Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
Well, if we have to trust developers, they have put very tight requeriments on purpose, and want feedback to remove some of those constrains. I actually like that approach because, if well done (and here is the key), it helps to avoid the power creep.
Altho i dont really get why the hell they didnt improve the weapon focus lines whit u14 like they did whit some of the other "useless but mandatory" feats, like dodge.
But, the only way that I can be confident in the notion that it can be done well, is if the devs pay extra careful attention to our feedback.
I take my fighter's build very seriously, I don't want to see him get shafted because of these useless restrictions or suffer from a hard to use, stuttering system with hotbars full of clickies.
As it is now, kensei does nothing unique. Nothing about it attracts attention because most of the abilities are very vanilla, and every kensei will be built identically because there are only a select few abilities that are "good" and those will be the obvious choices.
What the trees lines do is make two deep Kensai's very similar (but really this was often the case before because people just took the best abilities anyway). You can get just about everything good from Kensai in about 46 points, that still leaves a lot of leeway for class/racial trees.
I am getting +8 damage on some builds from enhancements alone (not count feats etc). I got +7 damage on a build that had radiant aura, a healing build!! Stuff is there, you just gotta look for it. I think once people try out and see some of the stuff f you can do, people will be pleased.
I mean, huh archers were **** for the longest time, now there are tons of rangers and monchers....
Most deep kensei's are very similar because there's a lack of abilities that generally fit under the the "DPS and tactics" description, but that differ slightly in execution and flavor that would add a little personality to every individual kensei right now.
This enhancement pass had me hoping that this condition would get rectified by virtue of a lot more interesting abilities available for us to shop around.
The central limitation is 80 action points. If they throw 1000 AP's worth of enhancements in our face - we can still only pick up 80 points worth of stuff. But, in this process you would have radically different builds that are each "kensei's".
Obviously thats an extreme example, I'm not expecting a 1000 AP's worth of enhancements to be thrown at me. But, my point is that we need a lot more abilities to promote variation throughout the kensei population.
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