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  1. #1
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    Default Some questions on stacking

    Hey all,

    I have a few questions to prepare for an upcoming build I am putting together, and I was hoping some people may have tested these and have a few answers:

    Is there a difference between the monk and rogue quick strike abilities? (I thought I may have read somewhere that the rogue one has a significantly shorter cooldown but I can not find that post any more.)

    I know that the TA and Henshin staff training do not stack with each other, however, does staff training (from either tree) stack with Kensei weapon specialization?

    Do the base ki regeneration gains from Ascetic Training (Kensei tree) and Contemplation (Henshin tree) stack with each other?

    Thanks for your help.
    Vlyxnol / Ragedx / Marphist - Completionist of Legit
    "As a tank I feel that plate armor is necessary for my survivability but I also feel that other players need to see my belly button."

  2. #2
    Community Member Coyopa's Avatar
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    I know the quick strike enhancements share a cool-down because I tested this on my staff user.

  3. #3
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    Quote Originally Posted by ZzpxpzZ View Post
    Hey all,

    I have a few questions to prepare for an upcoming build I am putting together, and I was hoping some people may have tested these and have a few answers:

    Is there a difference between the monk and rogue quick strike abilities? (I thought I may have read somewhere that the rogue one has a significantly shorter cooldown but I can not find that post any more.)

    I know that the TA and Henshin staff training do not stack with each other, however, does staff training (from either tree) stack with Kensei weapon specialization?

    Do the base ki regeneration gains from Ascetic Training (Kensei tree) and Contemplation (Henshin tree) stack with each other?

    Thanks for your help.
    a dev posted somewhere else recently stating that like bonuses from different enhancement trees are not intended to stack. i will see if i can find that post for u and link it when i have a minute


    EDIT

    found the post i was referring to and as it refers specifically to metamagic enhancements i do not think it covers your question. sorry.
    Last edited by Alcedes; 08-12-2013 at 01:30 PM.

  4. #4
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    I know also that a Dev somewhere said that the same enhancements in two different trees do not stack, so the Staff Training enhancements present in both the Thief Acrobat tree and Henshin Mystic trees do not stack, however the kensei weapon specialization may stack as it is a different enhancement.
    Vlyxnol / Ragedx / Marphist - Completionist of Legit
    "As a tank I feel that plate armor is necessary for my survivability but I also feel that other players need to see my belly button."

  5. #5
    Community Member Johnstone's Avatar
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    If it did all stack, imagine a Half-Orc Rogue/Monk/Fighter with a Qstaff. TA, Henshin, and Kensai along with the Half-Orc racial bonus to Two-Handed Weapons.

  6. #6

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    Quote Originally Posted by ZzpxpzZ View Post
    I know also that a Dev somewhere said that the same enhancements in two different trees do not stack
    Stats in different trees stack. (eg: Int from Pale Master and Archmage trees.)

  7. #7
    Community Member Ironclans_evil_twin's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    Stats in different trees stack. (eg: Int from Pale Master and Archmage trees.)
    SO anyone tested spell crit chance improvers? A lot of those do not look very similar even when they improve the same spell damage types.

    Example Arti crit chance boost 1% each stacking with archmage 2% each.

    Or Cleric Divine Disciple (multiselector) and Favored Soul (Smiting)... I'm going to guess the 2% from FvS and Cleric do not stack but boy do I want them to

    Differences like these lead me to intuitively expect them to stack (despite like I said suspecting that they don't) because they are different values and/or names and/or ways that they function. But that said I would have expected them to already change Earthstance eSoS too.

    For example FvS and Cleric synergies: possible extra 8% crits, SLA's that synergize very well, the Cleric DD ability "Vulnerable" (stacking up to 30% vulnerability? Haven't messed with this) and the FvS Scourge: Stacking up to 30% light/align Spell Power, and then theirs shield of condemnation, stacking up to 50% vulnerability.

    All the Spell Power boosts are very different so intuitively I would expect those to stack. And I'm guessing My pure FvS light nuker + Healer (with Bow flavor sprinkled in) is looking at using Angel ED dropping the capstone and adding Cleric levels. Losing Searing light but getting back the cleric SLA's. So giving up one for 2 to 4 new ones.
    Going from 2 SLA's to as much as 5 SLA's.

    Note I'm claiming the build name "Blazing Angel" so nobody better steal it (LOL said in my best Jeff Foxworthy) to describe a uber gimp Healer/Light nuker with deep Cleric/FvS class split.

    I wish I had time to test this stuff but I've not been able to mess with Lam since the second "preview"
    Last edited by Ironclans_evil_twin; 08-13-2013 at 04:55 PM.

  8. #8
    Community Member Ironclans_evil_twin's Avatar
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    Quote Originally Posted by Ironclans_evil_twin View Post
    SO anyone tested spell crit chance improvers? A lot of those do not look very similar even when they improve the same spell damage types.

    Example Arti crit chance boost 1% each stacking with archmage 2% each.

    Or Cleric Divine Disciple (multiselector) and Favored Soul (Smiting)... I'm going to guess the 2% from FvS and Cleric do not stack but boy do I want them to

    Differences like these lead me to intuitively expect them to stack (despite like I said suspecting that they don't) because they are different values and/or names and/or ways that they function. But that said I would have expected them to already change Earthstance eSoS too.

    For example FvS and Cleric synergies: possible extra 8% crits, SLA's that synergize very well, the Cleric DD ability "Vulnerable" (stacking up to 30% vulnerability? Haven't messed with this) and the FvS Scourge: Stacking up to 30% light/align Spell Power, and then theirs shield of condemnation, stacking up to 50% vulnerability.

    All the Spell Power boosts are very different so intuitively I would expect those to stack. And I'm guessing My pure FvS light nuker + Healer (with Bow flavor sprinkled in) is looking at using Angel ED dropping the capstone and adding Cleric levels. Losing Searing light but getting back the cleric SLA's. So giving up one for 2 to 4 new ones.
    Going from 2 SLA's to as much as 5 SLA's.

    Note I'm claiming the build name "Blazing Angel" so nobody better steal it (LOL said in my best Jeff Foxworthy) to describe a uber gimp Healer/Light nuker with deep Cleric/FvS class split.

    I wish I had time to test this stuff but I've not been able to mess with Lam since the second "preview"
    The answers of stacking appear to have been answered by Dev's posting their build ideas in General, including a FvS/Cleric light nuker (crits and spell power stack) and a Druid Sorc.

  9. #9
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    i made a 14wiz 6cleric and all the neg energy spellpower from each tree stacked, and the 2 necrotic bolt abilitys didnt share a cooldown, and chilling grasp spelllike from archmage and cleric didnt share a cd, dont know whether the crit from both trees stacked but i hope so. was a fun build to play with it has an obscene ammount of spellike abiltys

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