My, admittedly, limited experience. The bonuses to throwing axes is fairly useful for my dwarf on live during Heroic levels. He has low dex so the +hit bonuses are helpful. The Throwing Axe helps when enemies are on a high ledge and I can't reach them. Again, a non issue in Epic levels but useful prior. In other words, it makes a fine situational side arm.Have any evidence for this, besides your opinion and incredulity?
Looking at Grace, I am sure there are situations where a ranged character or (more likely) hybrid ranged character may wish to melee when Manyshot is down (like a medieval long-bowman with an arming sword on his hip).
Two things:And you don't think that Grace could be done as a multi-enhancement selector?
Grace: Choose 1
You gain DEX to damage with [weapon set] OR you gain +2 damage with [weapon set].
1. Maybe it CAN be done but it probably SHOULDN'T be done. Look at all the racial lines. The dwarves get rewarded for investment in CON due to being hearty or for using axes. Drow get clickies that reward them for their CHA or for TWF. Halfings are rewarded for being sneaky. Half-orcs get bonuses which reflect their use of large weapons. Etc etc etc.
As they progress through their racial trees, they get rewarded for sticking to their archetypes. We ALL know these archetypes. Obviously, if you are making an atypical character, then you may not wish to invest heavily in a racial tree. This is obviously what they are going for.
What are the elf archetypes? Using bows and casting spells and being dainty lil swordsmen. Some hulking elf thats full of roids probably isn't very Graceful. If you already got dex to damage from another tree then just don't take Grace if you don't want it for bows.
2. The choice in that selector you suggest is very metagamey. In other words, the player is not choosing between weapon types or different boosts, etc. They are changing the core functionality of an enhancement. So, its basically a munchkinny "hey you arent a very Graceful Elf or you took some other enhancement like this, so take this consolation prize instead!" Again, clunky and unintuitive.