It's been pointed out that language is the main reason of hostility between the defenders and the detractors of the pass.
So I would ask those who have issues with the pass to voice them here, with numeric values when it applies and as neutral as possible language when it's a none quantifiable problem.
- 17 ap in racial core seems far too expensive to unlock racial class tree, specially seen how we need 41 points to max a class tree. 22 points to play around is not enough.
Racial tree should be a lot cheaper, or even free to access, seeing how we are losing a class tree to get it anyway.
- Spellcrafting, heal, repair and perform. While in theory it's great idea to give some of those skill a use, it is very constrictive for many builds to fit enough int to get those skills. This is particulary true of classes with low skill points to begin with (clerics, Ftr, sorcs...) and multi-class builds that have fewer points to allocate.
The idea was probably to free enhancement points, but it will end up as stat tax, which is less easy to re-set and comstumize then enhancements. Either increase skill points by one to all classes or have these new skills removed, mayne builds c=won't be able to afford these rather vital skills as they are now.
- "Clikie" abilities, while one of the things I like about the pass is the addition of new skills and powers, far too many are short lived buffs or attacks on variable cooldowns. While some builds and classes do not posses many things to keep track off, others like cleric/FvS, multi-class and so on already need to track several skills.
I believe that tying skills given in a tree to a spell or other already existing tactic "clikie" ability or making the buffs be passives would be a better idea.
Add what you have to say, keep civil and polite.