community.wizards.com/go/foru...r_Optimization

    Had a simple rule for magic users,
    "Never ever give up caster levels."

    And for the most part its true for DDO.

    Favored Soul 18 / Monk 2 is popular due to bonuses feats, evasion, great saves,
    so one gets a lot for giving up those 2 caster levels.

    Wizard 18 / Rogue 2 with Insightful Reflexes gains trapping, evasion, super ref saves,
    so one gets a lot for giving up those 2 caster levels.


    Cleric 10 / Sorcerer 10 is a good example of a build to serious consider not playing,
    because one loses much more than one gains.

  3. #23
    Community Member UniqueToo's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    A pen and paper group that help people make 3rd then later 4th edition characters on the WotC Forums

    http://community.wizards.com/go/foru...r_Optimization

    Had a simple rule for magic users,
    "Never ever give up caster levels."

    And for the most part its true for DDO.
    WotC also released the Magic Rating System (that still uses caster levels, but uses them more like a BAB works for non-casters) in this book (also the very same book DDO's spell point system comes from) as an alternative designed to address the issues of caster multiclassing.

    https://www.wizards.com/dnd/Product....nearthedarcana


    Quote Originally Posted by Silverleafeon View Post
    Favored Soul 18 / Monk 2 is popular due to bonuses feats, evasion, great saves,
    so one gets a lot for giving up those 2 caster levels.

    Wizard 18 / Rogue 2 with Insightful Reflexes gains trapping, evasion, super ref saves,
    so one gets a lot for giving up those 2 caster levels.
    Sadly these "splash" builds are the only exceptions to the rule - only because they are barely multiclassed... and they are done to death.


    Quote Originally Posted by Silverleafeon View Post
    Cleric 10 / Sorcerer 10 is a good example of a build to serious consider not playing,
    because one loses much more than one gains.
    ... and yet
    a ranger 10 / fighter 10 can work just fine.
    a monk 10 / ranger 10 can work just fine.
    a monk 10 / fighter 10 can work just fine.
    a ranger 10 / barb 10 can work just fine.
    a monk 10 / barb 10 can work just fine.
    a barb 10 / fighter 10 can work just fine.
    a ranger 10 / paladin 10 can work just fine.
    a monk 10 / paladin 10 can work just fine.
    a paladin 10 / fighter 10 can work just fine.

    even a monk 10 / rogue 10 can work just fine.
    evena rogue 10 / fighter 10 can work just fine.
    evena rogue 10 / barb 10 can work just fine.

    ... Every non-caster class in the game can heavilly multiclass effectively.
    And here is why - Base Attack Bonus.
    It allows for variation in builds. The same can not be said for casters.

    Introduce any <insert caster type here> 10 / <insert caster type here> 10 and the current multiclassing system falls apart.

    Introduce any <insert caster type here> 10 / <insert non-caster type here> 10 and the character is gimped.

    Do you not see the inbalance here?

    Even the original rules have feats to (somewhat) address these issues, but DDO has nothing implemented.
    Last edited by UniqueToo; 07-15-2013 at 09:10 AM. Reason: formatting
    Casters should be able to multiclass too!
    Give us our own version of a BAB! - Publication:Unearthed Arcana/Magic Rating

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