Results 1 to 4 of 4

Thread: The black wolf

  1. #1
    Community Member
    Join Date
    Apr 2013
    Posts
    10

    Default [Druid] The black wolf

    The black wolf, a melee evasion oriented druid

    So i been working on a new build with the enhancement pass on my mind (yep its long from here and will change, but need to do something while wait right?)

    I always wanted a melee oriented druid, i love wolfs. I saw some interesting druid/monks builds, but i after playing my monk for a few, i actually decided that i don't like monks so i don't want to splash into one.

    That's the build

    Level 25 True Neutral Human Male
    (2 Fighter / 3 Rogue / 15 Druid / 5 Epic)
    Hit Points: 338
    Spell Points: 951

    BAB: 15/15/20/25/25
    Fortitude: 17
    Reflex: 11
    Will: 14

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 25)
    Strength 16 24
    Dexterity 14 16
    Constitution 16 18
    Intelligence 8 10
    Wisdom 16 18
    Charisma 8 10

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7

    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15


    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Human Bonus) Power Attack

    Level 2 (Druid)

    Level 3 (Druid)
    Feat: (Selected) Shield Mastery
    Feat: (Druid Wild Shape) Wild Shape: Wolf

    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Cleave

    Level 5 (Rogue)

    Level 6 (Druid)
    Feat: (Selected) Great Cleave

    Level 7 (Druid)

    Level 8 (Druid)
    Ability Raise: STR
    Feat: (Druid Wild Shape) Wild Shape: Bear

    Level 9 (Druid)
    Feat: (Selected) Precision

    Level 10 (Druid)

    Level 11 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf

    Level 12 (Druid)
    Ability Raise: STR
    Feat: (Selected) Natural Fighting

    Level 13 (Druid)

    Level 14 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear

    Level 15 (Druid)
    Feat: (Selected) Natural Fighting

    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons

    Level 17 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental

    Level 18 (Druid)
    Feat: (Selected) Natural Fighting

    Level 19 (Druid)

    Level 20 (Rogue)
    Ability Raise: STR

    Level 21 (Rogue)
    Feat: (Selected) Improved Shield Mastery

    Level 22 (Rogue)

    Level 23 (Rogue)

    Level 24 (Rogue)
    Feat: (Selected) Overwhelming Critical

    Level 25 (Rogue)
    Some faqs

    -Why 3 rogue and not 16 Druid?
    -Rogue 3 give you +1 atk base and 1 sneak attack dice, Druid 16 no atk bonus 2 more spell lots and few more sp. As I'm build for dps, and planning to go Fury of the Wild (that give +5 druid CL) seems a better idea. Also, on the new enhancement pass, rogue 3 give you the chance to buy another sneak attack dice on the assassin tree (with a total of 3)

    -Why not monk instead of rogue?
    -As i said its a personal preference. i don't like monks. Also, you will able to wear light armor + shield (that can be a tower one) raising the PRR.

    -Druid 15 don't have snowslide!
    -True, its the major drawback i see on that build. Look new question for more info.

    -Why 2 fighter?
    -I wanted to take overwhelming critical, that's 3 pre feats (power attack, and 2xcleaves) and 3 natural fighting feats, so i was pretty feat starved. So i decided to trade snowslide for that feats.

    -Epic destiny?
    -Furry of the Wild for casters levels (as buffs will last longer) and for adrenaline. Planned twist will be Cocoon, Brace the impact and Grimm Precision.

    -Some numbers...

    Sneak damage: Winter wolf 2d6 + rogue 2d6 + future enhancement pass 3d6 + nature warrior 2d6 = 9d6 No bad for a deep splashed druid.

    Doublestrike chance: Natural figthing 3x6 = 18 + Improved shield mastery + 8% = 26% From here you can add a 6% ring and black dragon set to bump to 35%. You have also the druid action boost to 50% extra and if lucky a 5% from a bard to a 90% total.

    PRR with shield mastery, tower shield and light armor will be around 50.

    Fortification bypass will be about 55% (25% precision + 20% black dragon + 15% grimm's)

    So, comments? Idea? Did you tried something similar before? I'm already leveling him (9 druid,2rogue,2fighter atm) and having fun, but worried what will happens at high levels.
    Last edited by Formulacion; 04-30-2013 at 04:55 AM.

  2. #2
    Community Member
    Join Date
    Apr 2013
    Posts
    10

    Default

    Quote Originally Posted by Formulacion View Post
    The black wolf, a melee evasion oriented druid
    Dreadnought + clubs/sceptres (in wolf form) = win. I highly recommend you explore the math, and you don't need overwhelming crit in this scenario.

    Pure druid + helf/rogue dilli = additional 5d6 SA at cap.
    ~Sarlona~
    =S= Roving Guns =S=
    ~ Filene Nukeyalur Sollega Candio ~

  3. #3
    Community Member Sokól's Avatar
    Join Date
    Apr 2013
    Location
    Iceland
    Posts
    580

    Default

    Druids get a very low reflex save so I would recommend the infused chaos robe with reflex +10 for leveling.

    Otherwise the build looks solid but I would also explore LD
    Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s

  4. #4
    Community Member Skavenaps's Avatar
    Join Date
    May 2010
    Posts
    669

    Default

    So i played the build like.. 6 days at cap and realized that was not working very well. First of all, the increased CD on spell due not cap its a killer. Also druid animal forms are full of "bugs" or lets call it, weird design decisions (movements been spells, capped 1[D10] if dont splash druid, etc).

    So i LR into a fleshie Juggernaut and now I'm happier. Did a 16 druid/2rgn/2monk, TWF + human on fire element

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload