Each epic past life may be earned only once and all epic past life feats are passive.

A Pure Heart of Wood is required for an epic class past life and a Proud Heart of Wood is required for an epic race past life.

Both Pure Reincarnation and Proud Reincarnation require a character to be at the current maximum character level.

Bonuses based on the number of class past lives earned count both heroic and epic flavors.


Pure Heart of Wood: True Heart + 5 epic raid tokens or True Heart + 2 heroic commendations or 40 epic tokens or 8 heroic commendations

Proud Heart of Wood: 30 epic tokens or 6 heroic commendations


Epic Racial Past Lives:

Epic Drow: +1 Intelligence, +1 Charisma

Epic Dwarf: +1 Constitution, +1 save vs spells, +1 save vs poisons

Epic Elf: +1 Dexterity, +1 save vs enchantments, +4 save vs sleep

Epic Half-Elf: +1 social skills, +4 save vs sleep, +1 action point

Epic Half-Orc: +1 Strength, +1 physical damage

Epic Halfling: +1 Dexterity, +1% dodge, +5% dodge cap

Epic Human: +1 skills, +1 action point

Epic Warforged: +1 Constitution, +10% fortification

Epic Racist: Requires each Epic Race feat
Grants a +1 bonus to ability scores reduced by a racial penalty; races with no racial ability score penalty instead receive 2 additional action points


Epic Class Past Lives:

Epic Artificer Past Life: Grants a percentage bonus to damage from any source to constructs equal to twice the number of artificer past lives and a bonus to repair spellpower and repair amplification equal to the number of artificer class levels; alters Student of Artifice to increase enhancement bonus to 1 + 1 per 5 heroic levels; may earn an additional heroic artificer past life

Epic Barbarian Past Life: Grants DR/- (stacking with barbarian class and enhancement DR/-) equal to the number of barbarian past lives and a chance to shrug off any mental effect with a percentage chance equal to twice the number of barbarian class levels; boosts Berserker's Fury to qualify as a prerequisite for epic toughness and grant an additional 2 hit points per epic level; may earn an additional heroic barbarian past life

Epic Bard Past Life: Grants a percentage chance to cause a Shaken effect on any enemy in the vicinity of a song or damaged equal to the number of bard past lives plus bard class levels; boosts Bardic Dilettante to also increase the DC of each song or enchantment effect by 1 after each reoccuring failed save; may earn an additional heroic bard past life

Epic Cleric Past Life: Grants a percentage chance for direct healing items, abilities, or spells used to also grant temporary hit points of the amount restored equal to the number of cleric past lives plus cleric class levels; boosts Initiate of the Faith to become a large area effect and to regenerate one charge every 90 seconds; may earn an additional heroic cleric past life

Epic Druid Past Life: Grants a percentage chance for direct healing items, abilities, or spells used to also grant a 30 second regeneration effect for 10% of the amount restored each 6 seconds equal to the number of druid past lives plus druid class levels; boosts Harbinger of Nature's Wrath to not completely suck; may earn an additional heroic druid past life

Epic Favored Soul Past Life: Grants non-standard energy resistance (light, force, negative, etc) equal to the number of favored soul past lives and a percentage damage boost to physical and spell critical hits equal to the number of favored soul class levels; boosts Acolyte of Divine Secrets to 1d8 + 1d8/2 levels and to regenerate one charge every 60 seconds; may earn an additional heroic favored soul past life

Epic Fighter Past Life: Grants an amount of PRR equal to twice the number of fighter past lives plus half the number of fighter class levels; boosts Student of the Sword to treat confirmed critical hits from combat tactics as vorpal; may earn an additional heroic fighter past life

Epic Monk Past Life: Grants a percentage amount of dodge equal to the number of monk past lives and increases the maximum percentage dodge cap by half the number of monk class levels; boosts Disciple of the Fist to increase base unarmed damage (1d8 with monk levels, 1d4 without) and grant Unarmed Strike to non-monks; may earn an additional heroic monk past life

Epic Paladin Past Life: Grants a percentage physical damage boost to supernatural evil enemies by an amount equal to twice the number of paladin past lives and grants a percentage chance to ignore the critical immunity and fortification of supernatural evil enemies equal to the number of paladic class levels.; boosts Soldier of the Faith to be undispellable and targettable and to have a duration equal to one minute per caster level; may earn an additional heroic paladin past life

Epic Ranger Past Life: Grants a percentage boost to movement, throwing, and ranged attack speed equal to the number of ranger past lives plus one quarter ranger class levels; boosts Warrior of the Wild to be an undispellable and targettable Barkskin and Ram's Might effect; may earn an additional heroic ranger past life

Epic Rogue Past Life: Attacks that would qualify as sneak attacks treat enemy fortification as if it were a percentage lower equal to twice the number of rogue past lives plus half rogue class levels; boosts Sneak of Shadows to increase sneak attack dice from 1d6 to 1d8; may earn an additional heroic rogue past life

Epic Sorcerer Past Life: Grants a percentage bonus to spell critical chance equal to the number of sorcerer past lives plus one fourth sorcerer class levels; boosts Arcane Prodigy to remove the reflex save and regenerate a charge every 60 seconds; may earn an additional heroic sorcerer past life

Epic Wizard Past Life: Metamagic enhanced spells have a percentage chance equal to twice the number of wizard past lives plus half wizard class levels to refund metamagic costs as temporary spell points; boosts Arcane Initiate to regenerate a charge every 60 seconds; may earn an additional heroic wizard past life

Epic Completionist: Requires each Epic Class feat
Grants a +5% heroic experience boost (does not stack with Voice/Mantle), a 30% enhancement bonus to movement speed (does not stack with striding, haste, etc), two fate points, and reduces object induction time by 20%; boosts Completionist to a +3 bonus to ability scores and skills; may earn an additional heroic past life for each class


Epic Winner: Requires Epic Racist, Epic Completionist, and five heroic past lives for each class
You win DDO! For real this time! Now shoo.