I dont want to take anything away from monk - casters are king of game and I would never want to nerf any melee I think actually that other melees should get some goodies from monk. Not that monk should get less.
Yes, other melees can get heal amp from human, but monk can get more from being a monk (shintao).
So to get the same healing amp as a monk you would need 3x pally past lifes + human enhancements - and its still less than monk can have. Also monks ALSO can have pallies past life. So whats the point in comparing what past life gives when everyone can get them?
I told only that in class-goodies (class feats and enhancements) monk gets (and im talking about lamannia state)
- most healing amp besides pally
- most dodge
- best saves
- AC very comparable and a lot of time better than fighter or pally
- most CC options
- the fastest dmg
- instantkill (now not working in EE - but will from what devs said)
- almost free incorporeal
- self heal
- self raise dead
- lots of ppr
I just dont find it right that pally/fighter lot of time have less AC and PPR than currently monk on lammania.
I dont find it right that monk is better trash killer than rogue.
I dont find it right that monk has more dodge than rogue.
I also dont find it right that he can have the same healing amp as pally.
And I dont say - take it away from monk. No.
I say - give pallies and fighters more ppr, give rogue more trash killing abilities, give other classes more ppr and heal amp. So they can actually compare.
I agree that from melees monk should be CC and saves king. No doubt. Its after all a monk.
I just dont like the fact that other melee classes come out poor compared to monk,