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  1. #41
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    I actually rather enjoy escourt quests and I run a lot of solo with the occasional hireling. These quests provide a bit of variety and spice to the game. For once you need to juggle fighting with managing an NPC.

    I do think that an NPC needs to have a portrait with bars as if they were part of your party. This would make them a little easier to keep track of.

  2. #42
    Community Member Chai's Avatar
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    Quote Originally Posted by redspecter23 View Post
    I'll agree that variety in quests is a great goal for any designer to achieve. I will disagree that any sort of protect/fail quest falls under the category of enjoyable option compared to dps smackdown.

    This is my opinion of course, but protect/fail quests provide such minimal fun factor compared to any other sort of quest that it's ridiculous to even consider adding them to a game without some amazing game mechanics (CitW failed at this for quite some time and took dev resources to actually get it working) or an extremely good lore reason to do so and I would certainly never consider 3 in one pack to be a wise decision... ever. I'd rather an entire quest based around pvp (optional quest of course) than another protect/fail quest and that's from someone on the majority side of how players feel about pvp in general.

    There is a near infinite amount of unexplored design space to make quests interesting, yet time and time again, the devs go back to the protection well and fill another bucket. As I mentioned earlier, the only time it's tolerable is when it's not even a factor at all and therefore might as well be removed. Even the high road "protect" quest where the fool can never die still ends up being annoying as you constantly have to go back and get him to keep him on track. Same deal in the manufactury.
    Protect quests can be harder to justify in this game not simply because all protect quests suck, but because of the ramped up stats of the mob compared to the NPC being proteted. If you go into Threnal on elite and do the quest where you have to protect coyle, he has a low amount of HP that basically allows him to be one shot killed by any of the mobs. The mobs on elite have alot of HP and spawn quite a few at a time.

    Since then, some of the new "protect" quests have a mechanic where the NPC cant die (most of the "Ana got captured again" quests for instance) - because it has been complained about to no end how bad protect style quests have become due to the horrible AI and higher challenge levels meaning ramped up mob stats.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  3. #43
    Community Member Niwareka's Avatar
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    Default Its all part of the mix

    I admit to being another one who might be in that 5%. The main diet of Hack 'n Slash tastes all the better because of a bit of contrast, and there are limited options. Puzzles, platform jumping, timed take-downs, and yes - escorts, are all valuable parts of the mix.

    Being forced to play in a different way or to think about how to get the prize is not always a bad thing.

    Mind you, I've never made the mistake of trying to solo Hold for Reinforcements, and I first met Coyle after the "knockout" trick was added, so I always wondered what the fuss was about
    www.LegendsGuild.eu - on Thelanis
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  4. #44
    Community Member psykopeta's Avatar
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    i love "protect that dumbass" quests

    they're a nice exercise of strategy, aggro management, know what's gonna happen, and of course: not zerg til red alert and smash everything in 2 secs "because im uber geared" (the fact is they were never a menace)

    nobody forces you to do that quests, even less solo em, both are your choices, so can't complain because of that

    is coyle kinda retarded? yes, he is, his AI is even worse than hires/pets/summons AI, what i would ask for is to fire the person who developed it in such a poorly way, and of course he/she never tested it

    but escort quests? are fun! and can't be zerged, the best point to keep em alive
    psykopeta - hoarding pl, for the sake of hoarding, the day i become ubercompletionist will be because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS i'm not a pro, maybe if i reincarnate in RL...

  5. #45
    Community Member AzB's Avatar
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    Totally agree with the OP. I find myself always grouping for these kinds of quests because you simply need more hands and eyes to complete them.

    And as far as the IQ quests go... my least favorite chain in the game. All that dream stuff... cheap and lazy. Let's sit back now and watch some giant thing in my head talk or act out a play. I mean, one quest would have been plenty... but they just keep going. And all those little dream critters are so hard to kill for melee. But FoD and wail seem to work... doesn't make much sense to me.

    And then as icing on the cake, you have the constant CHA damage. God, that's annoying. I'm helpless because of CHA damage, and that keeps me from drinking a potion. Pretty hard to solo any quest where that's the main defense of the bad guys, even if it's all in your head.

  6. #46
    Community Member Zarqor's Avatar
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    Quote Originally Posted by stefferweffer View Post
    So for a change of pace I go back to Vale just to pound on stuff, and I choose to do the quest where you can't kil any spiders. Not a problem until, you guessed it, I need to protect the spider queen during the assault. And you guessed it, I'm at full health and she dies. In fact she gets killed not by the melee enemies, but by these ogres up on a ledge that I cannot jump to that keep shooting her. What am I supposed to do to stop that?
    Admittedly I haven't read all posts in this thread but first, I'm with you OP. Escort/protect quests are in my opinion the most annoying form of quests ever implemented, no matter of genre or game.

    One little advice for Let Sleeping Dust Lie though, should you ever give it another try solo:
    Even after you have successfully advanced the quest by supposedly protecting the spider queen, make sure to kill every last ogre archer atop the ramp, even though it may take a while with a shuriken.
    I once solo'd (or rather tried to solo) the quest on my monk and was doing fine, successfully protected the queen and made my way towards the end fight when all of a sudden the quest failed because there was one archer left that wore the queen down and eventually killed her, still triggering the fail mechanism.

    Ever since I have been extra cautious to make sure every singe living mob in the queen room was truly killed dead before carrying on with the quest.

  7. #47
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    Quote Originally Posted by Kilbar View Post
    Yes, yes, he's free to play however he likes. He can play as a Horc Wizard who dump-statted intelligence for all I care. But he's also responsible for suffering the consequences of his choices. The game should not have to accommodate every single glorified special interest group that comes along.
    Turbine realized quite some time back that solo players are a worthwhile demographic to court.

    There's a lot more people who can't reasonably, or don't want to, group, yet are willing to spend money on the game if they can solo.

    Dumped-Int Wizards seem to be a much smaller market slice, so it makes more sense for the game to ignore them.

    So it makes financial sense for the game to try to be solo-friendly.

  8. #48
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    OK, I want to try the MindSunder chain again, probably with a hireling this time, but I need to know what type of handwraps to use against those Abberration "dream" creatures, since Stunning Fist and Quivering Palm never seem to work.

    Thanks for the advice.

  9. #49
    Community Member Charononus's Avatar
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    Quote Originally Posted by stefferweffer View Post
    OK, I want to try the MindSunder chain again, probably with a hireling this time, but I need to know what type of handwraps to use against those Abberration "dream" creatures, since Stunning Fist and Quivering Palm never seem to work.

    Thanks for the advice.
    Make sure you have a way to hit incorporal, (ghost touch, ghostly, ethereal), After that many of the mobs there have dr/good so make sure you have some form of holy, righteous, pure good. I'd avoid any wraps that are fire, ice, or acid damage as that will heal some of the mobs, and those that aren't healed often have elemental resistance.

  10. #50
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    Thanks. I do have a way to hit Incorporeal. Also, if I just read the wiki correctly, Dismissing Strike and Tomb of Jade may work on these enemies. Is that correct?

    Frankly I hardly ever even try those attacks, so I had forgotten that I have them.

  11. #51

  12. #52
    Community Member ThePrincipal's Avatar
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    Its your build.

    My main is a cleric and I don't mind the babysitting quests at all. I also enjoy the babysitting challenges.

    However, I HATE the Mario skills quests.

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