Divines can be offensive caster with crowd control or DOTs or Insta killing, or melee which does not use spell points much except for Divine Favor and Divine Power. Divine Power can be taken on an item instead and very effective with enough clicks till the next shrine. Instead of the particulars of right and wrong about Cleric builds can get two thumbs up on this information to follow.
Can we agree that as a group/raid healing Cleric as long as a Cleric takes 17 levels he/she can be an effective healer and the healer that the majority of the groups expect them to be? As a single divine in a 6 man group, or one of only two divines in a raid?
That is because with Cleric level 17 minimum they get two level 9 spells including Mass Heal. Clerics can swap spells easily at rest shrines. Favored Souls with 18 levels gets one level 9 spell and can mass heal too although you probably should ask them cause it takes 3 days for them to change spells. They are slightly better at melee and casting and have a spell point pool to do it although their healing abilities cost them more in sp.
High Level raid healing is a combination of Heal/Mass Heal/Heal Scrolls. The Heal scrolls mainly for when the other spells are on cool down or to conserve spell points. Heal Scroll are available at mid level and most smart Divines carry stacks of 100 to 200.
Meleeing or Casting can mitigate incoming damage to the party and prevent a need to heal with spell points.
I would question a Divine if they splashed more than 1 level early in their build prolonging the use of Heal, Mass Heal, Blade Barrier and Divine Punishment (DOTs).
Come on. I think I can get two thumbs up on this from the majority of the players on the forums?
If anyone else wants to add your +1 or -1 on this feel free?