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  1. #1
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    Default Juggernaut Mk II

    Here's a novelty -- an actual build thread.

    I play a THF Warforged 16 Artificer/2 Monk/2 Ranger on live, otherwise known as the "Juggernaut" build. I've taken that build and applied the alpha enhancement system to it. The big difference is switching to TWF, thanks to compelling reasons in Battle Engineer and Tempest.

    18 STR (16 points) + 6 level ups + 5 tome + 5 primal scream + 8 item + 3 insightful + 1 exceptional + 4 alchemical + 2 yugo + 2 ship + 2 profane + 3 ED + 1 Echoes = 60.
    15 DEX (8 points) + 4 tome + 8 item + 1 exceptional + 4 alchemical + 2 ship + 2 yugo + 3 insightful + 1 ranger = 40
    15 CON (8 points) + 2 Warforged + 5 tome + 8 item + 2 insightful + 1 exceptional + 2 Warforged enhancements + 5 Primal Scream + 2 yugo + 2 ship + 4 alchemical = 48
    12 INT (4 points) + 4 tome + 1 exceptional + 7 INT + 2 ship = 26
    8 WIS (0 points) - 2 Warforged + 4 tome + 1 exceptional + 7 item + 2 ship = 20
    8 CHA (0 points) -2 Warforged + 4 tome + 1 exceptional + 2 ship +7 item = 20

    1 (Artificer 1) Stunning Blow
    2 (Monk 1: Power Attack)
    3 (Monk 2: Toughness) Cleave
    4 (Ranger 1: Bow Strength; Favored Enemy)
    5 (Ranger 2: Rapid Shot, TWF)
    6 (Artificer 2) Great Cleave
    7 (Artificer 3)
    8 (Artificer 4: Quicken)
    9 (Artificer 5) Point Blank Shot
    10 (Artificer 6)
    11 (Artificer 7)
    12 (Artificer 8: Exotic Weapon Proficiency: Bastard Sword) ITWF
    13 (Artificer 9)
    14 (Artificer 10)
    15 (Artificer 11) GTWF
    16 (Artificer 12: Precise Shot)
    17 (Artificer 13)
    18 (Artificer 14) Manyshot
    19 (Artificer 15)
    20 (Artificer 16: Improved Critical: Ranged)
    21 Overwhelming Critical
    24 Epic Toughness
    27 Mithril Body



    Fury of the Wild:
    1: Strength (2), Primal Scream (3), Tunnel Vision (2)
    2: Strength (2), Acute Instincts (3), Damage Reduction (3)
    3: Strength (2)
    4: Sense Weakness (3)
    5: Fury Eternal (2)
    6: Unbridled Fury (2)

    Twists (EE Quests): Brace for Impact, Legendary Tactics, Echoes of the Ancestors: Martial (Legendary Dreadnought).

    Twists (EE FoT): Brace for Impact, Energy Sheath, Grim Precision

    Twists (EE other raids): Brace for Impact, Unearthly Reactions, Grim Precision

    Stunning Blow: 10 + 10 item + 6 item + 25 STR + 6 LD tactics + 1 Echoes of the Ancestors + 3 WF tactics + 1 fighter PL = 62

    Warforged (24 AP):
    6 Mechanist III
    6 Tactics
    2 Warforged Constitution I
    6 Improved Power Attack
    1 Improved Fortification II (prereq)
    2 Warforged Constitution II
    1 Weapon Attachment

    Battle Engineer (27 AP):
    2 Hand and a Half Training I
    3 Field Engineer III (AP filler)
    2 Infused Weapons I
    2 Hand and a Half Training II
    2 Action Boost: Damage Boost (AP filler)
    2 Infused Armor I
    2 Hand and a Half Training III
    6 Extra Action Boost III
    2 Infused Weapons II
    2 Hand and a Half Training IV
    2 Action Boost: Haste

    Tempest (26 AP):
    2 Whirling Blades I
    4 Improved Reaction II (AP filler)
    2 Whirling Blades II
    6 Bleed Them Out III
    6 Improved Parry III
    6 Haste Boost III

    Ninja Spy (3 AP):
    2 Sneak Attack Training
    1 Acrobatic

    Trinket: Planar Focus of Prowess +3 STR
    Weapon: Nightmare, the Fallen Moon x2
    Gloves: EE Nether Grasps
    Bracer: EE Bracers of Twisting Shadow
    Belt: EH Girdle of Giant's Brawn (+8 STR, green slot: ???, colorless slot: +1 exceptional all)
    Ring1: Master Artifice (green slot: Good Luck, colorless slot: +7 CHA)
    Ring2: Dun'Robar (Stunning +10) for trash, Seal of House Avithoul +7 WIS for bosses
    Boots: EE Treads of Falling Shadow (+8 DEX, +3 Insightful DEX, Ghostly, Striding 30%)
    Head: EE Black Dragon +8 CON (green slot: 35 HP, yellow slot: +7 INT)
    Cloak: Adamantine Cloak of the Bear (9 PRR, +6 Exceptional Combat Mastery, Protection +7) <-- Jeweled Cloak w/ 14 PRR for raids.
    Necklace: Pendant of the Stormreaver (yellow: Toughness)
    Goggles: EH Dream Visor (colorless: +2 Insightful CON)
    Chest: Flawless Black Dragon Docent (blue: Heavy Fort)
    Quiver: EE Quiver of Poison

    PRR (Quests):
    15 Artifact (Planar Conflux)
    09 Enhancement (Adamantine Cloak of the Bear)
    10 Tempest: Improved Parry III
    14 Mithril Body
    ===
    48 (24.8% DR)

    PRR (Raids):
    15 Artifact (Planar Conflux)
    05 Enhancement delta (14 PRR Augment)
    10 Tempest: Improved Parry III
    14 Mithril Body
    ===
    53 (26.8% DR)

    Saves F/R/W:
    05/05/10 Artificer 16
    03/03/03 Monk 2
    03/03/00 Ranger 2
    02/02/02 Epic 5
    04/04/04 Morale (Greater Heroism)
    02/02/02 Luck (Good Luck augment)
    01/01/01 Competence (Eldritch Ritual)
    01/01/01 Sacred (Blessing of the Three Dragons)
    00/01/00 Armor of Speed/Haste
    19/00/00 CON 48 bonus
    00/15/00 DEX 40 bonus
    00/00/05 WIS 20 bonus
    07/07/07 Resist item
    00/00/-4 Yugo STR potion
    02/02/02 Brace for Impact
    00/00/01 Acute Instincts (when raged)
    00/00/02 Tunnel Vision
    00/02/00 Improved Reaction II
    ---------
    49/48/36

    HP:
    096 Artificer 16
    016 Monk 2
    016 Ranger 2
    050 Epic 5
    100 Fury of the Wild
    025 Heroic Durability (base)
    015 Heroic Durability (Artificer 15)
    010 Draconic Vitality
    020 Yugoloth Potion
    475 CON 48 (less if you don't have a +5 tome)
    035 False Life item
    020 Toughness item
    027 Toughness feat
    050 Epic Toughness feat
    020 Past Life: Barbarian x2 (Your mileage may vary)
    -----
    975
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

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  2. #2
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    Default Artificer Lvl8 feat - Bastard Sword Prof not possible

    Am I missing something or will Artificers get Bastard Sword Proficiency as an obtainable class feat at lvl 8? I don't think that is possible on live but I have not tested Lamania maybe it is possible there? Also a TWF jugg is incredibly feat starved, nightmare is a nice weapon but I would think -4 to hit is not really a big deal just use them while not proficient!

    I have been playing around with TWF and Mornh on live. Hoping to get both of them fully upgraded soon. It is a lot of damage but I still don't like having those two feats in ITWF and GTWF.

    It is my opinion that both TWF and THF on EE is inferior to ranged. The only reason being in ranged you get hit 1/10th of the time, which is thousands of HP. Running EH on a gear'd jugg is trivial even TWF without ITWF and GTWF feats. But on EE, unless you have an endless supply of pots, ranged for damage mitigation and win-by-attrition seems to be the most resource efficient way to run. Maybe this will change in next update but in the meantime on EE ranged focus works best (for me personally at least).

    I did not look close as to why but your saves seem really low. I can self buff to 50's/60's/50's on my ART16/RGR2/MNK2. And those saves are very important to me, at least for ee blue dragon and ee FOT unless you don't mind dying a LOT.

  3. #3

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    Quote Originally Posted by RTFM View Post
    Am I missing something or will Artificers get Bastard Sword Proficiency as an obtainable class feat at lvl 8?
    Yes.

    From the Lammaland release notes:
    Artificers may now select Bastard Sword or Dwarven Waraxe proficiency as class bonus feats.
    Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
    • Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
    • Fixing physical defense for Rangers and Rogues. It’s ridiculous that you’re better off wearing Heavy Armor and ignoring your innate feats on these classes.
    • Cannith Crafting.
    • Update the named loot to put them on the same system.
    • Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
    • Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.

  4. #4
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    Default Thanks for the correction

    Thanks for noting this and correcting me. Even then I still don't think it will be worth it to take the proficiency feat, unless the to-hit formula or non-proficiency penalty is changed. Has either one of those changed? (sorry, too lazy to read the release notes).

    Unfortunately I don't have nightmare on live to test on live. Guess I will work on getting a pair next because it would be quite handy on orange named.

    Quote Originally Posted by QuantumFX View Post
    Yes.

    From the Lammaland release notes:
    Artificers may now select Bastard Sword or Dwarven Waraxe proficiency as class bonus feats.

  5. #5
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    Default

    Quote Originally Posted by RTFM View Post
    Thanks for noting this and correcting me. Even then I still don't think it will be worth it to take the proficiency feat, unless the to-hit formula or non-proficiency penalty is changed. Has either one of those changed? (sorry, too lazy to read the release notes).

    Unfortunately I don't have nightmare on live to test on live. Guess I will work on getting a pair next because it would be quite handy on orange named.
    Yes it has been changed.
    It is -20% to hit & no glancing blows without prof.
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  6. #6
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    Default not in release notes

    Actually I see the -25% to hit (according to ddowiki).

    But, I don't see anything about glancing blows and proficiency.

    I did find this: As of Update 5, two exotic weapons - bastard swords and dwarven waraxes cause glancing blows when wielded alone or with a shield (or with a Rune Arm, which Imbues each glancing blow with extra damage as well), not when used in two-weapon fighting.

    Quote Originally Posted by Daemoneyes View Post
    Yes it has been changed.
    It is -20% to hit & no glancing blows without prof.
    Last edited by RTFM; 05-01-2013 at 09:36 PM.

  7. #7
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    Quote Originally Posted by RTFM View Post
    I did find this: As of Update 5, two exotic weapons - bastard swords and dwarven waraxes cause glancing blows when wielded alone or with a shield (or with a Rune Arm, which Imbues each glancing blow with extra damage as well), not when used in two-weapon fighting.
    Yes. As long as you're standing still.

    (If one-on-one, twitching will yield more DPS against the target if done properly, similar to a two-hander. If one-on-many, grabbing their aggro and relying on glancing blows yields significantly more DPS, albeit spread out a bit thinner. Throw in whatever cleaves you can and the numbers get exciting.)

    The only time my dwarf ever TWF's is in those cases where it's hard to move and there's a "don't kill too many X" fail condition, like in LSDL. Otherwise it's a greataxe, or if AC really helps, DAxe and board.
    Last edited by Meetch72; 05-01-2013 at 11:25 PM. Reason: typo

  8. #8
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    Quote Originally Posted by Carpone View Post
    1 (Artificer 1) Stunning Blow
    2 (Monk 1: Power Attack)
    3 (Monk 2: Toughness) Cleave
    4 (Ranger 1: Bow Strength; Favored Enemy)
    5 (Ranger 2: Rapid Shot, TWF)
    6 (Artificer 2) Great Cleave
    7 (Artificer 3)
    8 (Artificer 4: Quicken)
    9 (Artificer 5) Point Blank Shot
    10 (Artificer 6)
    11 (Artificer 7)
    12 (Artificer 8: Exotic Weapon Proficiency: Bastard Sword) ITWF
    13 (Artificer 9)
    14 (Artificer 10)
    15 (Artificer 11) GTWF
    16 (Artificer 12: Precise Shot)
    17 (Artificer 13)
    18 (Artificer 14) Manyshot
    19 (Artificer 15)
    20 (Artificer 16: Improved Critical: Ranged)
    21 Overwhelming Critical
    24 Epic Toughness
    27 Mithril Body
    Now that the Epic Feats at L26, L27, and L28 are published how do you expect to proceed with those?

    And I noticed you put Stunning Blow back in. Back in April you removed Stunning Blow from you Mark I build, so I am confused why you are adding it back in.

    I was thinking of using the following feats:

    Artificer 1 Power Attack
    Monk 1 Cleave
    Monk 2 Completionist TWF
    Ranger 1
    Ranger 2
    Artificer 2 Great Cleave
    Artificer 3
    Artificer 4 PBS
    Artificer 5 iTWF
    Artificer 6
    Artificer 7
    Artificer 8 IC: Slashing Bastard Sword
    Artificer 9
    Artificer 10
    Artificer 11 gTWF
    Artificer 12 Quicken
    Artificer 13
    Artificer 14 Manyshot
    Artificer 15
    Artificer 16 Mithral Body
    Epic 1 Overwhelming Critical
    Epic 2
    Epic 3
    Epic 4 IC: Ranged
    Epic 5
    Epic 6 pTWF
    Epic 7 Blinding Speed
    Epic 8 Toughness

    I dropped Epic Toughness because at L28 the 50 HP aren't that much of a change. But, if Epic Toughness was needed then one could take Toughness at L26, Epic Toughness at L27, and pTWF at L28, then just use Haste potions/clickies. Thoughts?


    Quote Originally Posted by Carpone View Post
    HP:
    096 Artificer 16
    016 Monk 2
    016 Ranger 2
    050 Epic 5
    100 Fury of the Wild
    025 Heroic Durability (base)
    015 Heroic Durability (Artificer 15)
    010 Draconic Vitality
    020 Yugoloth Potion
    475 CON 48 (less if you don't have a +5 tome)
    035 False Life item
    020 Toughness item
    027 Toughness feat
    050 Epic Toughness feat
    020 Past Life: Barbarian x2 (Your mileage may vary)
    -----
    975
    Don't forget to add +30 for the +3 Epic Levels and calculate CON extra HP appropriately with the increase of levels. Additionally, False Life augment is going to +40, Toughness is 2+Character Level so it goes to 30HP, and with the upcoming increase in levels the loot will make +4 to +5 tomes more available, so you can probably assume a +5con tome in use which brings you to 50 CON.

    I calculate HP to be around:

    HP 1038
    Aritificer 96
    Monk 16
    Ranger 16
    Epic 80
    Heroic 40
    CON 560
    Toughness 30
    Epic Tough 0
    ED 100
    Vitality 20
    Shroud HP 0
    Yugo 20
    Draconic 10
    False Life 40
    Barb PL 10
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    Adamantbody, Brassbody, Carbonbody, Ironbody, Uraniumbody
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  9. #9
    2015 DDO Players Council MangLord's Avatar
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    It's hard to express how much I hate seeing 6 of these exploit builds in every raid. Powermongering is an ugly sport.

  10. #10
    Community Member Takllin's Avatar
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    Quote Originally Posted by MangLord View Post
    It's hard to express how much I hate seeing 6 of these exploit builds in every raid. Powermongering is an ugly sport.
    What exactly are they exploiting?

    The jugger isn't an uber dps build, it's just an easy button for endgame content right now. Evasion, high saves, decent PRR and self healing with a side of trap skills. It still takes a lot of player skill to make these work to their full potential. I've seen maybe a handful that I'd actually say are really good at this build...

    To Carpone, I might have missed it, but why no IC: Slashing? Without it your not getting the full benefit of nightmares best ability.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
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  11. #11
    Community Member Garix's Avatar
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    Quote Originally Posted by Takllin View Post

    To Carpone, I might have missed it, but why no IC: Slashing? Without it your not getting the full benefit of nightmares best ability.
    Nightmare already has keen on it. Won't stack with IC: Slashing
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    I thought Bastard Sword took advantage of THF, not TWF line...I could be wrong however.

  13. #13
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    Quote Originally Posted by jskinner937 View Post
    I thought Bastard Sword took advantage of THF, not TWF line...I could be wrong however.
    If he was planning on using runearm, yes. But I would think he goes for dualwielding instead. EDIT: Since the original Jug doesn't use runearm, either.
    Last edited by Dandonk; 08-03-2013 at 11:52 AM.
    It's definitely an N-word.

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    Quote Originally Posted by Dandonk View Post
    If he was planning on using runearm, yes. But I would think he goes for dualwielding instead. EDIT: Since the original Jug doesn't use runearm, either.
    Ahhh didn't look hard it says nightmare x2...so nightmare + runearm would apply to THF correct?

  15. #15
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    Quote Originally Posted by jskinner937 View Post
    Ahhh didn't look hard it says nightmare x2...so nightmare + runearm would apply to THF correct?
    Yes, using a bsword or a daxe + runearm would give you glancing blows, like you get from THF. You would not get the extra + .5 STR mod to damage, nor the extra PA bonus, though. Of course, you'd get runearm damage on your mian hand weapon instead. I'm not sure it'd be worth it, though.
    It's definitely an N-word.

  16. #16
    Community Member Takllin's Avatar
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    Quote Originally Posted by Garix View Post
    Nightmare already has keen on it. Won't stack with IC: Slashing
    I knew I was forgetting something...my bad. That's what happens when you don't have your morning coffee.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
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  17. #17
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    You dont need to twist brace for impact anymore as a WF or BF, your fort will be high enough with the base racial enhancements, so all u will get is +2 to saves which insnt much compared to other options.

    Also you will be ditching most of your old EE loot, it just doesnt compare to all the +11-10 stat items and +11 resist items.

    Saves of your build seem a bit low, but will be in low 50s with new stat items. The new stat items really favor the paladin version of the jugg as the paladin version can pull off 60s to all saves fairly easily.
    Last edited by Delacroix21; 08-03-2013 at 11:07 PM.
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  18. #18
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    Quote Originally Posted by Dandonk View Post
    Yes, using a bsword or a daxe + runearm would give you glancing blows, like you get from THF. You would not get the extra + .5 STR mod to damage, nor the extra PA bonus, though. Of course, you'd get runearm damage on your mian hand weapon instead. I'm not sure it'd be worth it, though.
    Most likely not, as most rune arm targeting up close sucks except for tovens hammer. But I was thinking of a similar to jugg style while using arhanotechnician tree with free SLAs and utilizing tovens as a bonus to ESP. I like caster artys, but lets face xbow damage is marginal in EEs even with a needle and ins damage. Nightmare could provide a bump in DPS and eliminate the annoying pewpew for those of us that like playing the caster style role.

  19. #19
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    Quote Originally Posted by jskinner937 View Post
    Most likely not, as most rune arm targeting up close sucks except for tovens hammer. But I was thinking of a similar to jugg style while using arhanotechnician tree with free SLAs and utilizing tovens as a bonus to ESP. I like caster artys, but lets face xbow damage is marginal in EEs even with a needle and ins damage. Nightmare could provide a bump in DPS and eliminate the annoying pewpew for those of us that like playing the caster style role.
    And with dual-nightmares roaring, you could quickly negative level spam a mob to the point where they'll eventually fail their save against phantasmal killer.

    One other thing though, do artificers still get to apply their caster levels toward items that cast spells (E.G. Displacement), and does displacement still stack with blurry (last I checked, I kept getting "displacement"-like messages when the mobs missed on account of the spells, but not Blurry when I had both blurry and displacement active)?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

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  20. #20
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    I've abandoned the Juggernaut concept for this build: https://www.ddo.com/forums/showthrea...uid-THF-Clever

    The Juggernaut archetype does not have enough damage avoidance for my aggressive playstyle.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

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