Why do battle cleric's get a bad name?
I am considering playing a Cleric again. I do not want to invest too heavily in arcane past lives to get a decent caster cleric, so I am making a battle cleric. When I mentioned this to one of my guildies, I got into an hour long discussion about how battle clerics suck, and never heal anybody. Personally, I think it has more to do with the player than whether or not they have a fighter or monk splash, but whatever.
I have noticed this in the past when I was leveling and experimental clonk. Sometimes, when I would join a group, the leader would make this huge deal about how people should bring potions, and I wasn't a real healer. My max/emp bursts wands and spells kept everybody up just fine. It was Gweylan's Stand, and the only guy who died was by himself on the other side of the map, and I had triple the kill count of the barbarian.
From my experience, the game has changed a bit. It is much easier to self heal, and it has become harder to be a DC caster in end game. No divine should ever be played as a healbot, but they should know when to go into heal mode.
Why do people still insist that a pure cleric is the only way to go?
Here is a look at what I am considering building:
18 cleric, 1 fighter, 1 wizard Human with a fvs past life
+2 Tomes, and +3 str/con tome
Power Attack, Cleave, Great Cleave, Extend, Empower, Maximize, Emp Healing, Toughness, Imp Crit Slashing, Quicken, Overwhelming Critical, and Epic Toughness
It seems like it will be fun, and be able to solo very well, and be a strong healer who can stand with the melee's. The only thing I am worried about is that I might tell someone what they can do with themselves if they give me too much flak about having a fighter level.
I played divines all the time when I started this game, but haven't really touched em in a year and a half. I developed a thick skin, but sometimes I let the idiots get to me. That is why most of my 'healers' have been parked for so long.