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  1. #1
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    Default Cleric healbot build

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 7 Lawful Good Human Male
    (7 Cleric) 
    Hit Points: 97
    Spell Points: 465 
    BAB: 5\5\10
    Fortitude: 8
    Reflex: 1
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 7)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom               18                    21
    Charisma             10                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 7)
    Balance              -1                    -1
    Bluff                 0                     0
    Concentration         7                    15
    Diplomacy             0                     0
    Disable Device       n/a                   n/a
    Haggle                0                     0
    Heal                  8                    17
    Hide                 -1                    -1
    Intimidate            0                     0
    Jump                 -1                    -1
    Listen                4                     5
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  4                     5
    Swim                 -1                    -1
    Tumble               n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Spell Focus: Conjuration
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extra Turning
    
    
    Level 7 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I

  2. #2
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    Default basic fixes to the presented build

    alignment - LG probably not ideal unless you intend to take (2) paladin levels later

    abilities - okayish

    skills - drop heal for jump or umd or balance

    feats @ lvl 6: toughness, emp.heal, max, emp
    feats later: quicken, then whatever, e.g. mental toughness / spell focus / spell pen

    enhancements
    drop: concentration; perhaps stuff like heal crit line, energy of zealot
    take: smiting (light spell power), wands/scrolls

    consider dipping 1-3 levels in different class(es) for weapon proficiencies / umd / feats / evasion / saves / stacking spell power / more spell points ; instead of going to clr 20

  3. #3
    Build Constructionist unbongwah's Avatar
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    Try this on for size:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Human Female
    (19 Cleric \ 1 Wizard \ 5 Epic) 
    Hit Points: 348
    Spell Points: 1552 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 5
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             14                    14
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom               18                    28
    Charisma              8                     8
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Maximize Spell
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 3 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extra Turning (swap for Spell Penetration before level 18)
    
    
    Level 7 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Racial Toughness I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Heighten Spell
    
    
    Level 13 (Cleric)
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Force Manipulation I
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Wand and Scroll Mastery IV
    
    
    Level 21 (Cleric)
    Feat: (Selected) Epic Spell Penetration
    
    
    Level 22 (Cleric)
    
    
    Level 23 (Cleric)
    
    
    Level 24 (Cleric)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 25 (Cleric)
    Wiz splash is for extra metamagic and Force enh (+40 Spellpower to Blade Barrier).

    EllisDee37's build is pretty similar, but splits Spell Focus between Necro & Evo and relies on Twists to help out.

    EDIT: for 28-pt build I would either drop CON to 14 or STR to 10 or (maybe) WIS to 16 to bump up INT or CHA by 2 pts.

  4. #4
    The Hatchery stoerm's Avatar
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    Instakills and CC are fun and useful for a party, and therefore pushed by most vets. However, they are not core "healbot" properties. You are free to disagree, but IMHO especially first life divines are going to have a fairly hard time hitting the DC and spell penetration numbers required in end game. I've been a fan of the DC casting school of divines, but am opening up to alternatives.

    A healbot is also hard to level up soloing. Luckily, parties are most often really happy to take a divine.

    What is a healbot then? IMHO it means two things: healing and surviving. For alternatives to DC casting, see the novasoul and Kayla93's fvs/pally build (http://forums.ddo.com/showthread.php?t=411773) that concentrate on these two, as well as light based damage.

    For a pure healbot cleric, I'd so something like (off the cuff):

    Human 32pt

    Dex 12 (+1 tome qualifies for Dodge)
    Int 12
    Con 16
    Wis 16
    Cha 12

    Level ups to Wis.

    For feats: Toughness, Empower heal, Quicken, Maximize, Shield Mastery, Heighten, Improved Shield Mastery, Dodge. Beyond that, options include Mobility, Mental Toughness, Empower, Lightning Reflexes.

    Int 12 lets you take concentration, balance and jump.

    Survivability comes from HP, shield blocking and mobility, which requires an active playstyle (jump is important there).

    Note: you will not be that good with spells that require DC checks and spell penetration, eg. destruction, slay living and implosion. With 16+5 Wis and Heighten your blade barrier DCs should be good enough.

    If you want to go full retard on survivability and ignore blade barrier, put level ups into charisma and take two pally levels. Drop Heighten in that case for one of the other feats.

    There might be flaws in this, as I said off the cuff. All corrections happily received, but I won't get into a divine DC casting/heals/melee debate. As a concept I think it should work out well however, although FvS probably works better for the SP+pally saves synergy from charisma.
    Last edited by stoerm; 04-04-2013 at 12:38 AM.

  5. #5
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    Quote Originally Posted by unbongwah View Post
    Try this on for size:
    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Level 25 True Neutral Human Female
    (19 Cleric \ 1 Wizard \ 5 Epic) 
    Hit Points: 348
    Spell Points: 1552 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 5
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 25)
    Strength             14                    14
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence          8                     8
    Wisdom               18                    28
    Charisma              8                     8
    
    Level 1 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Feat: (Human Bonus) Maximize Spell
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    
    
    Level 3 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Extra Turning (swap for Spell Penetration before level 18)
    
    
    Level 7 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Racial Toughness I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Feat: (Selected) Heighten Spell
    
    
    Level 13 (Cleric)
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Cleric Prayer of Incredible Smiting I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Force Manipulation I
    Enhancement: Cleric Smiting III
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Smiting IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Wand and Scroll Mastery IV
    
    
    Level 21 (Cleric)
    Feat: (Selected) Epic Spell Penetration
    
    
    Level 22 (Cleric)
    
    
    Level 23 (Cleric)
    
    
    Level 24 (Cleric)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    
    Level 25 (Cleric)
    Wiz splash is for extra metamagic and Force enh (+40 Spellpower to Blade Barrier).

    EllisDee37's build is pretty similar, but splits Spell Focus between Necro & Evo and relies on Twists to help out.

    EDIT: for 28-pt build I would either drop CON to 14 or STR to 10 or (maybe) WIS to 16 to bump up INT or CHA by 2 pts.



    I thing healbot need less STR and more WIS

  6. #6
    Build Constructionist unbongwah's Avatar
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    If you know how to start with more than WIS 18, I'm sure we'd all love to hear how.

  7. #7
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    Quote Originally Posted by tom999 View Post
    I thing healbot need less STR and more WIS
    You are wrong on this, a heal bot does not need one more wisdom score than is needed to cast level 9 spells. So that would be 19 wisdom at cap, with an easy to acquire +6 item and 3 wis enhancements that lets you start out with a wisdom score of 10.

    Now if you had said a casting divine needs more wisdom than strength, I would have agreed with you and Unbong build starts out with the max wisdom a character can have at level 1.

    If you want to go with a healbot only then maxing con is more beneficial than maxing out wisdom on a character that you would not plan to do anything with besides being a bit more intelligent hireling.

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