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  1. #1
    Community Member
    Join Date
    Oct 2009
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    Europe
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    2,302

    Default Knock spell / dragonmark DC

    Compared to the open lock skill, this spell can open only low DC locks. The formula should be redesigned to give us a chance to improve it.

    Currently:
    Open Lock: 28 ranks +X dexterity + 1d20
    Knock spell: 25 CL + X ability + 1d20

    Open lock of course gets a TON of items/abilities to increase it:
    +7 tools + 20 competence +5 enhancement +6 greensteel +4 morale +2 luck +5 action boost +6 epic twist, plus a bunch of others

    Suggestions:
    * Base it on the Spellcraft skill?
    * Let the spell/dragonmark consume tools as optional component?

    Possibly something convoluted like:
    spellcraft base ranks (or character level for dragonmark) + int/cha + 1d20 + competence bonus to open lock item + enh.bonus to open lock item +6 int/cha skills item +4 morale +2 luck +5 action boost +6 epic twist

    Basically, make it a skill check so that we can use all the skill increasing bonuses.

  2. #2
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
    Location
    Korea (temporarily)
    Posts
    5,419

    Default

    Hmm...interesting issue.

    Not sure I like your specific solutions, though. How about an alternate (and, I think, simpler) suggestion?

    Casting Knock gives you a bonus to the Open Lock skill, say +1 per caster level, for 20 seconds (or whatever time period).

    Then, everything that currently puts the skill ahead will apply equally to both.

    Knock-casters will need to carry tools, unlike now, but with a +skill item, will be able to reach much higher DCs than currently.

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