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  1. #1
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    Default DPS/surival monk

    Is there any custom build that offers great end game dps + some decent survivability? The Metaru 2.0 build seems dated and everyone says wind is better etc. So what of it? Is there any builds around (that are up2date) with high dps/decent survivability?


    thanks

  2. #2

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    Quote Originally Posted by selthun View Post
    Is there any custom build that offers great end game dps + some decent survivability? The Metaru 2.0 build seems dated and everyone says wind is better etc. So what of it? Is there any builds around (that are up2date) with high dps/decent survivability?


    thanks
    Healing amps the key.

    Take racial and monk healing amp
    Wear healing amp items 30% and 20% item.
    Grind favor and get SF pots
    If helf take cleric dilly

    A unboosted healing scroll heals over 300. SF pot heals high 600s

    For cc its high stunning fist which was in other threads.
    Fallout, Unforgiven, Skyline, Radient, Tenken, Sagat (first name not Bob).

  3. #3
    Build Constructionist unbongwah's Avatar
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    My vote is HE WIS-based light monk: cleric dilly to max out your survivability (Heal scrolls, buffs, etc.); rog dilly for extra DPS; or ftr dilly for +2 DCs to Stunning Blow & Fist. Preferably with Void Strike IV: expensive, but a 5% chance of a free instakill is pretty handy.

    Sample build:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Elf Female
    (20 Monk) 
    Hit Points: 287
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 16
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               16                    28
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Toughness
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Lifting the Veil
    Enhancement: The Receptive Earth
    Enhancement: Monk Improved Recovery I
    Enhancement: Shintao Monk I
    Enhancement: Void Strike I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Improved Concentration I
    Enhancement: Monk Wisdom I
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Improved Cleric Dilettante II
    Enhancement: Restoring the Balance
    Enhancement: Rise of the Phoenix
    Enhancement: Shintao Monk II
    Enhancement: Void Strike II
    Enhancement: Difficulty at the Beginning
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Monk Wisdom II
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Sunder
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Monk Serenity
    Enhancement: Improved Cleric Dilettante III
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Shintao Monk III
    Enhancement: Void Strike III
    Enhancement: Void Strike IV
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness II
    Epic feats: Vorpal Strikes & Imp Martial Arts

    The biggest drawback to going for Void Strike IV is it costs almost half your APs to get; that plus Shintao pre-reqs doesn't leave enough pts for everything else you might want. E.g., I would've liked more heal amp and to max WIS enhs, but it's tough to squeeze in.

  4. #4
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    I'm going to TR my FvS to Monk after I do a few things first, so thanks for sharing the build. My questions is why take stunning blow and stunning fist?

  5. #5
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    Quote Originally Posted by Kylric View Post
    I'm going to TR my FvS to Monk after I do a few things first, so thanks for sharing the build. My questions is why take stunning blow and stunning fist?
    one requires ki and the other doesn't? i'd like to know as well.

  6. #6
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    Default

    Quote Originally Posted by Kylric View Post
    I'm going to TR my FvS to Monk after I do a few things first, so thanks for sharing the build. My questions is why take stunning blow and stunning fist?
    I'm curious too. If all level up points are going into WIS I really can't see the point in Stunning Blow which uses STR for it's DC's. I suppose it might work until about level 12 ish.

  7. #7
    The Hatchery DarkForte's Avatar
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    You need stunning blow to take the half-elf fighter dilettante enhancements that give +2 dc to stuns (if you so choose). Other than that, dc on stunning blow will be much lower since build isn't str-based, so it won't get much use aside from unlocking that.
    Nerdrage/Endgame ~ Sarlona
    Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
    Buy my stuff!

  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Kylric View Post
    My questions is why take stunning blow and stunning fist?
    First version of this build was STR-based w/ftr dilly for +2 DCs; need Stunning Blow to unlock the enhs. But even without, since Stunning wraps boost Fist & Blow, why not have both? Substitute a different feat if you prefer.

  9. #9
    Community Member boredman's Avatar
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    Another option you have, is to multiclass your monk, like a modified Emerald build for example, for more saves, Prr, features and HP: http://forums.ddo.com/showthread.php?t=349837&page=15

    Can do a 12Monk/6 fighter/2 paladin, or 2 artificer for umd so can take Rogue or fighter or paladin dilly instead cleric.
    Last edited by boredman; 04-14-2013 at 04:14 PM.

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