I present you my DPS cleric. I don't call him battlecleric because I see it as an old notation that is often negative: someone who heals only himself and not the party, while this build has a lot of aoe cures (aura and bursts in primis) and his strenght is to be able to heal the party around him without sp wastes, taking the mobs aggro and stunning/tripping them. This is an advanced build capable to be primary healer or top DPS in any EE quest depending on the ED you choose.
Here's a short vid to show you the new U19 enhancements selection, followed by a fast dps test: http://www.youtube.com/watch?v=pq3k2...ature=youtu.be
EDIT: protection has been delated and the new warpriest is much better. Most important ranks are core2 for dr 5/-, divine might3, thoughness1, wall of steel3 (prr 10 in place of iron skin to save 3 ap) and inflame3.
Pre-U19 EE von1 vid with druid level: http://www.youtube.com/watch?v=kIxDI1sLg5A
NOTE: build changed with U19 from 1 Druid level to 1 Fighter level for obvious reasons.
Avenlight is a 17cleric/2monk/1fighter unarmed DPS.
17 Cleric: all divine spells up to lvl 9 (including melee ones like divine power/favor), strong healing aura and bursts
2 Monk: evasion, 2 bonus feats, +3 to all saves, access to T3-4 stances
1 Fighter: kensei bonus hit/damage with wraps, 30% haste boost, +3 action boosts
Just some number:
- 20 turn undeads that regenerate over time for radiant aura/bursts
- Divine Might for +10 or more insightful bonus to strenght
- 60+ stunning fists DC
- 8 to 11 action boosts (30% haste from kensei, 20% damage from human, inflame)
- 6d6+50 base fists damage selfbuffed, crit 19-20/x3 (x4 in LD)
- 21% doublestrike chance
- 40+ all saves, 50+ in ocean4 and with twists
- 260 (around 300 with devotion slotted on antipode) healing spellpower and 20% critical chance included in the non-weapon equipment
Avenlight, Human 17cleric/2monk/1fighter - 32 point build (34, 36 raise wisdom) - lawful neutral
STR 52 (14+5tome+7item+5primal+10insightful from Divine Might+2ship+1exc.+2human tree boost+2ed+4tenser)
DEX 30 (14+4tome+8item+2ship-2stance+4tenser)
CON 42 (14+5tome+7item+2insightful+2ship+5primal+3stance+ 4tenser)
INT 16 (10+4tome+2ship)
WIS 40 (14+5tome+7lvlup+2cleric+6item+1exceptional+3insig htful+2ship)
CHA 30 (14+5tome+6item+3insightful+2ship) - 34 with +10 swappable item for divine might
NOTE: if you don't have access to +4/+5 tomes, +2/+3 are just fine (remember you need 17 dex for twf line).
With yugo add +2 to every stat. Earth stance for the +1 crit multiplier and prr looks like the best, Wind is good dps (21% ds) and useful for solo/no haste, Ocean for saves and dc, Fire when in GMoF.
1 Cleric - extended, power attack (human bonus)
2 Monk - stunning fists
3 Cleric - empower healing
6 Cleric - adept of forms
8 Monk - twf (careful: take this on a monk level or you waste a feat)
9 Cleric - quicken
12 Cleric - itwf
15 Fighter - gtwf (fighter bonus), ic: bludgeon
18 Cleric - master of forms
21 Epic - maximize
24 Epic - empower
26 Epic - +20 healing spellpower
27 Epic - grandmaster of forms OR blinding speed
28 Epic - perfect TWF OR epic tactician
1st level cleric in needed for feat progression (monk would be better for skill points but just we can't if we want to fit in all the feats), 6cleric/1monk to open up all the good cleric enhancements and spells, 6cleric/2monk for evasion, 12cleric/2monk/1fighter for gtwf and haste boosts, then cleric up to 20.
Try to max UMD and Heal, then Balance and Concentration are the most important but don't forget 1 point into Tumble and at least 10 into Jump. If you have points left spellcraft is good too but I prefered to max the (imo) most important skills.
Invest into UMD, Heal and Concentration on cleric levels, Jump and Balance on monk/fighter levels and when you have extra points.
helm: Epic mask of comedy (devotion +90, 15% healing crit chance, +6cha., good hope 3/day, Y slot: old gfl +30hp)
googles: EH Intricate Lens with insightful wis +3 (G slot: heavy fortification: , C slot: exc. wis. +1)
gloves: PDK gauntless (+7str., 30% healing amp, +2 ins. con.)
bracers: Convalescence bracers of superior parring (+4 saves/ac, +20% healing amplification)
boots: GS +10hp/+150sp concordant opposition (+6wisdom, +6 cha skills)
neckle: Torc of prince rayum (sp regeneration) / Shintao Cord / EE Jorgundal's Collar / Skirmisher's Locket (dodge 9%, Deadly 8) / swappable cha +10 for divine might
cloak: Deadly cloak of accuracy (or resistance) / Drow piwafwi / EE Jeweled Cloak (spell absorption 25/10day when needed)
outfit: Spidersilk robe (+3 Insightful cha., Armor Bonus +9, Potency +72, Wizardry IX, Resistance Save +6, Concentration +15, Toughness)
belt: Epic spare hand (+5 combat mastery, staggering blow, riposte, +3 competence umd, C slot: +7 con., B slot: 14prr)
ring1: Epic ring of the stalker(+6seeker, ghostly, manslayer, exceptional s.a.+3/+5, C slot: +15 heal , Y slot: striding +30%)
ring2: Kyosho's ring (+6 wis, +1exc. str., slotted holy burst) / Djinni ring (33% elec. absorption)
trinket: Planar focus of prowless (+8 dex., set bonus:+4 to hit +4 damage, 15prr)
weapons: Antipode (reinforced fists, 6%ds, +10stun, set bonus: +4 to hit +4 damage, 15prr, R slot: devotion)
With this setup: 39 standing prr (54 with earth4), up +14+14 to hit/damage (set+deadly), +8/+13 s.a., +90 to +152 devotion and healing lore, +6 seeker, ghostly, 6-15% dodge, 43 UMD without gear swapping, superior parring, +225sp+150gs, +30hp+10gs, 6%doublestrike (11% if PTWF works), +15 stun dc, +6 resistence, manslayer, staggering blow, riposte, +20%+30% healing amplification, around 20% chance to gain back 20-30 sp and 5% to gain 30 hp on being hit.
HP: 750 in LD.
SP: 1700 in LD.
Saves: reflex is the lower selfbuffed, it's around 40 in earth, 50+ in ocean4 with twists - may be useful to twist in Unearthly Reactions or brace for impact just for some EE and energy sheat electric for FoT and white dragon. Jeweled cloak helps on the saves side.
Stun DC: 10+14+15wis+10wraps+5belt+6legendary tactics+1yugo= 60
Scrolls and potions you always want to have: Heal scrolls, GH scrolls, Blur 10th wand, Tenser's Transformation scrolls, Teleport scrolls, Superior ardor potions.
Legendary dreadnought. The important ranks are: legendary tactics, extra action boost, Haste boost III, critical damage, improved power attack, advancing blows, devastating critical, master blitz. I also got +2 strenght.
After Update 19, with the kensei 30% class haste boost, both GMoF and FoTW are really good in terms of dps: with GMoF we have high stun DC (65+), nice AOE, cc and a huge epic moment; FoTW is also cool for the no save knock down and the higher base damage. Even Avatar is not bad for the tree form working good with healing aura.
For pure healing purpose Unyelding Sentinel and Exalted Angel are both good, the first grants better survivability, while Exalted angel is better for sp saving: 2.2k sp and renewal together with rejuvenation cocoon twisted allows you to heal intense runs without sp waste.
Twists: The three you always want to have on LD are dance of flowers, rejuvenation cocoon, sense weakness (if you don't have the fate points to twist this in, good substitutes are healing power, endless faith, endless turning, brace for impact, unearthly reactions, primal scream). On other EDs twist in legendary tactics and two of the three above. Energy sheat electric is good to have for FOT and EE blue dragon.
That's all I'll update the post more when I have time, I will take new videos!