The very sad thing is, that no matter what complaints are made, nothing will be changed at all. Anything that blocks someone from taking the enhancement may be fixed in time, however every single thing about the enhancements will remain WAI.
Player input is the least of any devs consideration. The sad thing is, I have always loved the sorc power but making the new power enhancements an Int skill based is just ridiculous. Looks like my sorc will retire permanently if all the enhancement changes remain un changed.
Add a universal arcane caster tree for ALL arcanes (bards/sorcs/wizards)
Include within it.
Stat Points (charisma or intelligence)
Of course, the simple solution to this would be to eliminate the guess work and just include the spell crit chance and spell multiplier on the spellpower pop-up. I have absolutely no idea why this wasn't included in the pop up when it was first added to the UI.
I know it's not strictly part of the enhancement pass, but if there was any way to add this sometime soon(ish, not tm which never happens) then it would help a lot of us.
To be honest, I don't think the enhancement pass changes a whole lot. Bit lower damage, but the positive things of sorc still are still there. Quick casting, loads of spellpoints, wings. That's all what matters. Shiradi sorcs remain the top build.
Crits doing half the damage of what they do now is of course a bug.
I really thought this would be the easiest class for them to get right. Disappointed to say the least. Overarching concerns:
1) Nervous about loss of overall damage multiplier
-On live, with 9% crit chance, +.65 crit multiplier (mandatory minimum for main line full savant) from enhancements, coupled with 12% crit chance, +.5 crit multiplier from an item, you have an effective average multiplier of 1.3465
-On Alpha, with 5% crit chance from magical training, and 8% crit chance from enhancements, we have an average multiplier of 1.13
---This requires superior lore items to offer a total of 21.65% (so, 22%, really) crit chance when revamped, just to break even on our damage multiplier. This is a sizeable upgrade, and would significantly shift the balance of your multiplier from enhancements to gear, so I am pessimistic that current superior lore items will see this much increase. Obviously this isn't locked down yet, but I am nervous.
2) Loss of flexibility
-Spending points down 1 savant line will totally lock you out of its opposing element's tree. So despite 4 trees being available, you can never put points into more than 2 of them at any given time. Thus if you are an earth or air savant that liked to boost both your Niac's DoT and your Wall of Fire crit chance, you are now out of luck because you must choose one or the other.
-Moreover, the SLAs between trees share cooldowns with each other (e.g., melf's arrow puts snowball swarm on cooldown when used). So when spending points into a secondary savant line, you get all the negatives in terms of casting level penalties and loss of flexibility due to tree-locking, but only get partial benefit.
3) Loss of force line and repair line
-Self explanatory nerf. This is the biggest case yet for the need of a General tree.
4) Boring design.
-These 4 trees could easily have been done as a single tree (which is what I was expecting, frankly), that requires you to make a choice of element when starting it out and then everything else is a Multi-Choice Selector where you can only choose the option for your element (this is actually one of a few places that Multi-Choice Selectors actually belong). Like how several parts of the Draconic Incarnation ED are designed. You would then ideally be free to dabble in a second, General, tree or a distinctly different tree (like Acolyte of the Skin, which I was also expecting to see).
5) Unappealing capstones.
-With max casting levels being broken, this is largely just a 100% fortification & -10 resist in opposing element toggle, which is not a major draw. If max casting level bonuses are fixed, the severe penalty that the elemental forms offer to all other elements would far outweigh the benefit. No worth it to stay pure anymore.
6) Some numerical differences from live, based on my character copy:
-loss of a few HP
-loss of ~100 SP
-small loss in spellpower to elements I use the most (with all 80 points in savant lines, 0 points in racial, with my tree's capstone, and with 0 ranks in Spellcraft. Making up the difference in spellpower is possible with more INT by taking Spellcraft, but that would would cost me either CON or CHA, so I lose something compared to live either way)
And this. I was eager to see Alcolyte of the Skin
Also as suggested by me in my first reply, a 1:1 point spent per spellpower would give us that small benefit that would put us in par with live.
Another small thing:
What I would do:
Give each of the savant one of the other class' spells:
Air savant: Storm of Vengeance
Cold savant: Mantle of the Icy soul/Ice flowers
Earth savant: Earthquake
Fire savant: Body of the sun
Make them T5 or better T4.
Are you ******* kidding me?!? Why the **** is the highest damage arcane caster being nerfed into oblivion? SORCS NEED TO DO MORE DAMAGE than any other arcane casters, not the least. Get your **** straight Turbine.
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Some more specific feedback:
-Efficient Metamagic enhancements should not be chained together.
-Earthen Armor is pure garbage. Change it to PRR, DR, +HP, Temp HP guard (like on cavalry plate), or one of many many other things that a pure sorc could actually find useful.
-Water Breathing is pure garbage. Everybody has items that do this. Everybody. Change it to something else, or remove it as a pre-req tax for Icy Prison (under the theoretical assumption Icy Prison will be made worth spending AP on).
-Evocation/Conjuration focus. This should be a Multichoice for Earth and Water savants, at least. The former often use evocation spells, and they both have their tier 1 SLAs in the other school (i.e., acid spray = evoc, cold ray = conjure). They should have an option here on what they prefer to boost.
-Crumbling: the on-crit passive is not very interesting for a sorc. I don't mind it existing elsewhere in the tree for those that group heavily with melees, but I don't appreciate it being among the must-pay-for Core Abilities. Something more universally interesting to a sorc should be here instead, as this is generally by far the worst on-crit passive of all 4 trees whether you often group melees or not. I sense Water and Air will become even more dominant based just on their current on-crit passives alone (assuming these on-crit passives are made to actually function at some point).
-SLA's still cannot be freely targeted. Hard target, or they sail off parallel to the floor regardless of mouselook.
-Why so little spell-pen?
-Temp SP on cast enhancements: These are too meager for their cost. Essentially an average of 0.3 SP discounted from each cast, per AP. Even Efficient Quicken/Enlarge offer substantially more than this discount per AP ratio, and those are the worst of the bunch. They are also not limited to a single element.
-Fire Elemental capstone is even worse than the rest, per the text; no misc perks at all like water's +swim (gag) or earth's slight PRR.
Enjoy your neg rep while you can.... your days of giving out neg rep because you don't agree with someone are over soon.
I shall say it again: The "new" sorcerer is a pile of SHYTE!! SHYTE!!
There, person... want some more pictures of it for you to neg rep?
DDO-Europe 2006/2010 - Aureon/Keeper
I'm blunt as a rock and can seem aggressive because of it. Be aware of that when reading my posts.
Reposting my damage tests:
As I promised, screenshot of Lama and Live damage, with a 7 Spell power difference, same equipment and everything else:
First of all, the almost-the-same Spell powers SS:
Lightning bolt, non crit, first pic is Lamannia and the second one is live:
Lightning bolt, crit, first pic is Lamannia and the second one is live:
Chain Lightning, non crit, Lamannia-Live:
Chain Lightning, crit, Lamannia-Live:
As you can see, there are:
1) something bugged with Spell power
1) something bugged with Spell Critical Chance, I was seeing a lot less Crits
2) the nerf to Spell Critical damage
that is killing Sorcerers' DPS, the Arcane cannons.
More screenshot of Live and Lamannia damage with Lightning Bolt and Chain Lightning:
Lightning bolt - Lamannia:
Lightning Bolt - Live:
Chain Lightning - Lamannia:
Chain Lightning - Live:
The entire +SP per point spent in class trees needs to change. It just makes me want to ignore racial trees altogether as every racial AP spent feels like a self inflicted reduction in damage. Either need to use the current system on live of specific enhancements boosting power or simply give a set bonus per caster level.
I am very disappointed with these trees. They feel very lazy and boring.
They really need to be combined into a single Savant tree.
Add Acolyte of the Skin.
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