Nerf nerve venom to either not work with spells OR only one proc per spell, then lower mob saves to make it easier to CC them with DCs and all will be right with the world
No one in the world ever gets what they want
And that is beautiful
Everybody dies frustrated and sad
And that is beautiful
My TR Palemaster used to be very good CC/instakill in pre-MotU epic, now he can't do anything as a Magister in Epic Elite.
I believe it's balanced just right especially for new players who want to play casters and aren't about to grind out thirteen past lives for spell pen and DC's.
In EE, it feels balanced just perfectly as is. It doesn't make EE's easy but it makes them slightly easier.
But you are right about one thing...a nerf will probably be coming, not because it's overpowered or not fun to play but because people like you are asking for it and Turbine is highly reactive to calls for nerfs.
BTW. I don't see a lot of LFM's that hold a position for a Shiradi caster.
I used to always see LFM's that held out for CC casters sometimes for almost an hour before DC casting was toned down.
So if that's any indication of OverPowered, CC casting was definitely that. Only the healer spot was more sought after than CC, but not by far...
Gear is not as difficult a grind as you make it out to be (Twilight staff).
It's actually probably a good thing that DC casting was nerfed. It was getting kind of crazy waiting nearly an hour as the party leader carefully weeded through caster applications till the perfect purple squirrel was located.
1) I've run CitW over 100 times and never saw Twilight fall, even for someone else.
2) I'm sorry but getting to Shiradi from the arcane sphere and capping it is NOT that hard.
3) Feats are not a "grind", they are an investment. Nerve venom takes zero investment except 3 ED points, which are easily managable.
4) Why when DC casting comes up do people always think we are talking about only arcanes.
Before EDs and eGH, any casting class could get good endgame DCs on a first life toon. Now it is very difficult for other classes besides wizards to afford the feat investment for anything but one school, making them inefficient at anything else.
As for the fear of having to wait on an uber DC caster, that is clearly not the case currently in EEs. A lot of different party combinations can pass EEs if they work together and use good tactics. A great CC caster is only needed if the party is gimp to begin with. I quite honestly enjoyed assisting newer players through old epics on my wizard, but apparently a lot of the team players left DDO while a lot of the selfish, "I want to lead the kill count" players stayed and are playing Shiradi sorcs
So, if I read this right, the main power of Shiradi is that with all the 5-7% chance at extra damage buffs with quantity spells like MM, it can be a highly-damaging Epic Destiny. Honestly, now that I understand it a bit more, it may not be as worthy of a nerf as some believe. In fact, I think its a great idea, but the problem is DC casting, as many have said, is near-worthless with Epic Gianthold. But I honestly am not certain, its all a big mess if you ask me, and I can't sort it out.
Here's a riddle for you: What do you call people who play the game for only a day and apparently know everything?
I've run CITW 60 times and have seen it drop multiple times and on 20th's.
So I call BS.
It's not just about DC's but also spell pen. The problem was never DC's for the reason you could up them with items, your primary stat, and feats. CC casters also had to go through Wizard and FvS lives to be viable.
This is what Shiradi currently gives new players who might otherwise quit playing casters or quit DDO due to the grind requirements.
Epic Destinies should (as Shiradi does) make a non-TR toon viable end game.
Also, you are advocating for making it EASY for new players or people too lazy to put effort into their toons. Handing new 1st life or lazy players an OPed ED and letting them be uber without any thought or effort is not why I was attracted to DDO. Tactics, planning, coordination, and yes some grinding is expected if you want to be viable in end game content. Otherwise, you are just asking for an easy button, plain and simple...
Tactics, planning and coordination are required whether you play a DC caster or a Shiradi caster.
A good player is still a good player with either. The difference is, one requires a pretty hefty grind while the other does not and that has you upset.
Epic Destinies ought to make first life toons viable end game (TRs only being the icing on the cake). It should be about player skill not how much free time you have on your hands to grind !
Last edited by maximus123123; 04-10-2013 at 05:11 PM.
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