Time to do something to save the games grouping.
Right now a LFM for a level 10 quest is up that has level range set to 10 to 12 ***? 2 level range? Why does this happen so often? Are people that ignorant of XP mechanics?
21 avarage LFM's on Thelanis over the last two hours, 4 or so in my level range, three have been up for hours without filling.
So after a Eyes of stone with four of us in party I started an Assault on Summerfield with two of them, the fourth person said: "I can't do quests of that level until I gain a level" and dropped. Not even a TR!
ARRGGGH! stop it people, you're getting no XP at all just sitting their stairing at the LFM window (though he probably soloed something whatever).
Spent 30 minutes with no joiners... Gave up.
Sitting here typing this wondering if Turbine is even aware at how borked their entire grouping system is?
* First of all no one knows what a proper level range is, enforce a sensible one by default and let leaders change it with a dialog that indicates what a valid range.
* next get teleport to quest entrance working and make LFM starters choose the quest properly
* DO NOT ALLOW SOMEONE WHO NEEDS TO FLAG TO JOIN AN LFM, without at least showing them "you need to do these quests to flag" OR radically alter the flagging system, DDO is basically an FPS "map browser" or "server browser" IMO stop pretending it's an RPG at the very least allow ANYONE to enter a quest and get no end reward if they aren't flagged... SHOW the actual quests that need to be done as well. Tabbing to DDwiki is a part of DDO's core gameplay for petes sake, that should be a uncomfortable and demeaning thing to the Devs.
* make choosing the quest properly not such a stupid pain, update the entire UI put a search field there as you have with the P menu
/tabs out to check LFM's... yep still nothing.
* expand the allowed level range by at least 1 in each direction and educate the playerbase that it's no longer a "powerleveling penalty".
* put in a "grouping streak" where you get a small XP bonus for having 3 or more of the same members from one quest to the next.
* put in a mentors and sidekicks style mechanic so over levels can forfeit their extra levels for the duration of the quest to play a lower level quest with their friends.
* consider designing most new non raid content to have a far more dynamic scaling level range like Challenges do. This way wide ranges of levels could run the content and "favor runs" would not have to be "no XP favor only" and "loot runs" would not have to be "no XP loot and favor only"
* put an LFM tutorial in Korthos.
* give groups a 2% XP bonus for every member that joins BEFORE "in progress", a lot of people do not like joining IP LFM's I only join them as a last resort or when I really like the quest or know the players in it.
/Tabs back to game: still just the same "in progress 115 minutes" (sad someone is trying to do Titan and has had 3 people for over four hours before they went IP a while ago, now they are down to two can't believe they actually have this LFM up for so long) Now there's a VON up with a 10 to 12 level range! What the Front door is the deal with that? The same 1 man OOB, and the same Necro 4 1 man... Never going to fill because they've been there for hours.
The grouping system is clearly strangling DDO, I've spent 6 hours the last two nights with free time to play, and have about 5 completions and lots of Reruns of Workaholics watched for my trouble. there's a critical mass of players that are needed for it to function in it's current "Alpha UI" klunky DDOwiki required state. I believe that critical mass is borderline not there right now (trying NWO?). The player base is clearly getting slowly smaller and the LFM system that could afford some unfriendly klunkyness and bad design when there were plenty of players can no longer afford it.
No if you'll excuse me I have to select and copy this whole thing so when I am forced to log back in I can paste it back in and tab back into the game.