Results 1 to 14 of 14
  1. #1
    Community Member Stillwaters's Avatar
    Join Date
    Mar 2009
    Posts
    1,216

    Default The Ghastly Engineer (Repeater Wraith mkII)

    -Ghastly Engineer-

    Warning - NOT AN EASY BUILD (just a good one ;p )

    Idea for this build is to create a self-sustainable ranged Wiz/Arty; Epic level instakills, trapskills, survivability through regen, range, and miss chance, with WAY more usefulness both SOLO and in PARTY.

    "Stillwaters, you cant make a deep multiclass wiz that will be able to mass instakill in epic and even if you do, it DEFINITELY wont be able to kill mobs with epic SR" ~unknown
    Challenge ACCEPTED!
    this is the @ cap layout.

    INT 52 (+21)
    18 base (helf)
    +6 lvlups
    +8 enh (reavers tablecloth)
    +3 insight (corruption of nature runearm)
    +1 competence (slotted)
    +4 enhance (Wiz INTIII, racial INTI)
    +3 Tome
    +5 Epic (magister)
    +2 ship
    +2 Yugo

    Universal DC = 40 - sustained
    10 base
    +7 level (heighten for other spells)
    +2 gtr focus item (worn not held)
    +21 Int mod

    Necro DC 42 - sustained **for trash that doesnt have SR**
    +2 feat (spell focus, gtr spell focus)

    Evocation DC 47 - sustained
    +2 feat (spell focus, gtr spell focus)
    +2 epic twist (precise cast from draconic incarnation)
    +3 epic school specialization from magister

    Also can use
    magister cap ability for temp +5 DC every 4mins

    Thats up to Evocation 52DC (47 sustainable) on a firstlifer champ, no Spellpen needed, i chose another path... That of my old repeater wraith updated to artificer..
    Firing off Prism sprays to cull trash. (if you dont know prism spray works, test it)

    Levelling
    1 Art
    2 Wiz
    3 Art
    4-15 Wiz
    16-19 Art
    20 Ftr


    Ghastly Engineer Repeater Wraith
    Level 25 True Neutral Half-Elf Male
    (1 Fighter \ 6 Arty \ 13 Wizard / 5 Magister)
    Hit Points: 515
    Spell Points: 2247
    Mitigation: 80%
    Fortitude: 30
    Reflex: 39
    Will: 32
    BAB: 14(23)

    Starting 36 Feat/Enhancement
    Abilities Base Stats Modified Stats

    Strength 8 (22) +2 tome, +2 ship, +6 divine power, +4 Tensers = +1(+6)
    Dexterity 18 (40) +3 tome, +2 ship, +8 item, +3 insight, +1 comp, 1 AP +4 tensers = +13(15)
    Constitution 12 (30) +2 tome, +2 ship, +7 item, +2 insight, +1 comp, +4 Tensers = +8(+10)
    Intelligence 18 (52) +3 tome, +2 ship, +8 item, +3 insight, +1 comp, +4 AP, +6 level, +5 epic(mag) +2yugo = +21
    Wisdom 8 (20) +2 tome, +2 ship, +8 item = +5
    Charisma 8 (21) +3 tome, +2 ship, +8 item = +5


    HP 515
    = 20base, 27 toughness, 30 APtoughness, 10 GH favor, 45 GS, 35 Aug, 200 Con, 10 ftr, 52 wiz, 36 art, 50 epic

    80% mitigation
    = Incorp 25%, conceal 50%, Dodge 12%,= 67.75%miss plus AC%/PRR
    AC 86
    = 10base, 12dex, 27AC, 2 sigil, 7 nat, 6 primal, 1 alch dod, 7 prot, 3 ship, 6 Alchem, 4 shield, 1 haste
    PRR 42
    = 18armor, 14item, 10 sigil = 22% absorb

    610+(462)sp // 180+(315)sp +80 magic training +250epic +350sp =
    = 2247SP and clickies ... MAGISTER +5 caster levels (cl 18wiz/11art)
    nullification 232!(15% x2.0) = 114 item, + 15 Draconic mind, +33 implement (+11 with enchant weapon)?? not 100% if augments will work that way?? , +70 palemaster! (+6% Palemaster, +9% +0.5x major lore)
    corrosion 232!(16% x2.55) = 114 item, + 15 Draconic mind, +33 implement (+11 with enchant weapon)?? not 100% if augments will work that way??, +70 ap! (+7% +1.05x AP, +9% +0.5x major lore)


    Spells:
    1(10) Shield, PREV, Jump, Tumble, Grease /// Ablative armor(50), Enchant armor, Enchant weapon
    2(15) Knock(37), Lesser death aura/Blur, Ooze puppet(h), Glitterdust(h), Resist energy /// Flame arrow/Elemental weapon, Byeshk weapon
    3(20) Haste, Displace, Rage, Halt undead(h), Slow(h) // Insightful damage (11min)
    4(25) Negative energy burst, Death aura, Dim door, Acid rain, Enervation
    5(30) Prism ray, Protection vs elements, CloudKill, Teleport
    6(35) Circle of Death(h), Necrotic ray(h), Acid fog
    7(40) Prism spray, Waves of exhaustion



    Featlist:
    1 Toughness, *rapid reload (a1:1), *repeaters (a1:1)
    2 Mental toughness (w1:2)
    3 Maximise spell, *runearm use (a2:3) <-- swap max for quicken@18
    6 Spell focus evocation
    7 Spell focus necro (w5:7)
    9 Greater Spell focus evocation
    12 Greater Spell focus necro, heighten spell (w10:12)
    15 Precise shot, Point blank shot (a4:15)
    18 Precision
    20 Imp crit (ranged) (f1:20)
    21 *combat archery +1[W] +2%dodge
    24 imp precise shot

    Enhancement breakdown (80): *TBA enhancement pass coming*
    Palemaster (16)
    (6) Palemaster II
    (6) Wiz INT II***
    (3) Energy of the scholar II
    (1) Shroud Wraith

    Battle Engineer (11)
    (4) Engineer I
    (3) Damageboost II
    (2) Xbow damage I
    (2) Xbow attack I

    Assorted (53)
    (10) Human versatility IV
    (7) Acid manipulation VII
    (6) Wizard INT III***
    (6) Human Adaptability (INT/DEX)
    (6) Arcane fluidity III
    (4) Deadly acid IV
    (4) Corrosive spell IV
    (4) Rogue Dilly II (3d6 sneak)
    (3) Racial Toughness II
    (1) Fighter Toughness I
    (1) Arty Scroll/Wand mastery II
    (1) Ftr haste boost I

    Magister (24)
    2 nullmagic aura
    --------------------20
    2 Int V
    3 nullmagic strike (15% dispel magic, -4 SR and incapable of casting for 30 secs)
    --------------------16
    1 nullmagic guard (2% dispel magic, -2 SR and incapable of casting for 10 secs)
    2 Int IV
    --------------------12
    2 Int III
    --------------------8
    3 specialist evocation (+3DC)
    2 Int II
    --------------------4
    2 sigil warding (2AC 10PRR)
    3 unearthly reactions (3dodge 6 REF, cloud tumble)
    2 Int I

    Twist *10*
    (Shiradi - t3) Ottos whistler
    (Shiradi - t2) Pin
    (Draconic - t2) Precise cast evo (+2DC)

    Gear (top end)
    RUNEARM: e24Corruption (corrosion 114, insightful int +3, rough hide +6 primal, +2d20acid)
    WEAPON: e24Needle *27.6* (+8{+10}, 2.5x1d12, 19-20x3, alacrity+20%, 3d8 bleed)[RED-nullification 114]{+1 force ritual}
    HEAD: e25Bluescale Helm (Draconic mind, WIS+8) [GRE=natural+7] [YEL=exDEX+1]
    EYES: e25Dream Visor (spot +20, dream vision +5attack/damage) [YEL=blindness immune] GS SP (+150SP, 1/raise dead, disrupt guard - for rest sequences)
    NECK: h12GS HP (45HP +5CONskills/1STRskills, diplo/haggle +10, conc op) {+1 resist ritual}
    TRINKET: e24Planar focus subterfuge (insightful dex +3, ex sneak attak +5, True seeing, +3% dodge)
    CLOAK: e25Stormreavers tablecloth (int+8, cha+8, spell focus mastery+2)[YEL=deathblock]
    BODY: e25Flawless blue dragonscale +8 (ac+27, mdb 8{12}, asf 10%(0%), major lore, sup lightning resist40, gtr spellpen 9, drac mind, potency 80)[BLU=-15%asf] {+1 dodge ritual}
    WRISTS: e25Bracers of twisting shade (disable/search +20, exSeeker+5, Blurry, Resist+7)
    HANDS: e25Gloves of forgotten craft (dex+8, disable+20) [GRE=Protect+7] [YEL=exINT+1]
    RING1: e20Ring of the stalker (seeker 6, Manslayer, ghostly) [YEL=fearimmun] [Clear=exCON+1]
    RING2: e20Seal of house Dun'Robar (4%dodge, con+7, *any)
    BELT: e25Daggertooths belt (+4 armor mastery mdb) [GRE=prr+14][YEL=Archmagi200]
    FEET: e25Spiked boots (balance +20, slippery immunity) [YEL=+2 insightCON] [GRE=+35HP]
    QUIVER: e25poison quiver (+1d10 ranged poison)


    Anyone got any tips tricks or conversions before I reach epic??

    a) I have used Rogue "mechanicI" variants of this build and know i'm losing evasion.
    b) I know prism spray works in epics.
    Last edited by Stillwaters; 04-16-2013 at 06:22 PM.
    -Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
    You say you want your $$ back, i d g a f about the $$. I want my GAME back..

  2. #2
    Community Member Asmodeus451's Avatar
    Join Date
    Jun 2010
    Posts
    1,245

    Default

    one thing: it seems like your Feat order is focused on building Casting early on, and Repeater damage later.

    this seems backwards to me, as Repeater damage is AWESOME early on, but peters out in later levels.

    i'd take feats to boost your Ranged damage first, if possible
    The Funniest Thing I've Ever Read
    Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith

  3. #3
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Location
    North Cackalacky
    Posts
    9,593

    Default

    So ... friendly advice

    I think you'll find that 42 and 47 DC really isn't going to cut it. Prismatic is still fine for hoping for the purple or whatever zips folks off to the void, but that doesn't require a DC at all.

    Have you considered Shadowdancer ED?
    - Consume (epic instakill) is INT based, which you have in spades
    - Provides evasion
    - Provides INT boosts
    - Provides light resistance capability
    - Adds sneak attack to your repeater
    Ghallanda - now with fewer alts and more ghostbane

  4. #4
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Location
    Canada,Ontario, GTA
    Posts
    6,819

    Default

    Currently I'm playing a WizPM12/FighterSD6/Rogue2/Epic1...he's AMAZING (aside from the fact that I can't find a suitable ED) but I can tell you...your DCs are gonna suck it's pointless to bother with them.

    Spec for Cold damage than focus on buffs and no save/spell pen spells ie. Ice Storm and The Niac's DoT.

    I also second Voodoo's suggestion for Shadowdancer although Shiradi is another possibility.
    Last edited by Failedlegend; 04-09-2013 at 10:54 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  5. #5
    Community Member legendlore's Avatar
    Join Date
    Jan 2010
    Posts
    536

    Default

    I'm playing a character with the same class split (wiz 13/arti 6/ fighter 1) and I find it a very versatile and fun build.

    I originally played it as an mixed cc and dps character (played cc bard before so it was an experiment to do an caster "bard" with dots) with full spell penetration feats etc.

    However as I leveled and unlocked more epic destiny's I found that where the cc & instant kills worked (epic hard) I could just as well dps things dead instead in the draconic destiny. I still enjoy finger of death however in epic hard and challenges (scaling is very different there it seems and a non maxed dc works even on challenge level 30).


    Quote Originally Posted by Failedlegend View Post
    your DCs are gonna suck it's pointless to bother with them.
    Well you can get a workable dc if you want to, the question is just how much you're willing to give up, it's sort of the same dilemma as caster bards have (the dc boosting takes many feats but you still need feats for dps as well) the difference is that wizards (and artificers) gets the bonus feats to pull it of more easily and can cast spells for dps as well.

    I made a enchantment caster variant of my build (post 11 in my signature link) that has an enchantment dc of 52 with only 13 levels of wizard (could get 1 more with +5 tome and litany of the dead) and a spell penetration of 52 (could get 5 more with more past lives).
    Last edited by legendlore; 04-10-2013 at 06:33 PM.
    The Tarcane Death knight; a solo friendly plate wearing (0% spell failure) arcane knight.

  6. #6
    Community Member Stillwaters's Avatar
    Join Date
    Mar 2009
    Posts
    1,216

    Default

    Quote Originally Posted by voodoogroves View Post
    So ... friendly advice

    I think you'll find that 42 and 47 DC really isn't going to cut it. Prismatic is still fine for hoping for the purple or whatever zips folks off to the void, but that doesn't require a DC at all.
    Thanx for the advice V'D'G'
    the main aoe DC is for evocation (prism-spray) which i can boost to 52 (magister) and havent got nearly all DC buffs (store pots bard songs, etc) and save debuffs (curses, enervation, etc)
    could also take 3 sorc past lives for another 3DC but that defeats purpose of build - something attainable in few/no past lives.
    Of course as you know Prism spells ignore spell resistance so - no spell pen required (which this build could never attain)
    think fighting epic SR foes (drow)

    14.29% per ray (4 control/destroy rays)
    57.14% per cast
    plus
    12.5% for another go at it (again only caring about 4 rays)
    +7.14%
    = 64.29% of good effect working on each mob in AOE
    divided of course by my save DC vs the mobs saving throws.

    Green Ray: Instant Death (Ignores Death immunity.), deals Constitution damage on a successful Fortitude save (Poison effect)
    Blue Ray: Turns victim to stone, Fortitude save negates
    Indigo: Victim is stricken with Fear status, Will save negates
    Violet: Sends victim to another plane (Instant Death, ignores Death Immunity.), Will save negates.

    Shiradi effects would be great to add to this build, but at that point i would be losing way too much of my "taste the rainbow!" power (maybe in a couple of new ED's time when enough fatepoints exist to twist in double rainbow )
    Last edited by Stillwaters; 04-11-2013 at 10:37 PM.
    -Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
    You say you want your $$ back, i d g a f about the $$. I want my GAME back..

  7. #7
    Community Member Stillwaters's Avatar
    Join Date
    Mar 2009
    Posts
    1,216

    Default

    Quote Originally Posted by Asmodeus451 View Post
    one thing: it seems like your Feat order is focused on building Casting early on, and Repeater damage later.

    this seems backwards to me, as Repeater damage is AWESOME early on, but peters out in later levels.

    i'd take feats to boost your Ranged damage first, if possible
    Initial play as a wizard allows more psychological advantage when joining pugs (i always appear as a wiz) and arty is more for flavor (runearm blasts and sustainability without using SP pots thru ranged dps)
    the build is more designed to come together late game when the game is actually hard, not to blast thru easy lowbie quests in 5 mins vs 6 or 7.
    Otherwise your advice on boosting ranged DPS early would be integral.
    (thanx for pointing that out to others)
    -Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
    You say you want your $$ back, i d g a f about the $$. I want my GAME back..

  8. #8
    Community Member Stillwaters's Avatar
    Join Date
    Mar 2009
    Posts
    1,216

    Default

    Quote Originally Posted by Failedlegend View Post
    your DCs are gonna suck it's pointless to bother with them.
    What is your basis for this?

    DCs on this multiclass only suffer by 2 spell levels (-2DC) over a pure wiz

    if you meant spell PEN i would agree, as it's based on caster levels (-7 spellpen)

    Anything a pure wiz could do to raise spell DC this build can also do with the only limitation being lvl 7 spells vs level 9

    What am i missing?
    -Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
    You say you want your $$ back, i d g a f about the $$. I want my GAME back..

  9. #9
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Location
    Canada,Ontario, GTA
    Posts
    6,819

    Default

    Sorry I meant Spell Pen. I guess you could just avoid spells that have that check though. Either way I'm going to try this build out
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  10. #10
    Community Member loren9109's Avatar
    Join Date
    Sep 2011
    Posts
    93

    Default

    Is this build intended for epic elite gameplay? If so I must share my experience playing DC55 sustained - 59burst prismatic spray in eeGH: I dumped 3k sp in a room and in the end 9 of 10 the mobs weren't killed by any instant death effect of my spray; they were killed by the direct damage part. That is, the dc part of prismatic spray, even with a will save, isn't likely to be efficient in eeGH in any sense. If you plan on using your bow there maybe it's fine, but my test result told me prismatic spray just doesn't work.

  11. #11
    Community Member Stillwaters's Avatar
    Join Date
    Mar 2009
    Posts
    1,216

    Default

    Quote Originally Posted by loren9109 View Post
    Is this build intended for epic elite gameplay? If so I must share my experience playing DC55 sustained - 59burst prismatic spray in eeGH: I dumped 3k sp in a room and in the end 9 of 10 the mobs weren't killed by any instant death effect of my spray; they were killed by the direct damage part. That is, the dc part of prismatic spray, even with a will save, isn't likely to be efficient in eeGH in any sense. If you plan on using your bow there maybe it's fine, but my test result told me prismatic spray just doesn't work.
    Thanx for running a test Loren.. i think..

    Random effects are just that - random
    There are times i blow thru 10 sets of mats in cannith crafting when i have 95% success as an example,
    or have had times when i rolled about fifteen natural 20s in a row in combat.
    These tend to stick in the mind but on AVERAGES you should be doing well with that spell - unless its broken.
    I will be running a few hundred/thousand tests of my own but in my experiences so far it is holding up fairly well...
    I havent got to eeGH yet tho (been offline for last 6 mths)

    Also would you mind posting a breakdown of your evocation DC, I would like to see if i'm missing something simple on my DC calcs as they do seem low.
    Last edited by Stillwaters; 04-12-2013 at 06:44 PM.
    -Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
    You say you want your $$ back, i d g a f about the $$. I want my GAME back..

  12. #12
    Community Member loren9109's Avatar
    Join Date
    Sep 2011
    Posts
    93

    Default

    Quote Originally Posted by Stillwaters View Post
    Thanx for running a test Loren.. i think..

    Random effects are just that - random
    There are times i blow thru 10 sets of mats in cannith crafting when i have 95% success as an example,
    or have had times when i rolled about fifteen natural 20s in a row in combat.
    These tend to stick in the mind but on AVERAGES you should be doing well with that spell - unless its broken.
    I will be running a few hundred/thousand tests of my own but in my experiences so far it is holding up fairly well...
    I havent got to eeGH yet tho (been offline for last 6 mths)
    I went to test in 2 places: epic elite feast or famine and entrance room of epic elite tor.

    So with 55 sustained dc:

    Green Ray: Instant Death (Ignores Death immunity.), deals Constitution damage on a successful Fortitude save (Poison effect)
    Blue Ray: Turns victim to stone, Fortitude save negates.
    In feast or famine mobs are saving these on a 2 or 3 I think. Tor is slightly better but not much.

    Violet: Sends victim to another plane (Instant Death, ignores Death Immunity.), Will save negates.
    They are still making saves, and I don't think it's a save on 20. Closer to 50-50 chance.

    Indigo: Victim is stricken with Fear status, Will save negates.
    Same with violet but the problem is the mob is 100% well and alive they just run around doing nothing until they make a will save to regain their spirit. In a sense they are cc'd but if your teaming with a good melee I think your teammate would rather not to see mobs under such status.

    So, counting things generously, in the end I had
    ~4% chance for a successful violet ray
    ~2% chance for a successful green ray
    ~2% chance for a successful blue ray
    => 8% to have a meaningful effect per cast

    In sp efficiency it's worse than a DC-dumped wail.
    Looking on the brighter side, mob saves in eeGH is higher than other ee quests, so you may find better use of prispray elsewhere. I gave up and found as a sorc I'd rather be an earth savant or just go shiradi missile spamming though.

    Also would you mind posting a breakdown of your evocation DC, I would like to see if i'm missing something simple on my DC calcs as they do seem low.
    My DC was (it's for testing so I gave up some twists I shouldn't in general questing)
    10 base
    9 heighten
    22cha mod (wf sorc: 16base 6lvl 3enhance 4tome 8item 1except 3insight 1prof 6ED 2twist 2ship 2yugo)
    3 feat
    3 pastlife (2sorc and 1 wiz active)
    3 magister
    2 draconic
    3 item
    = 55 (+5 dc to 60 for 20sec in magister, I was wrong in earlier post; I always thought it was +4 dc)

  13. #13
    Community Member gphysalis's Avatar
    Join Date
    Jun 2010
    Posts
    894

    Default

    Quote Originally Posted by Stillwaters View Post
    DCs on this multiclass only suffer by 2 spell levels (-2DC) over a pure wiz
    compared to a pure wiz, you have -5 dc

    2 spell levels
    1 capstone (+2 int)
    2 lich form (+2 int, +1 necro dc) (or archmage, which gives dc to specific schools)
    Quote Originally Posted by Eladrin View Post
    Grease is the only party buff
    Quote Originally Posted by MajMalphunktion View Post
    talk about your exploits
    Quote Originally Posted by Memnir View Post
    DDO is not PnP. This is by design

  14. #14
    Community Member Stillwaters's Avatar
    Join Date
    Mar 2009
    Posts
    1,216

    Default

    Quote Originally Posted by gphysalis View Post
    compared to a pure wiz, you have -5 dc

    2 spell levels
    1 capstone (+2 int)
    2 lich form (+2 int, +1 necro dc) (or archmage, which gives dc to specific schools)
    Good point lol i realised that when building but forgot while posting

    That is why i need something powerful from the other 7 levels to justify it.

    Having this 13 /x split allows for some great ranged/melee alternate combinations while maintaining extremely good casting ability.
    -Stealth RULEZ- A compilation -Favor 101- "How-to" unlock the game -Boycott the changes- combat changes stink
    You say you want your $$ back, i d g a f about the $$. I want my GAME back..

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload