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  1. #1
    Community Member Wizza's Avatar
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    Default Farwind: An Air savant Endgame EE DPS Build

    Old thread here. Too bad the discussion was lost.

    The main focus of this build is to use what sorcerers can do best: DPS. I will not focus on Necromancy school because I do not like that kind of playstyle. Also, I would need too many Feats and I would have to sacrifice Feats that I'm not willing to sacrifice.

    Past lives:
    This build makes use of 3x Sorcerers Past Lives and 3x Wizard Past lives. It can be done without them but I highly suggest you to get them. 3 DC for your Evocation spells, 60 SP are awesome for those nasty EE mobs. The Wizard past lives are not necessary but that +6 Spell Pen is nice to have for those mobs with some Spell Resistance.

    Stats:
    Pure Human, Lv25, 36 points, True neutral:

    STR: 25 (8 base + 4 tome + 8 item + 1 Exceptional + 2 Epic Litany + 2 Ship) = 25 STR
    DEX: 28 (8 base + 4 tome + 11 item + 1 exceptional + 2 Epic Litany + 2 Ship) = 28 DEX
    CON: 42 (18 base + 6 Tome + 11 Item + 1 Exceptional + 2 Insight + 2 Epic Litany + 2 Ship) = 42 CON (+16)
    INT: 33 (12 base + 5 tome + 11 Item + 1 Exceptional + 2 Epic Litany + 2 Ship) = 33 INT (+11)
    WIS: 31 (8 base + 5 Tome + 11 item + 1 Exceptional + 2 Insight + 2 Epic Litany + 2 Ship) = 31 WIS
    CHA: 62 (18 Base + 7 level ups + 6 Tome + 5 Enhancements + 11 Item + 1 Exceptional + 3 Insight + 2 Capstone + 2 Destiny + 2 Great Charisma + 2 Epic Litany + 1 Echoes of the Ancestor + 2 Ship) = 62 CHA (+26)

    HP
    4*20 = 80 HP
    42 con (+16 mod) = 448 HP
    Heroic Durability = 30 HP
    Improved Heroic Durability = 15 HP
    Vitality = 20 HP
    GS HP Item = 45 HP
    False life = 40 HP
    Epic levels = 80 HP
    Draconic Vitality = 10 HP
    Toughness Enhancements from EK tree = 15 HP
    Epic Primal Past Life x9 = 99 HP
    Hag's Apotecary (Ship buff) = 20 HP
    ------------------------------
    902 unbuffed HP
    48 Yugo Pot
    28 +2 Con Rage spell
    28 Lasting Elixir of Supreme Ability
    ------------------------------
    1006 HP sustainable
    100 Positive Energy Infusion (Toven Cookies, 5min)
    ------------------------------
    1106 HP


    Feats:
    1: Maximize
    1: Empower
    3: Spell focus: Enchantment
    6: Quicken
    9: Spell focus: Evocation
    12: Heighten
    15: Greater Spell Focus: Evocation
    18: Past life: Wizard
    21: Greater Charisma
    24: Greater Charisma
    26: Epic Spell power: Electrical
    27: Ruin
    28: Hellball



    Epic Past lifes:

    Arcane Sphere:

    - 3x Energy Criticals (9% Critical chance)


    Martial Sphere:

    - 3x Skill Mastery (+3 to all Skills)


    Primal Sphere:

    - 3x Colors of the Queen (Your spells have a 7% chance to produce a random effect every 10 seconds)
    - 3x Fast Healing (Each minute you heal with positive energy, 15 HP + 15 HP per every 5 character levels)
    - 3x Doubleshot

    Divine Sphere:

    - 3x Power over Life and Death (+30 Positive and Energy Spellpower)
    - 2x Block Energy (While blocking, +10% damage absorption against Acid, Cold, Electric and Fire damage)
    - 1x Brace (+1 to all Saving Throws)



    Enhancements:





    Skills

    Max UMD, Spellcraft, Heal and Concentration.

    UMD: 11 Rank + 26 Modifier + 4 GS item cha skills + 8 Epic levels + 4 GH + 2 Epic Litany + 1 Mask + 2 Tome = 58 sustainable UMD
    Spellcraft: 23 Rank + 11 Modifier + 8 Epic levels + 4 GH + 15 Item + 4 Tome + 6 Intelligence Skills + 3 Epic past life x3 + 1 Mask + 2 Epic Litany = 77 Spellcraft
    Heal: 11 Rank + 10 Modifier + 8 Epic levels + 5 Tome + 15 Item + 4 GH + 1 Mask + 2 Epic Litany = 56 Heal



    Spells:

    L1: Expeditious Retreat, Jump, Protection from Evil, Nightshield
    L2: Blur, Invisibility, Scorching Ray, Resist Energy
    L3: Haste, Rage, Displacement, Lightning Bolt
    L4: DDoor, Ice Storm, Solid fog, Crushing Despair
    L5: Eladar's Electric Surge, Protection from Elements, Ball Lightning, Mind Fog
    L6: Chain Lightning, Disintegrate, Flesh to Stone
    L7: Otto's Sphere, DBF, Prismatic Spray.
    L8: Incendiary Cloud, Ottos Irresistible, PW: Stun
    L9: Mass Hold Monster, Meteor Swarm, Enervation



    Epic Destiny: Draconic Incarnation
    This is where things start to get a little bit tricky. There are many things useful in this destiny but I have to give up to some of them. The numbers before the ability means their Tier.

    1) Energy Sheathe: Electric - Rank 3
    1) Charisma 1
    2) Go out with a Bang - Rank 3
    2) Precise Evocation - Rank 2
    2) Charisma 1
    3) Blue Dragon Heritage - Rank 3
    4) Energy Burst - Rank 3
    4) Blue Dragon Spell Knowledge - Rank 3
    5) Blue Dragon Breath
    6) Energy Vortex


    Twists of Fate:

    Epic Completionist:

    • Empyrean Magic (Divine Crusader): Whenever you cast a fire, light, or healing spell you gain a stack of Empyrean Fervor. Each stack of Empyrean Fervor gives you +2 Sacred bonus to Universal Spell power, +1% Sacred Bonus to Critical Chance with all spells
    • Enchantment Specialist (Magister): + 3 Enchantment DC
    • Echoes of the Ancestor (Fatesinger): +1 Charisma, +9 Spell power
    • Rejuvenation Cocoon:Protect target ally with a shield of [90/120/150] temporary HP for 9 seconds. Heals 5d6 HP every 2 seconds while the shield persists. Very awesome for self-healing.



    Evocation DC:
    10 base + 9 Heighten + 26 Modifier + 2 Spell focus feat + 6 evocation bonus item + 3 Past lives + 2 from Destiny + 1 from Tier 5 enhancement + 2 Topaz of Greater Evocation Augment + 1 Profane DC (Shadow Caster on armor) + 1 Ship buff + 1 Wizard Past life = 64 Evocation DC.



    With sustainable buffs:

    64 + 1 Yugo Pot + 1 Lasting Elixirs of Supreme Ability + 2 Deific Focus = 68 DC running most of the times. You can have many other buffs but those are not sustainable like these two. 68 DC is enough for every mob in the game, specially if you abuse Solid Fog like I do.


    Enchantment DC:
    10 base + 9 Heighten + 26 Modifier + 1 Spell focus feat + 6 Enchantment bonus item + 3 from Twist + 2 Topaz of Greater Enchantment Augment + 1 Profane DC (Shadow Caster on armor) + 1 Ship buff + 1 Wizard Past life = 60 Enchantment DC.

    With sustainable buffs:

    60 + 1 Yugo Pot + 1 Lasting Elixirs of Supreme Ability = 62 DC running most of the times. I can hold everything if I use Mind Fog and/or Crushing Despair.


    Equipment:
    Another tricky point

    - Head: Epic Deific Diadem (Green slot: Fear Immunity, Yellow slot: )
    - Necklace: Epic Noxious Ember (Green slot: Spellcraft +15, Yellow slot: Greater Evocation)
    - Trinket: Epic Litany of the Dead
    - Cloak: GS SP with +6 Int skill, +4 Cha skills, Blindness Immunity
    - Belt: Epic Belt of Thoughtful Remembrance
    - Ring1: Calitomes' Ring (+6 Charisma, +1 Exceptional Dex, 20% Heal amp)
    Ring1 Swap: EE Ring of the Djinni
    - Boots: Orcish Privateer's Boots
    - Gloves: GS +45 HP Gloves Mineral II (Heavy fort)
    - Bracers: Dumathoin's Bracers (30 PRR, 45 Elemental Resistance, Yellow Slot: Globe of True Imperial Blood)
    - Armor: Shadowscale Robe (+1 Profane DC, Blue slot: False Life +40, Green slot: Topaz of Greater Enchantment)
    - Goggles: EE Intricate Field Optics +3 Insightful Cha (Green slot: Vitality +20, Yellow slot: Insightful Constitution +2)
    - Ring2: Lantern Ring (Colorless slot: +8 STR, Green slot: Power +250)
    - Main Hand: Thunder-Forged Scepter (+12, +36 Spell Implement, 150 Magnetism Spellpower, +6 Evocation DC, 22% Electric lore, Orange slot: Meridian Fragment)
    - Off-hand: Thunder-Forged Scepter (+12, +36 Spell Implement, 150 Combustion Spellpower, +6 Enchantment DC, 22% Fire Critical lore, Orange: Devotion 138, Colorless: Empty for now)


    Different set weapons:

    - Main Hand: 10/15/20% Electric/Fire/Cold/Acid Absorption Scepter
    - Off Hand: 10/20/30% Heal amp Scepter

    - Main Hand: Thunder-Forged Scepter (+12, +36 Spell Implement, 150 Magnetism Spellpower, +6 Evocation DC, 22% Electric lore, Orange slot: Meridian Fragment)
    - Off-hand: Thunder-Forged Scepter (+12, +36 Spell Implement, 150 Impulse Spellpower, +6 Trasmutation DC, 22% Kinetic lore, Orange slot: Meridian Fragment)

    - Main Hand: Thunder-Forged Scepter (+12, +36 Spell Implement, 150 Impulse Spellpower, +6 Trasmutation DC, 22% Kinetic lore, Orange slot: Meridian Fragment)
    - Off-Hand: Thunder-Forged Scepter (+12, +36 Spell Implement, 150 Combustion Spellpower, +6 Enchantment DC, 22% Fire lore, Orange: Devotion 138, Colorless: Empty for now)


    Spell Power and Spell Pool:
    Everything is counted with Superior Potions bought in House Jorasco, giving 25 Alchemical Spell Power (5 more than Shavarath belts) and Potions of Spellpower from CoVs

    Electric: 523, Electrocution (+25 SP), Empyrean Magic (+20 SP), Meridian Fragment (+24 SP) for a max total of 592
    Fire: 433

    I took a picture of what my usually spellpower is most throughout the quests and especially in boss fights:


    Notice: Fire spell power is missing +25 from House J potion and +25 from Conflagration





    Total Electric: 662 + 225 Feats = 887 Electric Spellpower
    Total Fire: 522 + 225 Feats + 25 House J potion + 25 Conflagration = 797 Fire Spellpower


    Of this, the only non-sustainable ones are: +50 Draconic Fury (5 minute cooldown clicky) and +20 Action boost (only because I have 5 Action boosts per shrine, sustainable in every quest). Which in the end makes up for:

    817 sustainable Electric Spellpower
    721 sustainable Fire Spellpower


    I have 3694 SP with just Ship buffs, more than enough for every quest in game at the moment and happy with it.


    Conclusion:

    I'm really enjoying the DPS and survavibility of this build. Whenever I'm in trouble, Wind Dance and a heal Scroll healing me for 300+ are great and the knockdown immunity is just something that I can't give up. I really hated when, with no savants avaible, every Cometfall or Trip made me fall on the ground forever, basically meaning Death.

    Here I soloed EE Madstone with this build. It worked pretty awesome.

    Here I soloed EE WGU

    Here I soloed EE WGU trying a Speed run
    Last edited by Wizza; 02-23-2015 at 07:41 AM.

  2. #2
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    First I just want to say, there is no plain reply only reply with quote, so I am not sure how clean this will be. I don't meant to quote your entire piece.

    Overall it is an adequate build. For 3 past lives as sorc, I still think that you can do better but still enjoyable.

    1. Get rid of extend, no reason for a sorc to have extend. Replace it with epic toughness, the 50 xtr hp will benefit you a lot more than a few more seconds of haste.

    2. I would probably replace your active sorc past life with force of personality. Having higher will saves would go a lot further.

    3. Some of your spell choices seem to be a waste. You don't have any fire spells yet you spent 1 point on flame power.

    You dont' seem to have a striding item nor did you take expeditious retreat. Why bother with hypnotism?

    Halt undead, cloud kill,

    Your enchant DC will be so low why even bother with those either, Unless you are only running epic hard. Just a waste of spell slots.

    As for destinies, what a waste not having tier 3 of EB, Yes it is a lot of points 9, but the 9-14k crits are pretty nice. Dragon breath is nice but the ice one is slightly better for aiming than the electric one.

    You have +4 tomes, 2 GS items every single GH gear that you can, multiple past lives. You should be a monster, but frankly I still don't think that this toon can solo all epic elites. It still reeks as a mediocre build.

    I think that your DC's are nice. I can only hit 50 at lvl 25, but I am a WF. Which I still think is the master of arcane races. The self heal ability is so much nicer than relying on scroll healing.

  3. #3
    Community Member Wizza's Avatar
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    Quote Originally Posted by zeichen View Post
    First I just want to say, there is no plain reply only reply with quote, so I am not sure how clean this will be. I don't meant to quote your entire piece.
    Bottom left of the thread.

    Quote Originally Posted by zeichen View Post
    1. Get rid of extend, no reason for a sorc to have extend. Replace it with epic toughness, the 50 xtr hp will benefit you a lot more than a few more seconds of haste.
    Extend is not an epic feat. And 50 HP aren't that useful when grouped I can buff up to ~700. That's all I ever need

    Quote Originally Posted by zeichen View Post
    2. I would probably replace your active sorc past life with force of personality. Having higher will saves would go a lot further.
    What for? FoM and Protection from Evil are all I ever need. My Will saves is +28 unbuffed. Bringing them to 48 just for one spell seems like a waste (and will probably fail it most of the times knowing eeGH mobs' DC). And if they don't cast it in the middle of my head, I can get rid of it with just one spell.

    Quote Originally Posted by zeichen View Post
    3. Some of your spell choices seem to be a waste. You don't have any fire spells yet you spent 1 point on flame power.
    It's been replaced with Force long time ago I forgot to do some changes when I copied over.

    Quote Originally Posted by zeichen View Post
    You dont' seem to have a striding item nor did you take expeditious retreat. Why bother with hypnotism?

    Halt undead, cloud kill,

    Your enchant DC will be so low why even bother with those either, Unless you are only running epic hard. Just a waste of spell slots.
    Hypnotism and Halt undead are also gone from time ago. Have Lightning bolt and can't remember at level 1 at the moment. Something useless probably. Cloud kill, DC? What? 20% Concealment is still great.

    Quote Originally Posted by zeichen View Post
    As for destinies, what a waste not having tier 3 of EB, Yes it is a lot of points 9, but the 9-14k crits are pretty nice. Dragon breath is nice but the ice one is slightly better for aiming than the electric one.
    Let's cut the head to the bull: You can't crit for 14k. Your T3 crits will mostly go from 8k to 10k. 14k only if they are helpless + debuffed. I still crit for 8k with T1, can't see the problem. Dreagon Breath works fine if you know how to aim it. With lower DC, it won't matter: they are going to save from it anyway.

    Quote Originally Posted by zeichen View Post
    You have +4 tomes, 2 GS items every single GH gear that you can, multiple past lives. You should be a monster, but frankly I still don't think that this toon can solo all epic elites. It still reeks as a mediocre build.
    The only epic elite solo I'm missing is Crucible. Believe it or not. I posted the Madstone one if you saw it, it was the only one worth it.

    Quote Originally Posted by zeichen View Post
    I think that your DC's are nice. I can only hit 50 at lvl 25, but I am a WF. Which I still think is the master of arcane races. The self heal ability is so much nicer than relying on scroll healing.
    Hint hint: Cocoon.
    Last edited by Wizza; 05-02-2013 at 05:02 AM.

  4. #4
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    How often do you fail a spell pen check with PW: Kill, Enervation etc on EE? Myself I was thinking of trying level 1 spell Sonic Blast as a backup cc as its evo and attacks will, but has spell pen check. Its a short 2-6 sec daze, the description says it single target but wiki says it has a spherical area of effect. Im not sure that it would be reliable on EE due to also having no spell pen feats except one wiz past life and the caster levels from Draconic ED.

  5. #5
    Community Member Wizza's Avatar
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    Quote Originally Posted by Hoiii View Post
    How often do you fail a spell pen check with PW: Kill, Enervation etc on EE? Myself I was thinking of trying level 1 spell Sonic Blast as a backup cc as its evo and attacks will, but has spell pen check. Its a short 2-6 sec daze, the description says it single target but wiki says it has a spherical area of effect. Im not sure that it would be reliable on EE due to also having no spell pen feats except one wiz past life and the caster levels from Draconic ED.
    These spells are mostly used on mobs with no Spell Resistance. If you are looking at a daze-like stun, Electric loop does the job very well. Greater shout also but need a bit more practice with targeting.

    Mobs with SR check can be dealt with a couple of tries of Ottos, I wouldn't suggest picking up Sonic blast if you can't bypass SP. However, should be said that very few mobs have SR at all in eGH.
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    Quote Originally Posted by Wizza View Post
    These spells are mostly used on mobs with no Spell Resistance. If you are looking at a daze-like stun, Electric loop does the job very well. Greater shout also but need a bit more practice with targeting.

    Mobs with SR check can be dealt with a couple of tries of Ottos, I wouldn't suggest picking up Sonic blast if you can't bypass SP. However, should be said that very few mobs have SR at all in eGH.
    Electric Loop and Greater Shout were what I was using as I based my sorc on yours and scoobs air savant builds. Greater Shout can be tricky at times to aim, but still liked the spell. Currently working on my 3rd sorc life so cant try sonic blast out. Main reason for considering it is beacause its will save while loop requires to beat reflex save before the daze on will and greater shout is fort. Also I always had hypno as my 4th lvl 1 spell, but with poor enchant dc I would prob be better off with sonic blast.

  7. #7
    Community Member ~Arcscoob's Avatar
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    Quote Originally Posted by Hoiii View Post
    Electric Loop and Greater Shout were what I was using as I based my sorc on yours and scoobs air savant builds. Greater Shout can be tricky at times to aim, but still liked the spell. Currently working on my 3rd sorc life so cant try sonic blast out. Main reason for considering it is beacause its will save while loop requires to beat reflex save before the daze on will and greater shout is fort. Also I always had hypno as my 4th lvl 1 spell, but with poor enchant dc I would prob be better off with sonic blast.
    I'm not sure how anyone could base a sorc build on both mine and this one, as they are so different that they are almost polar opposites.
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    I think I'm going to use this as the basis of next life for my sorc...getting tired of the Shiradi Sorc.

    Thinking of EE Silver Ingot Arcanum instead of Twilight, though...>20 CitW without getting it (or even seeing it on my sorc, even in 20th list) has made me decide it's not worth it to get Twilight. Not sure where I'll pick up Major Evocation Focus, though.
    Last edited by dravael; 05-14-2013 at 11:12 AM.
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    Quote Originally Posted by ~Arcscoob View Post
    I'm not sure how anyone could base a sorc build on both mine and this one, as they are so different that they are almost polar opposites.
    Pretty much this.
    Far's sorc dies way less in EE.
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  10. #10
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    Default Pls - Pls - Pretty Pls :3

    Can u post again the link for your solo EE madstone?
    The one in the first post doesn't work
    ALL HAIL TO ITS SQUISHY-MAJESTY SIR KNORR, LORD OF OOZES AND MASTER OF SLIME
    http://forums.ddo.com/showthread.php?t=386688

  11. #11
    Community Member Wizza's Avatar
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    Quote Originally Posted by Nephilia View Post
    Can u post again the link for your solo EE madstone?
    The one in the first post doesn't work
    https://www.ddo.com/forums/showthrea...sistence-bonus

    If an old link isn't working, just change the /en/ with /forums/ in the url.
    Quote Originally Posted by Rys View Post
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    Quote Originally Posted by Wizza View Post
    4*20 = 100 HP
    4 times 20 is 80....other than that I like the build if they ever fix spell crits I might try this out.

    EDIT: until that point I'm sticking with shiradi, cause a DI sorc just feels pathetic with the crit bugs Also if I go to this I might have to do a Wizard life first lol
    Last edited by Primordial_Soup; 05-31-2013 at 10:05 AM.

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    Default Great build!

    However I have following questions:

    1. Why nightshield and protection from evil? Does the resistance bonus from the spell stack with item? and don't you get protection from evil buff from airship? or is it still bugged?

    2. Would you mind explain how you get 19 UMD modifiers?

    3. Where did you get your +1 exceptional cha?

    Thanks in advance.
    Last edited by curiouspilot; 08-12-2013 at 10:44 PM.

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    Quote Originally Posted by curiouspilot View Post
    However I have following questions:

    1. Why nightshield and protection from evil? Does the resistance bonus from the spell stack with item? and Don't you get protection from evil buff from airship? or is it still bugged?

    2. Would you mind explain how you get 19 UMD modifiers?

    Thanks in advance.
    Nightshield protects from Magic Missile - so does Shield, but shield sounds stupid.
    Protection from evil... Well. I had it on my sorc, death happens.

    19 UMD mod? It was from charisma.
    Breakdown of charisma is here: CHA: 50 (18 Base + 6 level ups + 4 Tome + 4 Enhancements + 8 Item + 1 Exceptional + 3 Insight + 5 Destiny +1 Great Charisma) = 50 CHA (+20)

    So, it was actually +20 mod, not +19. (Rest of UMD mod is explained)

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    Hey Far, since I know you been messing around with Sorc's on Lama a little, are there any plans to update your build? I'd be really curious to know before I LR mine next week.

    Quote Originally Posted by curiouspilot View Post
    However I have following questions:

    1. Why nightshield and protection from evil? Does the resistance bonus from the spell stack with item? and Don't you get protection from evil buff from airship? or is it still bugged?

    Thanks in advance.
    1. As mentioned above Nightshield for the pesky MM and PFE is to prevent you from being greater commanded by priestesses or anything that commands. (handy to stay alive)
    Last edited by Drwaz99; 08-12-2013 at 10:29 PM.

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    Default Thanks for the reply

    Quote Originally Posted by Soulfurnace View Post
    Nightshield protects from Magic Missile - so does Shield, but shield sounds stupid.
    Protection from evil... Well. I had it on my sorc, death happens.

    19 UMD mod? It was from charisma.
    Breakdown of charisma is here: CHA: 50 (18 Base + 6 level ups + 4 Tome + 4 Enhancements + 8 Item + 1 Exceptional + 3 Insight + 5 Destiny +1 Great Charisma) = 50 CHA (+20)

    So, it was actually +20 mod, not +19. (Rest of UMD mod is explained)
    Doh! I totally forgot about cha mods lol...and if the resistance bonus from nightshield does not stack, then I'd choose shield instead.

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    Default Thanks for the reply

    Quote Originally Posted by Drwaz99 View Post
    Hey Far, since I know you been messing around with Sorc's on Lama a little, are there any plans to update your build? I'd be really curious to know before I LR mine next week.



    1. As mentioned above Nightshield for the pesky MM and PFE is to prevent you from being greater commanded by priestesses or anything that commands. (handy to stay alive)
    You didn't read my post carefully dude, I know what the spells do but I was wondering why a sorc would have it taking up one spell slot when one can easily get it from one's guild airship buff, if it's not still bugged, as I mentioned.

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    Quote Originally Posted by curiouspilot View Post
    You didn't read my post carefully dude, I know what the spells do but I was wondering why a sorc would have it taking up one spell slot when one can easily get it from one's guild airship buff, if it's not still bugged, as I mentioned.
    I'm sorry I didn't dissect your post word for word. Excuse me. The airship buff is still bugged and was mentioned quite a while back by the devs probably never going to be fixed (bottom of the pile). Of course that is always subject to change.

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    Community Member Wizza's Avatar
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    Quote Originally Posted by curiouspilot View Post
    However I have following questions:

    1. Why nightshield and protection from evil? Does the resistance bonus from the spell stack with item? and don't you get protection from evil buff from airship? or is it still bugged?

    PfE because the ship buff is bugged and because Command = death. Nightshield simply because of MM resistance. You can go with Shield but there wasn't much difference for me.

    Quote Originally Posted by curiouspilot View Post
    2. Would you mind explain how you get 19 UMD modifiers?
    Forgot to update that bit, it's +20 from a standing 50 CHA.

    Quote Originally Posted by curiouspilot View Post
    3. Where did you get your +1 exceptional cha?
    True imperial globe in the Necklace, Colorless Slot

    Quote Originally Posted by Drwaz99 View Post
    Hey Far, since I know you been messing around with Sorc's on Lama a little, are there any plans to update your build? I'd be really curious to know before I LR mine next week.
    As soon as U19 drops, I will make some major changes, including:

    I will have 3 Feats slot free because I will swap out: Extend (sigh), Toughness and the new feat slot at 27. I will go with:

    - Quicken (half of a waste but no better options, might keep extend.). It will be used for SLAs (I will have 5 of them + EBurst + DBreath and some spells like Solid Fog)
    - Mental Toughness: 1% Crit chance and some SP
    - Improved Mental Toughness: 1% Crit chance and more SP

    The epic feat at lv 26 will be +20 Electric Spellpower.
    The epic feat at lv 28 will be Hellball.

    Cha +11 item and Evocation +5 will bring my Evo DC to 58. Or something along those lines. Fully buffed with Solid fog and Waves it will be 65~68.

    I will lose 1 cha in the Enhancement but will get 1 from the +5 tome that sometime soon will come.

    I will go Air/Fire for the debuff/fire dot. Will have Burning Hands and Scorch SLAs.

    My spell list will be heavily revised.

    Ice storm -> wall of fire
    Prismatic Spray or maybe even Polar ray (sigh) -> DBF. Welcome greatest of all AOEs.
    Mass hold monster -> Meteor Swarm
    The cold dot will stay only because there is no other spell in that slot.


    Oh and once I acquire an Ottos Box, I will use the LR+20 to LR to Wizard and then TR again to Sorcerer to get a free Wiz PL (that will be swapped for Sorc PL).
    Quote Originally Posted by Rys View Post
    Severlin and Severlin Online. PLAY FOR FREE* NOW!

    *maybe
    Farwil, Chaos Gamblers - Argonessen.

  20. #20
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    Quote Originally Posted by Wizza View Post
    As soon as U19 drops, I will make some major changes, including:

    I will have 3 Feats slot free because I will swap out: Extend (sigh), Toughness and the new feat slot at 27. I will go with:

    - Quicken (half of a waste but no better options, might keep extend.). It will be used for SLAs (I will have 5 of them + EBurst + DBreath and some spells like Solid Fog)
    - Mental Toughness: 1% Crit chance and some SP
    - Improved Mental Toughness: 1% Crit chance and more SP

    The epic feat at lv 26 will be +20 Electric Spellpower.
    The epic feat at lv 28 will be Hellball.

    Cha +11 item and Evocation +5 will bring my Evo DC to 58. Or something along those lines. Fully buffed with Solid fog and Waves it will be 65~68.

    I will lose 1 cha in the Enhancement but will get 1 from the +5 tome that sometime soon will come.

    I will go Air/Fire for the debuff/fire dot. Will have Burning Hands and Scorch SLAs.

    My spell list will be heavily revised.

    Ice storm -> wall of fire
    Prismatic Spray or maybe even Polar ray (sigh) -> DBF. Welcome greatest of all AOEs.
    Mass hold monster -> Meteor Swarm
    The cold dot will stay only because there is no other spell in that slot.


    Oh and once I acquire an Ottos Box, I will use the LR+20 to LR to Wizard and then TR again to Sorcerer to get a free Wiz PL (that will be swapped for Sorc PL).
    Many thanks sir. I have many decisions to make before I LR...mostly to see which/if any of the bugs you pointed are fixed. Even holding of upgrading my Twilight, just-in-case...Vulnerable + Fire Debuff def looks like strong single target DPS. Might just be worth switching out of my gimped Ice Savant. Altho the -1 to saves is a nice party buff too...

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