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  1. #1
    Community Member btolson's Avatar
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    Default Some Dojo Redesign Requests

    1) Move the loot room behind its own load-screen door, so the frequent spawning/despawning of items doesn't affect the performance of so many people. This is annoying enough while generally tooling around, but trying to log in while the spawn/despawn occurs turns your link red and drops you from the server.

    2) Stick a lever or something in the dojo that, when activated, forces The Dojo Door to remotely spawn in the marketplace and/or elsewhere. You (Squeak) will likely never have to spawn the door manually again, and it will afford us night owls a much more convenient way of helping each other and our alts inside when you're not around. This should be safe to add as a permanent fixture without worrying about it bleeding through to live since it will be contained in the dojo itself.

    3) Add a second set of kobolds, in a new room, that fight back when attacked. The freedom to quickly test defensive abilities against them instead of just offensive abilities would be great. Would also be nice if they lose aggro or leash if you try to leave that room (or put it behind a load screen), so you can get away easily to respec or w/e.
    Last edited by btolson; 04-17-2013 at 04:17 AM.

  2. #2
    Hero AZgreentea's Avatar
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    Move the Rez shrine for the Cube so that it is on the other side of the room from where it spawns. That way the cube cant sit on the shrine, or spawn the moment you Rez.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
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  3. #3
    Community Member Shade's Avatar
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    1: Or just fix the terribly coded engine so it can handle a few dozen items laying around without crippling someones game who isnt even looking at them, and remove the foolish loot lever that despawns them.

    I mean if vastly graphically superior games like skyrim can handle 100s of items flying across the screen all in different directions without lag on a decent machine, then a ancient game like DDO shouldnt lag players in another room who arent even looking at a single object, especially ones like myself running freakin 4.4ghz 8 core cpus and gtx 680s. It's just terrible game optimization.

  4. #4
    Community Member btolson's Avatar
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    4) This is more of a general Lamannia request than a dojo request, but I'd love it if you could figure out some way of disabling or extending the auto-logout upon 20? minutes of inactivity that I incur as a Premium account. I'm trying to write stuff down and organize my thoughts/feedback, and keep getting kicked out of the game in the middle of things. If you could extend this to an hour, or disable it entirely on Lamaland, that would be immensely helpful.

  5. #5
    Community Member Ryiah's Avatar
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    Quote Originally Posted by Shade View Post
    I mean if vastly graphically superior games like skyrim can handle 100s of items flying across the screen all in different directions without lag on a decent machine, then a ancient game like DDO shouldnt lag players in another room who arent even looking at a single object, especially ones like myself running freakin 4.4ghz 8 core cpus and gtx 680s. It's just terrible game optimization.
    DDO is also largely single core which is probably one of the bigger hampers to performance. Skyrim's engine, a heavily modified GameBryo, is capable of threading practically everything.
    Last edited by Ryiah; 04-17-2013 at 12:40 PM.
    Ryiah | Raeyah | Reikara
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  6. #6
    Community Member Shade's Avatar
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    Quote Originally Posted by Ryiah View Post
    DDO is also largely single core which is probably one of the bigger hampers to performance. Skyrim's engine, a heavily modified GameBryo, is capable of threading practically everything.
    How many cores doesn't have a lot to do with it.

    You can force skyrim to use one core and still get very smooth performance with a massive amount of objects on the screen.

    It more the poor way the server has to slowly inact every transaction one by one, even for offscreen objects.

    Doing multiple updates seemlessly, without a single client message sent is not a rare thing in mmos either, pretty much every decent one ive played aside from DDO figured it out. The client only needs to get data about whats going on in chunks, and only whats going on in its areas.

    Even the original DDO engine was more optimized and capable of this. It's really just the changes to the engine that made it so horrible lately. In freakin 06/07, during big ingame events with tons of players around and devs spawning lots of items, the game simply ran better, on far inferior hardware.
    Last edited by Shade; 04-18-2013 at 08:10 PM.

  7. #7
    Community Member ~Reikara's Avatar
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    Quote Originally Posted by Shade View Post
    You can force skyrim to use one core and still get very smooth performance with a massive amount of objects on the screen.
    DDO also has to render the text name of the items on the ground and actually has graphical features not found in Skyrim (Skyrim is DirectX 9, DDO is DirectX 11).

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