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  1. #1
    Community Member SealedInSong's Avatar
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    Default Hi devs: charge/bullrush/overrun

    I know you have a lot on your plate right now, but we've heard many times/from multiple sources that devs intend to create more tactical feats for melees to use.

    I don't know if it's more or less or equivalent amount of work crafting new feats vs. enhancements, but wouldn't the enhancement alpha be a wonderful time to consider adding charge, bullrush, and overrun?

    There's been some mixed community reaction about adding more clickies to the game, but the above three special attacks seem relatively easy to implement with a lot of benefit to the community.

    Already implemented in game: feint, sunder, trip, throw splash weapon, turn/rebuke undead, and two-weapon fighting, and not yet implemented in game: bull rush, charge, overrun, aid another (looks semi-drafted for cleric protection tree), disarm, grapple, and mounted combat.

    Easy implementation
    • Charge: we have abundant step abilities, so the only difference from a DDO perspective to me is that failing a strength check wouldn't allow you to "phase" (as Ubiquity, R3 Unearthly Reactions etc allow you to do) past your opponents
    • Bullrush: same as charge except it'd be more of a Tumble length and use a strength check for knockback
    • Overrun: same as bullrush except it's a knockdown effect, not a knockback


    I ask this again now after so many others have asked about it because we are seeing new clicky abilities for melee combat that obviously require new coding, whereas we are lacking core abilities (that even non-melees could use) that don't really require much novel coding.

    If you're concerned that any ol' character could try to abundant step using charge if it were a feat, at least throw a bone to melees and give it a base strength requirement or just put it in their enhancements trees instead of some enhancements that we know no one will train or ever want to train such as the item defense enhancements.

    Couple it with a cooldown of any substantial length, and at the very least you've provided melees with new and flavorful core abilities that they deserve without any fear of having to nerf them. And you can unnerf the cooldown (or add +[W] damage, +DC prefixes/affixes, etc) later and make everyone happy.

    Thanks.
    Last edited by SealedInSong; 04-17-2013 at 11:26 PM. Reason: spelling error
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  2. #2
    Community Member Antheal's Avatar
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    Quote Originally Posted by SealedInSong View Post
    If you're concerned that any ol' character could try to abundant step using charge if it were a feat, at least throw a bone to melees and give it a base strength requirement or just put it in their enhancements trees instead of some enhancements that we know no one will train or ever want to train such as the item defense enhancements.
    Make it level-dependent to keep it in line with similar abilities to the Favoured Souls and Monks.

  3. #3
    Community Member SealedInSong's Avatar
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    Default Perhaps

    Quote Originally Posted by Antheal View Post
    Make it level-dependent to keep it in line with similar abilities to the Favoured Souls and Monks.
    Hm. Perhaps I should qualify it again as being more the length of a tumble and not the bursting/jump ability of abundant step.

    It should open up more tactics against mobs, not merely movement around maps.
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  4. #4
    Community Member Shmuel's Avatar
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    Quote Originally Posted by SealedInSong View Post

    There's been some mixed community reaction about adding more clickies to the game,
    I wouldn't call it mixed. I would call it OVERWHELMINGLY OPPOSED.
    Last edited by IWMettleblade; 05-02-2013 at 03:16 PM.
    Shmuel Xadin Xadins Errand Mohnster Yitzhak

  5. #5
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    Quote Originally Posted by Shmuel View Post
    I wouldn't call it mixed. I would call it OVERWHELMINGLY OPPOSED.This is like the US Senate saying public opinion is mixed about requiring background checks for purchasing assault rifles.
    Who is overwhelmingly opposed? Seems like you are, and you do not speak for me. I am overwhelmingly in favor.

  6. #6
    Community Member irivan's Avatar
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    Quote Originally Posted by Shmuel View Post
    I wouldn't call it mixed. I would call it OVERWHELMINGLY OPPOSED.This is like the US Senate saying public opinion is mixed about requiring background checks for purchasing assault rifles.
    I am definitely in in favor of doing this, big time. Devs lets get it done.
    Quote Originally Posted by MajMalphunktion View Post
    By our metrics you guys (forum folk) are less than 5% of the population. Bug reports come from 100% of the population.
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    http://forums.ddo.com/showthread.php?t=203205

  7. #7
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    As enhancements, don't like to many actions. As feats, don't mind. Makes it more selective.
    join: Oct. 2011 - formerly HalfORCastrator

  8. #8
    Community Member irivan's Avatar
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    I think they should be feats that every character has automatically. Of course they are only going to work for people with high strength and good misc bonus'.
    Quote Originally Posted by MajMalphunktion View Post
    By our metrics you guys (forum folk) are less than 5% of the population. Bug reports come from 100% of the population.
    Master of the Tower
    http://forums.ddo.com/showthread.php?t=203205

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