So I had an idea about familiars, we know from the PAX interview that Turbine said that familiars were probably not something that would work in DDO because of the way they are designed in D&D.
Ok understandable, so throw out the book, and redefine the way they work.
So here is my idea:
The familiar would work like a cross between a pet and a companion, it would follow the wizard using the same technology that a companion does, and not be targetable by enemies, nor would it have an interaction bar, but it would be customizable.
For even greater fun, have a list of different familiar archetypes to choose from; a cat, an owl, a weasel, a sprite, etc.…
First add a “pet” tab similar to the ones Druids and Artis have. This is were you customize and name the familiar.
For each level of arcane a toon has you get one point to spend on your familiar.
The things you can spend points on would be skills, saves, and one special ability.
All skills would be available to spend points on, concentration, swim, tumble, spot, etc. …
Saves, would be reflex, will, and fortification.
The special ability would be something like; long strider, water breathing, or something similar.
Now the way the points are spent are similar to fate points, for example:
Base cost for the first skill point would be one, the second two, the third three, etc.…
So if you want a plus 3 to your concentration you would spend a total of six points to get it.
Save points would work the same way but have a base cost of three points, so to get a plus 2 to your will save you would spend seven points.
And finally the special ability would have a cost of five points; you could only have one special and no upgrades to it.
These buffs would be a new type called "familiar buff" so they would stack with all existing buff types.
The range of these buffs would be the same as a Paladin’s aura and work basically the same way, i.e. if a party member is in range they get the buffs if not they do not.
Other than the new buff type, none of these suggestions require any new technology than what is already in the game; they would just have to be used differently than they currently are. Also by making the point cost additive it would keep the familiar’s buffs from becoming overpowered.
So what do you think, workable or not?