It's not like me to rant, but a couple nights ago I was so mad I logged out and haven't been back other than to check the AH since.
My light monk got to 18, which seemed great at the time. My plan is to bank 19 on my way to 20. What is ironic is that I got to 18 doing relatively few quests. I did more wilderness stuff instead, which I seem to enjoy a lot more. I'm closing in on 1500 each in Vale now, for example.
This character, so far, is rather indestructable. She heals for 2hp each hit from Ivy Wraps + Jitz (80% offhand proc), even more healing with fists of light, has 9% dodge, 10% incorp, and 20% blur, and an AC around 50% miss chance (if that's accurate). In other words, most of the time I'm at full health by just running around smacking stuff and moving on. The only time I feel endangered in any way was recently when some enemies put a healing curse on me, whih stops me from healing until it wears off. It was annoying but I managed.
So if I fail a quest at my level its not going to be because I died (yet). Now enter the "babysitting quest". These are those quests where I need to keep someone or something from getting killed. WHY do we need so many quests like this?! When I hit 18 I figured it was time for Inspired Quarter. So I went there and fought the multi-armed demon lady (which was admitedly hard, but I did it). And then I went to that guy on the boat to do that quest. Its the one with pirates boarding the ship. Again, I'm trying to run solo with no hirelings (a big step for me btw), so I failed the first time because the captain died in the battle. LAME. So I bring a Cleric the second time, and we win that second attempt. Then I want to start the "dreams" chain, and in the very first one I have to protect my mind/soul/will/whatever. These enemies are stinking annoying. I can't stun them (except the spiders), and I can't QP them either, so each fight takes forever. I get to the point where the guy summons three bosses at once (I have no hireling), and I'm doing JUST FINE surviving against 3 red names, but they destroy my will or whatever and I fail the quest. LAME. So now I can't complete this chain of quests because of this?
So for a change of pace I go back to Vale just to pound on stuff, and I choose to do the quest where you can't kil any spiders. Not a problem until, you guessed it, I need to protect the spider queen during the assault. And you guessed it, I'm at full health and she dies. In fact she gets killed not by the melee enemies, but by these ogres up on a ledge that I cannot jump to that keep shooting her. What am I supposed to do to stop that?
Anyway, that's the point where I logged out and haven't played since. Is the solo melee character pretty much forced to take a divine hireling on these types of quests? And if I had, would it have made any difference?
Thanks for your help.