The EDs all seem to dramatically improve DPS. Legendary Dreadnought's Master's Blitz is simply devastating and the Fury of the Wild's Unbridled Fury is good on its own, and obscene when combined with manyshot. The Shadow Dancer ED grants considerable survivability, and decent DPS. Grand Master of Flowers offers solid bonuses all around, but only to monks, and again no healing.
The only EDs offering any healing that is even slightly useful in combat are the Unyielding Sentinel, and the Shiradi Champion... And in these cases, it is very limited, and really very weak. Lay on Hands is worthless to a non-charisma based toon without paladin levels, and the Healing Spring is too random, too slow, and too limited. I was surprised there was no ability in the Exalted Angel ED offering massive healing, since it's supposed to be the cleric/favored soul ED.
I did find the Fury Made Placid ability in Fury of the Wild... And looked at it seriously for all of ten seconds, until I realized how it neutered that ED. First off, it lasts too short of a time period. Healing 2d100 x5 means a maximum of 1000 hp will be healed. This is solid, but not even close to enough, since more likely it will be around 500 hp. A decently geared barb who is being healed by a heal spell will probably get about 400 from said spell... Secondly, Fury Made Placid costs its users access to the most powerful ability of Fury of the Wild; the Adrenaline ability, and the most powerful ability of the barbarian, Rage.
I don't think I understand this at all. Paladins, rangers, flavor builds, etc all gained considerable dps from the addition of EDs, while maintaining their impressive self sufficiency and respectable damage mitigation. The barbarian and fighter and some monks, rogues and some other builds also gained dps... but what they needed was better healing. Why is it that of all the epic destinies, none of them offer any means of in combat quick healing that is actually useful?
Are barbarians and fighters and other builds without blue bars not important from a development stand point? The weaknesses of many classes were adjusted, and the brute classes were left to continue to cling to a cleric. The differences now between a barbarian's dps and a paladin's dps is still considerable, but it is no longer nearly as large as before. The paladin meanwhile is next to invincible, while the barbarian has been dead for fifteen minutes.
Turbine; please consider improving the various healing abilities found in the EDs, to make them more useful for the classes who desperately need them.