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  1. #21
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    There has been the idea of picking up magical training which gives you echoes as well. It also provides just enough SP for cocoon, all while regenning back to full in about 18 seconds.


    Or you can just roll with SP slotted somewhere in your gear.

  2. #22
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    Just go for SF pots and UMD, it's just better.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  3. #23
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by RedHost View Post
    So get some Devotion and healing amp. Any source of healing can very easily be boosted to many times greater than it's base numbers. My pure fighter usually gets ~150 healing off of each tic of renewal, with very little effort.
    What is your fighter doing in Exalted Angel ?

    Also Coccoon, some devotion on gear, Archmagi/ SP Air GS/Torc on fighter enough for every hard.
    Elites, billion displace clickies, 20, 30, racial amp, and be nice to your hjealer.
    Fast healing sucks, you are better with UMD scrolls for ~ 250 for out of combat hjeals.
    Shahang Nezhat Bellezza Wipekin Farida of Ghallanda

  4. #24
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    Quote Originally Posted by Varashad View Post
    I'm looking for something to equal out the damage I take. Even with 10% ghostly, 50% concealment and 9% dodge, I still get slaughtered if I don't have heals available. I've tried Renewal. Being healed for 40 hp every 2 seconds is not equal to the 400+ damage I take when a hit lands on me. It doesn't even help versus archers.

    The Cocoon is something I admittedly have no experience with, but 5d6 is still only 30. Add in healing amp, and we're looking at 75ish on a high amp toon. Every two seconds, that's 150 hp back or so, which is probably plenty to keep swinging, at least for a bit. I'll definitely have to look into this one, but it still seems pretty limited in the self healing area.

    Edit: Went and run what RC does; basically as soon as you get smacked for 90/120/150 damage, you lose your healing. In other words, the next time you get hit.
    Out of curiosity what is your AC and PRR, if your running in EE it needs to be damn healthy or your just not ready for EE bud. Especially the PRR. Even alot of smart PMs these days are seeing the advantage of splashing a lvl of fighter, wearing heavy armor and using DP clickies to get PRR up even more.

    Keep in mind alot of end game mobs have true seeing, effects like displacment go out the window.

  5. #25
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    Quote Originally Posted by Karavek View Post
    Out of curiosity what is your AC and PRR, if your running in EE it needs to be damn healthy or your just not ready for EE bud. Especially the PRR. Even alot of smart PMs these days are seeing the advantage of splashing a lvl of fighter, wearing heavy armor and using DP clickies to get PRR up even more.
    Calling BS on that. name 4.

    Quote Originally Posted by Karavek View Post
    Keep in mind alot of end game mobs have true seeing, effects like displacment go out the window.
    .

    Also not true, very few mobs/bosses have true seeing.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  6. #26
    Community Member Thrudh's Avatar
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    Unyielding Sentinal's Light the Dark is no mere lay-on-hands...

    It's basically a mass heal that regenerates. Four mass heals (with a 102 devotion item, and 30%+10%+5% healing amp (pdk gloves, ship, paladin past-life), I can mass heal myself for around 600...

    MASS heal...

    That REGENERATES.

    It makes the healing dragonmarks my guy has seem pretty worthless (4 single-target heals and 7 CSW that DON'T regenerate)... Those dragonmarks costs 3 feats and quite a few Action Points.

    If healing is really important to you Unyielding Sentinal is pretty good. Twist in one of the healing over time ED effects as well if you want.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  7. #27
    Community Member Thrudh's Avatar
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    P.S. Devs, please make the halfling dragonmarks more useful (or cost less) in the up-coming enhancement pass.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  8. #28
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    Quote Originally Posted by Spencerian View Post
    Others have noted what EDs provide a healing option.

    I surmise that further revisions to EDs for more healing won't happen. One: There are plenty about already, although they aren't "canned" results as the OP might desire. Two: Healing is often related to a class ability. Having such an ability often means you have something else offset. For Light Monks, great self-healing but fewer hit points than other melees and greater defensive limits. For Paladins, great protections and healing but average DPS.

    The developers don't want to make any class too powerful in every category. If you want one thing, you often have to work for it and the results will still not be as optimal as in another class. I can add a reasonable amount of PRR on my Monk but it will pale to that on other classes and work less effectively. I can heal whole parties with Healing Ki but that only goes as far as the healing amplification of others.

    So my opinion is that you gotta live with it and grind for what you can't live with.
    The problem with this is that epic destinies like Fury and Dreadnought have made any class good melee dps; the current top tier melee build is a class with 16 levels of artificer, that relies massively on it's epic destiny for its damage. Without EDs, the Juggernaut would be solid as a solo build for sure, but it wouldn't be worth anything next to a barbarian with similar gear. Paladins are the same way. My Fury paladin is putting out less damage than my barbarian, but she can stay up and fighting forever thanks to her torc, conc op, and the like.

    I'm simply annoyed that barbarians in particular are stuck in this state of worthlessness. Healing 600 hp over the course of a minute is useless. Healing 50 hp every two seconds is great, but it only lasts 8 seconds; not useful. Drinking a potion which takes up our already limited inventory spaces, tanks my saves, and makes me even more vulnerable, is ****.

    I just wasn't ready for the new DDO I guess.

  9. #29
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    Quote Originally Posted by Encair View Post
    What is your fighter doing in Exalted Angel ?
    Grinding fate points, and unable to stand any more Rusted Blades farming without shoving those rusted blades through my own eyes!

  10. #30
    Community Member arminius's Avatar
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    Quote Originally Posted by Thrudh View Post
    P.S. Devs, please make the halfling dragonmarks more useful (or cost less) in the up-coming enhancement pass.
    No please don't because then I might be tempted to take them again and it would complicate things too much.

    Save me from myself!
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  11. #31
    Community Member psykopeta's Avatar
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    there's no ed that can heal u w/o mitigation, most ed heals are thought for someone with mitigation, if u get hit by 400 u lack mitigation (and prolly fortification rofl, haven't seen yet a non-spell hitting by 400)
    psykopeta - hoarding pl, for the sake of hoarding, the day i become ubercompletionist will be because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS i'm not a pro, maybe if i reincarnate in RL...

  12. #32
    Community Member Bilger's Avatar
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    Quote Originally Posted by Ape_Man View Post
    Just go for SF pots and UMD, it's just better.
    In your OP yes it is. In others like mine no it isn't.

    I Have cocoon on my AA, tank, and monk atm and taking my healer's, sorc, and anyone else I can fit it in over to snag it up for self-healing and combine that with renewal on healer's dam nice mana saver.(dropped pot use for healer friend in FOT from couple of pots to zero)

    I have no issues keeping me and others alive with it even in EE.(with smart players)

    I will stand by cocoon any day over SF pots just because of debuff from pots. Just my OP though and to some like you may work better for your style, but IMO cocoon is way better and less iffy.

    Not saying sf pots and scrolls aren't great they are, but cocoon is where I will go first before them.
    Proud Officer of The Madborn

  13. #33
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    Quote Originally Posted by Varashad View Post
    More new information, good to know. I was expecting something to do with a heal actually. I probably should have expressed more detail in the OP, but I didn't find it needed. I have the standard heal amp package for half-orcs, 30% gloves, 20% ring, 10% ship buff. How you're getting 600 hp though is utterly insane. I'd really like to see a screen shot of your gear, your devotion, and any buffs you run while getting that much back.
    You are leaving off spell power multipliers such as devotion, implement and possibly empowered heal.

  14. #34
    Community Member Hendrik's Avatar
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    Quote Originally Posted by csivils View Post
    You are leaving off spell power multipliers such as devotion, implement and possibly empowered heal.
    As well as Ardor Potions/Clickies.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  15. #35
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    I agree with the op. There is nothing for healing a party compared to the massive dps increases that a few of the EDs provide. If there was an equitable ability in an ED for dedicated healers, there would be more healers willing to bankroll EEs.

  16. #36
    Community Member Vazok1's Avatar
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    I think you need to look more at how to reduce your incoming damage rather than increase your healing. Standing toe to toe with an EE mob just is not an option as he will probably win. Maybe try knockdown effects like ''Overwhelming Force'' which also leaves the enemy helpless or become more mobile in combat with twists such as ''Unearthly Reactions'' which allows you to tumble through enemies just as they swing. Obviously just two examples, have a look around.
    42

  17. #37
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    Quote Originally Posted by Hendrik View Post
    As well as Ardor Potions/Clickies.
    I still hate the change they did to those. I used to use them on my Light Monk to boost my Healing Finishers. With Healing Amp they used to heal me for about 180 with the old pots. With the new ones I'm lucky if it's boosted by 10 HP and trying to fit Devotion items on a Monk is an exercise in futility. Especially now that you can only bloody slot it on weapons. Best I can do now is a Canith Crafted 66 Devotion Trinket of Major Healing Lore. Ugh.

  18. #38
    Community Member Charononus's Avatar
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    Quote Originally Posted by Archangel666 View Post
    I still hate the change they did to those. I used to use them on my Light Monk to boost my Healing Finishers. With Healing Amp they used to heal me for about 180 with the old pots. With the new ones I'm lucky if it's boosted by 10 HP and trying to fit Devotion items on a Monk is an exercise in futility. Especially now that you can only bloody slot it on weapons. Best I can do now is a Canith Crafted 66 Devotion Trinket of Major Healing Lore. Ugh.
    http://ddowiki.com/page/Item:Shamani...%28Level_25%29

  19. #39
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    I'd completely forgotten about that so have a +1 as a thank you from me.

    *Edit* Any idea if it drops in the chain end reward list btw? Kinda hoping it does 'cause the EN version will do as a temporary measure.
    Last edited by Archangel666; 04-10-2013 at 06:16 PM.

  20. #40
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by Archangel666 View Post
    . Best I can do now is a Canith Crafted 66 Devotion Trinket of Major Healing Lore. Ugh.
    Cheap hard Shamanic fetish trinket for 114.
    Get rid of useless Magewrights, move wisdom there, then Oremi/Shintao/junk ToD ring with 78 devotion, random lootgen 108 devo ring ?
    Last edited by Encair; 04-10-2013 at 06:16 PM. Reason: damn ninjas
    Shahang Nezhat Bellezza Wipekin Farida of Ghallanda

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