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  1. #1
    Lamannia Coordinator SqueakofDoom's Avatar
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    Default The Official Rogue Enhancements Discussion Thread!

    Rogue Enhancements are currently available on Lamannia.

    Please share your thoughts on the Rogue Enhancement Trees!
    Last edited by SqueakofDoom; 07-10-2013 at 09:16 AM.

  2. #2

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    <3

    I'm sure I'll have a rant later tonight, but let's just enjoy the moment.

    <3
    Brenna / Tzanna, The Dancing Rogues of Argonnessen
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  3. #3
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by SableShadow View Post
    <3

    I'm sure I'll have a rant later tonight, but let's just enjoy the moment.

    <3
    Hear hear!

    Now someone post the rogue enhancements please
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  4. #4
    Community Member bhgiant's Avatar
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    Quote Originally Posted by SqueakofDoom View Post
    We are previewing Rogue Enhancements this week.

    Please share your thoughts on the Rogue Enhancement Trees!

    Please fill out the Rogue Survey!
    Oh man... I can't wait. I'm literally jittery with anticipation... and checking the Lam client every 5 minutes.
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  5. #5
    Community Member Mercureal's Avatar
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    Excellent!

    If Brick's patch works for me, I can log in after work today and check out all of the new rogue-y goodness/awfulness on my main toon and then come here to cheer/rage about it.
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  6. #6
    Community Member destiny4405's Avatar
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    not gonna be able to test, so if assassin tree only has damage and not haste boost, someone scream at devs pls, ty.
    Jesus saves. Everyone else rounds to nearest 5%.

    Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
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  7. #7
    Community Member kingfisher's Avatar
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    Quote Originally Posted by destiny4405 View Post
    not gonna be able to test, so if assassin tree only has damage and not haste boost, someone scream at devs pls, ty.
    no it will have both, you will probably just have to pick only one. but hey this is the NEW AND IMPROVEDEDDED enhancements, they ahve to be better! right?

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    Could some kind soul please post up the new enhancements for thous of us without Lamannia.

  9. #9
    Community Member Truga's Avatar
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    You don't want both anyway, you want rogue haste boost and human damage boost, so you can have both on. :V

  10. #10
    Community Member destiny4405's Avatar
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    Quote Originally Posted by Truga View Post
    You don't want both anyway, you want rogue haste boost and human damage boost, so you can have both on. :V
    yes, unless haste boost is all the way in the acrobat tree
    Jesus saves. Everyone else rounds to nearest 5%.

    Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
    Bullet Fist Tony My rogue's build

  11. #11
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by destiny4405 View Post
    yes, unless haste boost is all the way in the acrobat tree
    In the pre-alpha leak, Haste Boost was located in the Acrobat Tree, as a Tier 2 ability. This is consistent with other Haste Boosts, such as the one from Tempest. If this is still the same, I don't consider it to be a bad decision: Putting all the abilites which enhance damage in the assassin tree would make choices uninteresting.
    Last edited by karl_k0ch; 04-18-2013 at 11:33 AM.
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  12. #12
    Hero JOTMON's Avatar
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    Quote Originally Posted by karl_k0ch View Post
    In the pre-alpha leak, Haste Boost was located in the Acrobat Tree, as a Tier 2 ability. This is consistent with other Haste Boosts, such as the one from Tempest. If this is still the same, I don't consider it to be a bad decision: Putting all the abilites which enhance damage in the assassin tree would make choices uninteresting.
    I think it is a bad implementation. even for Rangers.

    Haste Boost was a core class ability not a prestige.
    And moved from a level 1 ability to a tier 2 ability so 5 AP to even unlock it...
    OTher core abilities scattered throughout various prestige tree's.
    Racial Tree requiring its own AP investment.
    Multiclass Tree's require Significant AP investment.

    This whole multiple tree thing reeks of disaster.

    Current toons cant have what they have now based on my trials on Lama.
    Jotmon - Let's not forget why we play these games - to have fun - ~
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  13. #13
    The Hatchery Cernunan's Avatar
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    Quote Originally Posted by JOTMON View Post
    I think it is a bad implementation. even for Rangers.

    Haste Boost was a core class ability not a prestige.
    I would not be quite so annoyed with it being a tier 2, since I mostly splash 2 levels of Ro anyway when I do splash, my bigger issue would be that acrobat 's tier one abilities are almost all quarterstaff focused. That is the biggest issue I am having, I need to waste points in things I would not, and previously would never have, in order to get what I want.
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    While it's not difficult to figure out, it's a mindless, stupid and eye-bleeding grind. It's not too hard to figure out that is not what this game needs right now. 2-3 million karma ok, there's some pain for your gain. But really, the EPL's are not worth the pain of 6 million XP in off destinies/sphere's.
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  14. #14
    Community Member ahpook's Avatar
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    Quote Originally Posted by JOTMON View Post
    I think it is a bad implementation. even for Rangers.

    Haste Boost was a core class ability not a prestige.
    And moved from a level 1 ability to a tier 2 ability so 5 AP to even unlock it...
    Since there are no core class enhancements anymore, it had to go somewhere. My experience on Lama just now was that unlocking and acquiring the ability from the acrobat tree was not an issue. I had to take something I wasn't thrilled with for my last point of unlocking but I had so many APs it wasn't a big deal.

    Overall, it worked for me. I like the tree model and the power ramp up for rogues compared to what is currently live is very nice.

  15. #15

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    Quote Originally Posted by karl_k0ch View Post
    In the pre-alpha leak, Haste Boost was located in the Acrobat Tree, as a Tier 2 ability. This is consistent with other Haste Boosts, such as the one from Tempest. If this is still the same, I don't consider it to be a bad decision: Putting all the abilites which enhance damage in the assassin tree would make choices uninteresting.
    It's still tier 2 acrobat. Wand and scroll mastery is tier 3 mechanic.

    My guess is most rogues are going to be using all 3 trees or giving up one of those 2 enhancements. Or grabbing a multiclass to add them in from another class's tree.

    Assassins still look like the popular choice tree.

    Pick your iconic rogue weapon. Dagger, crossbow, or staff?

    These trees are pretty close to what appeared on Lamma few months ago, with a few changes. Kill switch didn't appear with mechanic, for example.
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  16. #16
    Community Member kingfisher's Avatar
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    Quote Originally Posted by Aashrym View Post

    Pick your iconic rogue weapon. Dagger, crossbow, or staff?
    lol can you say pigeon-holed? this game is turning into 'magic-user needs a heal' faster than ash would defend turbine for this epic colossal failure they are pushing out.

  17. #17
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by Aashrym View Post
    It's still tier 2 acrobat. Wand and scroll mastery is tier 3 mechanic.
    At least for my pure halfling, this is not a restriction - there are no other trees available. For other race/class combinations, there are more options, i.e. choices.

    Interestingly enough, while the three tree limit creates restrictions, it makes the decisions more archetypical, i.e. you have to decide between Versatility from Mechanic vs. more damage from, say, Kensai.

    I'm probably repeating myself: Putting tasty enhancements (eg haste boost, W&S Mastery) into not-so-popular trees makes the said trees more of a consideration. This is a good thing because choice is good, and while from a power gamer POV, I'd like to have access to all the powerful rogue enhancements at once and the kensei tree, I think that creating this kind of dichotomy is healthy for a diversity of efficient character builds.
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  18. #18
    The Hatchery Nibor's Avatar
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    Assassin tree:

    Core:
    Knife in the Darkness: You gain proficiency with Kukris. You may use Dex modifier to-hit with Daggers and Kukris
    Dagger in the Back: (2AP) You may use Dex for damage with daggers and kukris. If you have weapon finesse, this applies to melee weapons with which you can use your dex modifier to hit.
    Assassin's trick: (2AP) Activate: Target intelligent opponent loses 25% fort and immunity to sneak attacks for 12 seconds - Will save DC 10+rogue level+Int modifier to avoid, Cooldown 15 sec
    Nimbleness: (2AP) On sneak attack: Up to once every 2 seconds, you gain 1% dodge for 6 seconds. This effect can stack up to 10 times.
    Lethality: (2AP) Sneak attack that is vorpal will kill most living targets.
    Deadly Shadow (2AP): +2 INT, +4d6 to sneak attack

    Tier1:

    Poison Strikes (2AP, multi):
    Heartseeker: Melee Poison Attack: On damage: -1 fort save (stacks 5 times), On Crit: 1d6 Con damage, On vorpal: Heartseeker (-5% hit points, Fort save to negate DC 10 + 1/2 rogue level + INT modifier) cooldown 6s
    Ice chill: Melee Poison Attack: On damage: -1 reflex save (stacks 5 times), On Crit: 1d6 Dex damage, On vorpal: Paralysis (Fort save to negate DC 10 + 1/2 rogue level + INT modifier, 25% chance for additional save when creature is damaged)
    Soulshatter: Melee Poison Attack: On damage: -1 Will save (stacks 5 times), on Crit: 1d6 Wis damage, on Vorpal: Shattermantle (-100 SR for 10 seconds; Will save to negate, DC 10 + 1/2 rogue level + INT modifier)

    Toxin Affinity (1AP): +1/+2/+3 Fort save vs poison, +1/+2/+3 to the DC of your poison attacks - wording here is not very clear but that seems to be both.

    Shiv (1AP): Melee Attack: +1/+2/+3[W] damage and reduces your threat with nearby enemies by 100/200/300. On Sneak Attack: Target also gains -2 fort save vs poison for 20 seconds (stacks 5 times) cooldown 12 seconds

    Sneak Attack Training (2ap): +1d6 sneak attack damage, +1 to hit while sneak attack

    Stealthy (1ap): +1/+2/+3 Hide and Move Silent

    Tier2:

    Poison Strikes (2AP, multi): - pick one from the T1 list you don't already have

    Venomed Blades (2AP) - Poison Stance: On hit: 1d4/1d6/1d8 poison damage with weapon attacks

    Bleed Them Out (1AP) - Melee Attack: Deal +1/+2/+3[W] damage and on successful damage causes your opponent to bleed. The bleed can stack up to 5 times. Cooldown 6 seconds

    Sneak Attack Training (2ap, requires T1 SA Training): +1d6 sneak attack damage, +1 to hit while sneak attack

    Damage Boost (2ap): +10%/+20%/+30% Action Boost bonus to weapon damage for 20 seconds

    Tier3:

    Poison Strikes (2AP, multi): - pick one from the T1 list you don't already have

    Critical Accuracy (1ap): +1/+2/+3 to confirm Critical hits

    Shadow Dagger (1ap): Throw dagger made of solidified shadows at your enemy. Deals 4/6/8d8 unholy damage and blinds, Fort save DC ?/14/18 + 1/2 rogue level + Int modifier to negate blindness.

    Sneak Attack Training (2ap, requires T2 SA Training): +1d6 sneak attack damage, +1 to hit while sneak attack

    Stat increase (2ap): +1 Dex or +1 Int

    Tier 4:

    Execute (2ap, requires Critical Damage 1): Melee Assassinate attack: +3[w] damage. On sneak attack: if target is below 20% health, deal 500 damage. Cooldown 30s

    Critical Damage (1ap, requries Critical Accuracy): +1/+2/+3 critical hit damage

    Killer (1ap, requires Critical Damage 1): When you kill a target, gain +5% morale bonus to Melee Doublestrike and Extra Shot Chance for 15 seconds. Can stack up to 2/3/4 times. Weaker enemies don't always give boost, repeating crossbows have lower extra shot chance.

    Sneak Attack Training (2ap, requires T3 SA Training): +1d6 sneak attack damage, +1 to hit while sneak attack

    Stat increase (2ap): +1 Dex or +1 Int

    Tier 5:

    Assassinate (1ap): as on live

    Measure the Foe (1ap): Gain +1 to hit and to the DCs of your assassinate abilities every 6/4/2 seconds you remain stealthed. This effect stacks up to 5 times.

    Knife Specialization (2ap): Gain +1 competence bonus to Critical Damage Multiplier with daggers and kukris. Daggers also gain a +1 competence bonus to Critical Threat Range.

    I'll try to get to other trees later; and add some thoughts as well.

  19. #19
    The Hatchery
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    Quote Originally Posted by Nibor View Post
    Assassin tree:
    Stat increase (2ap): +1 Dex or +1 Int
    Stat increase (2ap): +1 Dex or +1 Int

    Measure the Foe (1ap): Gain +1 to hit and to the DCs of your assassinate abilities every 6/4/2 seconds you remain stealthed. This effect stacks up to 5 times.
    Oh sweet mercy.

  20. #20
    Uber Completionist Lithic's Avatar
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    *looks at assasin tree*

    Maybe turbine doesn't hate rogues anymore?

    *waits for giant other shoe to drop*
    Star Firefall
    20 Rogue Assasin
    Currently on life 42 of 42 (Final Life!)

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