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  1. #1
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    Default Need TWF Monk/Ranger/Rogue build help

    Trying to work out the kinks in a 32pt TWF monk/ranger/rogueas a Warforged if possible. The build goals are Tempest TWF with long/short swords and fists, traps, UMD, centered with robes and backup ranged from free feats. Locks are not necessary.

    I was looking at this build and was planning to do something very close to this:
    https://www.ddo.com/forums/showthread.php?p=4596746

    The idea is a fast TWF'er with scrolls/wands for self healing and traps. I want to be able to solo the majority of the time. I know the Tempest extras wont work with unarmed but I was planning unarmed as my backup for use against skeletons and stuff.

    I feel like the only way to achieve my skill goals is to go 12Ranger/6Monk/2Rogue. I initially wanted 12Monk (For regen, extra unarmed dmg, immunities and master wind stance) but was unable to get my skills right.

    Any help is much appreciated, thanks.

    EDIT - I am also not averse to multiclassing differently whether it be a different split or different classes all together. The main goal is a fast, high DPS TWF with UMD and traps.

    I think I'm happy with the 12Ranger split due to all the free feats and 100% offhand with Tempest II.

    The only thing I am having trouble with is what to do with 2 of my feats.

    This is what I have come up with for a jack of trades ranged/melee build. The 2 feats in question I am unsure of are Zen Archery and Point Blank Shot which I could exchange for Improved Crit: Slashing and Another toughness. The other option would be to drop those 2 and as well as both Cleaves for Combat Expertise, Whirlwind Attack, Toughness and Stunning blow.

    Please help, I would really appreciate it.

    *Note - All enhancements listed at bottom of mage under lvl 20









    Level 20 Lawful Good Human Male
    (6 Monk \ 2 Rogue \ 12 Ranger)
    Hit Points: 268
    Spell Points: 224
    BAB: 17\17\22\27\27
    Fortitude: 15
    Reflex: 19
    Will: 13

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20) (Level 20)

    Strength 16 23 24
    Dexterity 14 14 16
    Constitution 14 14 14
    Intelligence 10 12 12
    Wisdom 14 15 18
    Charisma 10 10 10


    Tomes Used
    +2 Tome of Intelligence used at level 7
    +3 Tome of Strength used at level 12

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 20) (Level 20)

    Balance 6 16 18
    Bluff 0 0 0
    Concentration 4 25 27
    Diplomacy 0 0 0
    Disable Device 4 23 24
    Haggle 0 0 0
    Heal 2 4 4
    Hide 2 3 5
    Intimidate 0 0 0
    Jump 7 11 13
    Listen 2 4 4
    Move Silently 2 3 5
    Open Lock n/a n/a n/a
    Perform n/a n/a n/a
    Repair 0 1 1
    Search 4 22 24
    Spot 6 22 23
    Swim 7 11 11
    Tumble 6 7 9
    Use Magic Device 4 22 22

    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Toughness


    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead


    Level 3 (Monk)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Monk Bonus) Whirling Steel Strike


    Level 4 (Ranger)


    Level 5 (Monk)
    Feat: (Monk Bonus) Power Attack


    Level 6 (Ranger)
    Feat: (Selected) Mobility


    Level 7 (Ranger)


    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant


    Level 9 (Ranger)
    Feat: (Selected) Spring Attack


    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


    Level 11 (Monk)


    Level 12 (Monk)
    Feat: (Selected) Cleave


    Level 13 (Monk)
    Feat: (Monk Bonus) Zen Archery


    Level 14 (Rogue)


    Level 15 (Ranger)
    Feat: (Selected) Great Cleave


    Level 16 (Ranger)


    Level 17 (Ranger)


    Level 18 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Point Blank Shot


    Level 19 (Ranger)


    Level 20 (Ranger)
    Enhancement: Rogue Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Attack II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Tempest II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Disable Device I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Search I
    Enhancement: Improved Search II
    Enhancement: Improved Spot I
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Wand and Scroll Mastery I


    [/code]
    Last edited by UnInfallible; 05-01-2013 at 09:42 AM.

  2. #2
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    Default

    Revised OP
    Last edited by UnInfallible; 04-30-2013 at 11:44 PM.

  3. #3
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    Default

    Revised OP
    Last edited by UnInfallible; 04-30-2013 at 11:45 PM.

  4. #4
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    Default

    Revised OP
    Last edited by UnInfallible; 04-30-2013 at 11:45 PM.

  5. #5
    Community Member Soulfurnace's Avatar
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    Default

    Why WF? Planning on UMDing repair wands? Going human would net you 30% heal amp, human versatility, etc. Not to mention, your build plan is as a human.
    Zen archery would be for 10k stars, which is nice, but you're planning on TWF mainly, so I'd ignore it.
    You also mentioned maybe taking IC: slash, but also want to use short swords as well? Personally, I'd drop whirling steel strike (and WF: slashing). I'd keep PBS, and use manyshot when you feel like it.. It's high dps, and if you manyshot them at a distance, that makes cutting them into pieces a bit easier.
    Dropping WF: slash, Whirling Steel Strike and Zen Archery would give you 3 feats to play with, so that's stunning blow, IC: Pierce, and a second toughness, if you want it.
    Also, could you get 12 ranger earlier? Much as I love monks, you're playing at 70% offhand until level 19, and don't get 100% until level 20, which is a bit annoying.
    It's what I'd do, but we do play differently, and I don't like longswords :P

    Also on a personal note, including automatic feats and spells is a tad annoying, and makes it harder to find what you took.

  6. #6
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    Quote Originally Posted by Soulfurnace View Post
    Why WF? Planning on UMDing repair wands? Going human would net you 30% heal amp, human versatility, etc. Not to mention, your build plan is as a human.
    Zen archery would be for 10k stars, which is nice, but you're planning on TWF mainly, so I'd ignore it.
    You also mentioned maybe taking IC: slash, but also want to use short swords as well? Personally, I'd drop whirling steel strike (and WF: slashing). I'd keep PBS, and use manyshot when you feel like it.. It's high dps, and if you manyshot them at a distance, that makes cutting them into pieces a bit easier.
    Dropping WF: slash, Whirling Steel Strike and Zen Archery would give you 3 feats to play with, so that's stunning blow, IC: Pierce, and a second toughness, if you want it.
    Also, could you get 12 ranger earlier? Much as I love monks, you're playing at 70% offhand until level 19, and don't get 100% until level 20, which is a bit annoying.
    It's what I'd do, but we do play differently, and I don't like longswords :P

    Also on a personal note, including automatic feats and spells is a tad annoying, and makes it harder to find what you took.

    Short swords comes free with the monk PrE. I would like to stay centered which means if I do decide to take PBS I will definitely not be dropping Zen Archery.

    Yes, I see my build is Human. The reason I wanted warforged was for the racial resistences, but with a 32pt build it's just spread too thin and the human extra feat, skill pts and healing amp is too much to pass up considering the goals for the character and the WF starting stats.

    I was trying to make this build work with 12Monk to start with but was unable to include traps due to skill point deficiencies.

    What do you think I should switch to get ranger earlier?
    Last edited by UnInfallible; 05-01-2013 at 09:50 AM.

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