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  1. #221
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by OverlordOfRats View Post
    Instead of putting all the devotion into the DS tree, spread it out to all ranger trees.

    My suggestion is to give +10 to each ranger's tree 1st core enhancement and +15 to each ranger's tree 2nd core enhancement. This makes it so you have to take at least three levels of ranger and spend 6APs in three different trees.

    It removes the ability to splash one level of ranger and get the full 75. Most non rangers will not be willing to devote 3 levels and three trees and 18APs to get the 75 devotion. Rangers will still be able to get the 75 devotion fairly easily.

    Alternatively, it could be +5 and +20 or even +0 and +25. Please, something besides level 20 ranger with 41APs spent in the DS tree.
    Do this devs, the way it is now on Lamania is terrible.

  2. #222
    Community Member HatsuharuZ's Avatar
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    Rangers should get the single-target Vigor spells, too. At the very least, add them to the ranger spellbook. Just lesser vigor and the mass version of lesser vigor doesn't cut it, not at high levels. Especially since rangers don't get cure light wounds until level 8.

    And, to repeat the other sentiments in this thread... PLEASE give rangers easier access to devotion spellpower than is currently available on Lammania! Might I suggest making it to that all ranger trees, or at least two of them, give spellpower per point spent in the tree?

  3. #223
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    Quote Originally Posted by OverlordOfRats View Post
    Thanks.

    I wanted a suggestion that made it possible for rangers,even 12 splits, to be able to get the devotion without the splash 1 level of rangers to get it. It seems that the 1 ranger splash is the problem not 12\15\18 rangers.
    Well, I think your idea accomplishes what you set out to do. I have what will be a 12 ranger/7 monk/1 rogue at 20th level and feel like I should be able to get decent devotion for that investment in the class. I also have a 25 ranger and always ran around with full devotion before, which is the only thing that made his heals even somewhat worth it. There is no space in either of their gear loadouts for devotion, but the multi-class at least has human healing amp and 15% monk healing amp going for him.
    Sarlona: Acaat || Ahchuykak || Anaiadeia || Atlacoya || Camalos || Coyopa || Gwylelwiel || Imahidden || Kisin || Pukuh || Temporarily

  4. #224
    Community Member ???'s Avatar
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    Quote Originally Posted by Nibor View Post
    And a 20SP cost per use. The 250 damage being base damage and thus multiplied by crits is cute, but the cost is notable.
    Thanks.
    My friend played in PnP and invented arrows turning monsters' heads into balloons on hit. From that time, beholders never were dangerous - only floatin'.

    Trust me, Manyshot shall not be made toggle-activated. Or rangers will be equal to barbarians.


    I am ??? because ??? is written in cyrillic.

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