Results 1 to 3 of 3
  1. #1
    2015 DDO Players Council InsanityIsYourFriend's Avatar
    Join Date
    Jun 2010
    Location
    somewhere up high
    Posts
    882

    Default Barbarian Enhancements!

    http://pastebin.com/U9x6qDc0

    http://pastebin.com/KT8GS6T4

    http://pastebin.com/RQt2p7F8



    Occult Slayer
    autogrants(on the bottom horizontal)
    Weapon Bond
    Requires: Level 1
    Requires: Barbarian Level 1
    Cooldown: 2 minutes
    You build a psychic bond with your mainhandweapon.
    You strengthen your Weapon Bond by damagingenemies withattacks, up toonce
    each second. Your Weapon Bond is brokenwhen you change yourmainhand weaponor die.

    Activate: You reduce your bond strengthby 1 togain a +5 Insight bonusto Attack for seconds.

    Spell Resistance(1/1)
    Requires: Weapon Bond(Rank 1)
    Requires: Level 2
    Requires: Barbarian Level 3
    Requires: 5 Points Spent In Tree
    You gain+3 Spell Resistance & improve yourbarbarian damagereduction by +1.
    (This stacks with most spell resistanceexcept for Drow spell resistance.)
    (author's note: They *really* don't like drow barbarians eh?:P:P)

    Elemental Defense(1/1)
    Requires: Spell Resistance(Rank 1)
    Requires: Level 2
    Requires: Barbarian Level 6
    Requires: 10 Points Spent In Tree
    When enemy spells deal elemental damage to you,there's a 10% chance you'll gain 25
    temporary hitpoints for30 seconds.
    This cantrigger up to once every 40 seconds.

    (ElementalDamage includes Acid, Cold, Eletric,Fire, Sonic.)

    Blank Thoughts(1/)
    Requires: Elemental Defense(Rank 1)
    Requires: Level 2
    Requires: Barbarian Level 12
    Requires: 20 Points Spent In Tree
    You gain the Slippery Mind feat & improve your barbarian damage reduction by+1. (When you
    fail a saving throw vs.enchantments.you roll a second time.)

    Force Ward(1/1)
    Requires: Blank Thoughts(Rank 1)
    Requires: Barbarian Level 18
    Requires: 30 Points Spent In Tree
    You gain immunity to magic missiles &+5% Competence bonus ot entirely avoidincoming
    Force damage.

    Mind Over Magic(1/1)
    Requires: Force Ward(Rank 1)
    Requires: Level 2
    Requires: Barbarian Level 20
    Requires: 40 Points Spent In Tree
    When youtake spell damage, you gain +1saving throw vs.magic for 12 seconds. This can
    stack upto 4 times & fades 1 stack at a time.

    VerticalEnhancements in the Occult Slayer tree:
    Extend Rage(1/3)
    Requires: Level 1
    Requires: Barbarian Level 1
    Your barbarian rage lasts 25% longer.
    Your barbarian rage lasts 50% longer.
    Your barbarian rage lasts 75% longer.
    Ear Smash(1/3)
    Requires: Level 1
    Requires: Barbarian Level 1
    Action Point Cost: 2
    Cooldown12 seconds
    Melee Attack: Deals +0.5[W] damage. Damagedenemies can't cast spells for 2 seconds.
    Melee Attack: Deals +1[W] damage. Damaged enemies can't castspellsfor4 seconds.
    Melee Attack: Deals +1.5[W] damage. Damagedenemies can't cast spells for 6 seconds.

    ParryingBond(1/3)
    Requires: Level 1
    Requires: Barbarian Level 1
    While Weapon Bond 10+:

    +2 Competence bonus to AC
    +4 Competence bonus to AC
    +6 Competence bonus to AC

    Uncanny Dodger(1/3)
    Requires: Level 1
    Requires: Barbarian Level 1
    You gain+1% Dodge
    You gain+2% Dodge
    You gain+3% Dodge
    Awareness(1/3)
    Requires: Level 1
    Requires: Barbarian Level 1
    +1 Listen
    +1 Search
    +1 Spot
    +2 Listen
    +2 Search
    +2 Spot
    +1 Reflex Saving Throw
    +3 Listen
    +3 Search
    +3 Spot
    Willpower Rage(1/3)
    Requires: Level 1
    Requires: Barbarian Level 2
    You gain+1 to Will saving throws whileraged.
    Knockout(1/3)
    Requires: Ear Smash(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 2
    Ear Smash puts enemies to sleep for 6seconds. On Vorpal, enemies are stunned instead.
    GuardingBond(1/3)
    RequiresParrying Bond(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 2
    You gain+4 PRR at Weapon Bond 30+
    Lessons ofTravel(1/3)
    Requires: Level 1
    Requires: Barbarian Level 2
    Action Point Cost: 2

    +2 Energy resistance against Acid, Cold, Electric, Fire, & Sonic damage
    Antimagic Boost(1/3)
    Requires: Level 1
    Requires: Barbarian Level 2
    Cooldown: 30 seconds
    Action Boost: +1 ActionBoost bonus to saving throws vs.magic
    Bond ofRetribution(1/1)
    Requires: Level 1
    Requires: Barbarian Level 3
    Action Point Cost: 2
    While atWeapon Bond 120+ & below 50%health, you gain +1 crit damage multiplier on attack
    rolls of19-20.
    Lessons ofNature(1/3)
    Requires: Level 1
    Requires: Barbarian Level 3
    Action Point Cost: 2
    You gain+1 to save vs.both disease & poison.
    Arcane Encumbrance(1/3)
    Requires: Level 1
    Requires: Barbarian Level 3
    When enemies damage youwith spells, there's a 10% chance they'll be knockeddown.
    (Does not affect bosses.)

    Kinetic Bond(1/3)
    Requires: Lessons of Travel(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 3
    At weapon bond strength45+, you deal1d20 extra force damage with yourattacks. This
    damage cantrigger up to once every 3seconds.

    Con(1/1)
    Requires: Level 1
    Requires: Barbarian Level 3
    Action Point Cost: 2
    +1 CON


    VisciousStrike(1/3)
    Requires: Arcane Encumbrance(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 4
    Requires: 20 Points Spent In Tree
    Action Point Cost: 2
    Cooldown: 12 seconds
    Melee Attack: Deals +1[W] damage & inflictsFeedback on enemy for 6seconds.
    Feedback: When I cast aspell I take 10d10 Force damage.
    Con(1/1)
    Req: Level1
    Req: Barb Level 4
    Requires: 20 Points Spent In Tree
    AP Cost:2
    +1 Con
    Bond of Destruction(1/1)
    Requires: Bond of Retribution(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 5
    Requires: 40 Points Spent In Tree
    AP Cost:2
    While atWeapon Bond 180+, your Bond ofRetribution doesn't have a health requirement.

    VampiricBond(1/3)
    Requires: Lessons of Nature(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 5
    Requires: 40 Points Spent In Tree
    At Weapon Bond 150+, your weapon provides you 20 temporary hitpoints when you damagean
    enemy.
    This cantrigger at most once every 12 seconds.Author'snote: Doesthis stack with
    lifestealing/vampirism etc?
    AdamantineBond
    Requires: Kinetic Bond(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 5
    Requires: 40 Points Spent In Tree
    Action Point Cost: 3
    At Weapon Bond 120+, your bonded weaponbecomesAdamantine, bypassing the Damage Reduction
    of certainenemies.

    Byeshk Bond
    Requires: Kinetic Bond(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 5
    Requires: 40 Points Spent In Tree
    Action Point Cost: 3
    At Weapon Bond 120+, your bonded weaponbecomesByeshk, bypassing the DamageReduction of
    certain enemies.
    Cold Iron Bond
    Requires: Kinetic Bond(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 5
    Requires: 40 Points Spent In Tree
    Action Point Cost: 3
    At Weapon Bond 120+, your bonded weaponbecomesCold Iron, bypassing the Damage Reduction
    of certainenemies.
    Silver Bond
    Requires: Kinetic Bond(Rank 1)
    Requires: Level 1
    Requires: Barbarian Level 5
    Requires: 40 Points Spent In Tree
    Action Point Cost: 3
    At Weapon Bond 120+, your bonded weaponbecomesSilver, bypassing the DamageReduction of
    certain enemies.
    Toughness(1/3)
    Requires: Level 1
    Requires: Barbarian Level 5
    Requires: 40 Points Spent In Tree
    +10 HP



    That is One Tree I'm running out of time but the links have all info!
    I am Falontani, Zeblazing, Zeholysoul, Zeshadowfist, Zesoulhuntah, Zedrunk, Singingblade, and many alts
    Quote Originally Posted by 404error View Post
    Thanks for the report and Whoa.
    Quote Originally Posted by MajMalphunktion View Post
    This is talked about a ton, and nothing is concrete at this point. Enter bugs with examples. Tons and tons of bugs. Make Gazebo cry.

  2. #2
    Community Member
    Join Date
    Apr 2013
    Posts
    6

    Default

    Thanks for posting. Can you edit this to put spaces between words please?

  3. #3
    Community Member
    Join Date
    Apr 2013
    Location
    California, USA
    Posts
    43

    Default

    Quote Originally Posted by Utzpretzels View Post
    Thanks for posting. Can you edit this to put spaces between words please?
    These are outdated. Shade started posting current Lammania enhancements but didn't get around to finishing, and then the forum redo happened and wiped what was posted.

    If someone could post updated trees(with ap cost, and possibly successive abilities of the enhancements) that would be great.
    join: Oct. 2011 - formerly HalfORCastrator

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload