I am considering the various skills for my sorc build.
More is worth taking as that helps against higher damage. Usefull for spells cast without Quicken and for casting scrolls. Seems wise to max out.
Heal and Rez need 39. Say +20 from CHA, +5 from epic levels, +4 from GH and +2 from Good Luck means that spending some points here makes sense unless one can get significantly above 50 CHA. Might as well max it I guess to make sure a little CHA debuff doesnt ruin UMD.
Usefull for pulling singles - unsure how the calculations work and hence how much to take. Simply taking as much as possible is an option but without knowledge its a poor way to design a build. Looking for info on how using bluff actively calculates.
Might be usefull for shedding aggro in a group or raid. A bit of use in NPC dialogue as well. Unsure how much is needed to shred aggro. Looking for info on how using diplo actively calculates.
Might be usefull for getting up faster after a knockdown. Unsure if Air Savant is immune to all knockdowns and hence have no use for Balance. Also unsure how using balance passively for getting up calculates. Looking for info on both counts.
CHA based but I am unsure why I would want it. Maybe to get caster aggro on a 18/2 pal build due to having superior saves? Please educate me if you think its worthwhile.
No need as +5 epic levels, +4 GH, +2 Good Luck, +? from STR and +30 buff makes for the max of 40 easily without spending points.
Need 1 point to have the skill. More seems unneeded.
Seem wasted on a sorc - but by all means educate me if you think otherwise.