So has anyone found a use for Con to-damage yet...without an option to get con to-hit its kinda pointless imo.
Originally Posted by Cordovan
Similarly, does someone know if elf dex to damage is multiplied by 1.5 when wielding falchions?
Two handed weapons should be getting [Ability Score] * 1.5 as a damage bonus, whether the ability is Strength or something else. Offhand weapons get half of the ability score, also like Strength has always done. (This functionality was fixed somewhat recently, so not all Lamannia builds featured this.)
I'm working on a Tempest/Kensai build that does. It would not have a min Dex requirement because Ranger is auto granted TWF x3. So Everything could go into Con. The only issue IS to-hit. Would a 32-ish Str (14-ish base + 10 stat item + 4 tome +2 ship +2 Excetional) be enough Strength be enough to have a good ToHit? I have a lot to consider....So has anyone found a use for Con to-damage yet...without an option to get con to-hit its kinda pointless imo.
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Did any one try the new Iron Stomach? The PDF claims that it adds, for example, "Remove Poison" effect for 2 minutes to any potion. I assume that really means Neutralize Poison. Does this really grant the same Neutralize Poison effect (immunity against natural and magical poisons) as the spell but for a 2 minute duration?
Granted it's way too late now, but I'm not sure I like this change. If it really is a 2 minute duration on the poison and disease immunity, that is a convenience for certain quests and a modest inventory consolidator. But the original (+1/2/3 caster level to potions) seemed more interesting to me.
Could be useful for new players who can't afford a stack of remove/heroism pots, but Stout for +3 Balance is probably a better AP filler enhancement than this.
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