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  1. #1
    Community Member
    Join Date
    May 2013

    Default Ranger12/Fighter8 Tempest/Kensei

    Planning build for a more solo/sustainable character that can still pull some DPS in groups.

    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    dwarf fgt/rgr
    Level 25 True Neutral Dwarf Male
    (8 Fighter \ 12 Ranger \ 5 Epic) 
    Hit Points: 473
    Spell Points: 241 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 15
    Will: 7
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 25)           (Level 25)
    Strength             18                 28                   30
    Dexterity            14                 18                   20
    Constitution         16                 21                   22
    Intelligence          8                  8                    8
    Wisdom                8                 13                   13
    Charisma              6                  6                    6
    Tomes Used
    +4 Tome of Strength used at level 25
    +4 Tome of Dexterity used at level 25
    +5 Tome of Constitution used at level 25
    +5 Tome of Wisdom used at level 25
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 25)
    Balance               4                    21
    Bluff                -2                     4
    Concentration         7                    38
    Diplomacy            -2                     4
    Disable Device       n/a                    4
    Haggle               -1                     5
    Heal                 -1                     6
    Hide                  2                    10
    Intimidate           -2                     4
    Jump                  4                    15
    Listen               -1                     6
    Move Silently         2                    10
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair               -1                     4
    Search                3                    29
    Spot                  3                    23
    Swim                  4                    15
    Tumble                3                    11
    Use Magic Device     n/a                    3
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Level 2 (Ranger)
    Level 3 (Fighter)
    Feat: (Selected) Dodge
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Mobility
    Level 5 (Fighter)
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Level 7 (Ranger)
    Level 8 (Ranger)
    Level 9 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    Feat: (Selected) Toughness
    Level 10 (Ranger)
    Level 11 (Fighter)
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Power Attack
    Level 13 (Fighter)
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Level 15 (Ranger)
    Feat: (Selected) Cleave
    Level 16 (Ranger)
    Level 17 (Ranger)
    Level 18 (Ranger)
    Feat: (Selected) Extend Spell
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Level 19 (Ranger)
    Level 20 (Ranger)
    Level 21 (Ranger)
    Feat: (Selected) Great Cleave
    Level 22 (Ranger)
    Level 23 (Ranger)
    Level 24 (Ranger)
    Feat: (Selected) Overwhelming Critical
    Level 25 (Ranger)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Flanking Mastery II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Damage III
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Thoughts and criticisms welcome
    Last edited by Sogrin159; 05-08-2013 at 07:59 AM. Reason: fixing colours in code

  2. #2
    Community Member
    Join Date
    May 2012


    I don't find Kensai I that hot. How about Ranger 15 (another favored enemy, CSW, FOM), Fighter 4, whatever 1.

    Feats (7 heroic + 2 epic + 3 fighter): 3x tempest, 5xOC, Toughness, Empower Healing, Quicken, IC:Ranged
    Last edited by cru212; 05-08-2013 at 08:08 AM.

  3. #3
    Community Member
    Join Date
    May 2013


    hmm. Thinking it over, that might make a stronger overall character.

    I don't see the point in stacking concentration and having quicken spell in the same build (make the concentration seem redundant)

    Unless I make that 1 splash into rogue for UMD (cant remember if quicken applies to scrolls, and if it doesn't might as well move quicken into a different feet) also does emp healing spells effect scrolls?

    the feat differences are loosing Imp wep focus (1 hit) and oversized 2 wep fighting (+2 to hit) and swapping wep focus/specialisation (+1 hit, +2 damage) and extend spell for emp healing, quicken spell and IC ranged.

    I can see the benefit of IC ranged, for when I cant melee (also goes with all the free ranger ranged feats), but I feel i'd be taking too much of a loss in hit for melee attacks.

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