Now that Turbine is pumping out more new end game content, that no longer has to be the case.
Also, a lot of people have three or four mains mainly because of the grind expected. It would be nice (especially nice for new players) if we could make all sorts of toons that Epic Destinies could then be used to fill the gap on missing gear and past lives. If you have the gear and past lives, well then you're even better. But it shouldn't all be a huge grind on multiple levels.
At some point it's got to be about a player's ability to play the game not just the gear and past lives which are more symptomatic of someone with a LOT of time on their hands than skill playing a game.
Last edited by maximus123123; 04-10-2013 at 04:16 PM.
You keep acting like it was required to have 12 past lives to play a DC caster effectively which shows you have no clue how to play a 1st life caster
TLR It takes much more skill, knowledge, and play time to be a great DC caster than to be a Shiradi sorc.
Make the right build - make the build that fit you - I saw many shiradi casters before, not all of them are OP.
Get good hp: Spent time and investment to farm hp items, which boost your survival. When a shiradi got overwhelmed by a large number of ee mobs, even their chain missiles/meteor can't save them. You can't deal 10k+ dmg often without meta or joy/indulgence on. And no, nerve venom the entire room happen very rarely.
Get spellpower to the max - This make you have to spend time and investment to farm your spellpower item. It's like you never seen a twilight in about 100 CitW run. I got my on my 3rd run though, I saw 6-7 drop out of every 20 runs.
Get high sp pool - a shiradi is only deal massive DPS when they have meta on or when they have joy/indulgence on. And this meant you have to spent time and investment to farm sp item like conc-opp, sp item, torch, stats items, etc.
Sometimes things don't work out perfectly - the only real source of shiradi damage came from innates and some (not a lot) come from double rainbow, and sometimes you get overwhelmed by large number of mobs and your cc doesn't proc/work (ee tor giant immune to never venom). And this mean you have to have some other abilities/spells to back it up. Ex. EE PoP Marut room: this inevitable have a really high resistance to spells damage and also have the ability to dispell/stun while undead mobs attacking you. So spells doesn't work in there good. Another example: undead: they immune to nerve venom.
It required a LOT of skill to solo ee on a shiradi: been there, done that, I tried to solo ee on shiradi before, I know how it is. It even take more skill to do it without pots/re-enter, any casters, yes even divine, can solo ee easily if they re-entering/chunking pots a lot. P.S. There is already an arti with around 620 hp solo like all ee, should we nerf arti now? No.
Using the right stragety (using intelligence): It's like how Shataan solo ee raids, he is the master of finding safe spot in the quest environment so he don't take LOT of damage while doing ee. It require the knowledge of the quest and how the quest and mobs AI work.
We should throw a first life shiradi into ee FoT without decent gears farming/time investment to see how he does. I bet they will die REALLY fast, the spamming of mm won't save you from lightning bomb attack + debuff or 3 undead dragons on you at same time. And without investing time in farming spell absorb like ioun/jeweled cloak, they will die even faster.
They also spend lot of time to leveling their toon to 25, farming ED, and farm decent gears for themselves. They're also smart enough to figure out that DC-based ED like DI and Magister is not so good right now.
P.S.S. There is a button of winning in store already.
I'm cool with Shiradi being an option if people enjoy it, but nerve venom giving +50% damage and immobilizing them for 6 seconds with no save AND no resave makes it a better ability than mass hold which requires a save AND a resave every 2 seconds. Saying nerve venom isnt the majority of the power of Shiradi is just false. This coming from a guy that TRed out of Shiradi sorc/pally because I found it WAY too easy and boring. Ask any monk, +50% damage is amazing, especially if you twist in sense weakness...
Why do people keep insisting that DI is not an EE-viable destiny?
I see the problem with DC-based wizards in EE GH. The saves are simply too high.
But from personal experience (playing a first-life easybutton WF Earth Savant), DI is perfectly viable in EE. Its not like you are going to easily solo EEs, but you can definitely pull your weight in a group.
And stop arguing that Shiradi is good because its the only possible caster destiny for a new player. Sorcs are still easier to build and gear than most classes.
No one in the world ever gets what they want
And that is beautiful
Everybody dies frustrated and sad
And that is beautiful
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