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  1. #21

  2. #22
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    Well. I just love my

    ML4
    +1 Festival Icyburst Keen Falchion of Pure Good.

    +2,+4 (ML10) till lvl 12 and the feat Improved Critical Slash then bye bye keen and thank you.

    Maybe a Bloodstone would pull ahead the Carnifex. I like to critical more often, but the Carnifex is nice till the winter festival shows up. The Carnifex criticals for more damage at 3x vs 2x, but the Falchion criticals more often. I am not a math man though. At low levels having the extra + prefix till mid lvl helps and helps confirm criticals. What is the math on this anyone?
    And how does it relate with increases from STR? and enhancements 'to hit' and 'to damage'?

    http://s9.photobucket.com/user/Ukenb...strom.jpg.html
    http://ddowiki.com/page/Item:Carnifex
    http://ddowiki.com/page/Item:The_Blood_Stone
    Last edited by firemedium_jt; 04-07-2013 at 03:32 AM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  3. #23

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    Quote Originally Posted by firemedium_jt View Post
    +1 Festival Icyburst Keen Falchion of Pure Good.
    I have a set of these on my paladin, but he has to be good. I don't think I'd want to have to be a good alignment just for pure good twink weapons.

    This build, however, probably wouldn't mind being good. Forgotten Light has a pretty steep umd requirement for neutrals, and while I'll be able to reach it I have the luxury of +6 cha skills from greensteel.

    Anyone have any thoughts about Chaotic Good as an alignment for this build? Bypass umd checks on forgotten light, pure good, true chaos (ideal construct-beater prefix in early levels), plus avoid the chaos damage (if not the evil damage) from Lailat.

    Chaotic would lose the ability to cast Order's Wrath. How important is that spell? Does the daze component work well in, say, the demonweb?

  4. #24
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    Pure Good works on ______ Neutrals too, so almost anything. There are not too many Good enemies in the game. It is a consistent 3.5 average extra damage per hit.

    I like Righteousness better and better on this. No UMD and for Divines the extra 'to hit' is nicer than Pure Good.

    http://ddowiki.com/page/Item:Epic_Antique_Greataxe

    I slot Devotion in the Red Augment
    Acid is an alternative to that.
    The Wiz lvl requires some INT, so I slotted INT in the colorless to fit in Smoke Goggles easier or Con OP HP goggles. I use Wizwar commendation gear for spell point boost.

    http://ddowiki.com/page/Itemrow_Smoke_Goggles
    http://ddowiki.com/page/Augment_Slot
    Last edited by firemedium_jt; 04-07-2013 at 11:46 AM.
    Your lack of healing amp not my problem. Please buy and use your own remove curse pots in combat, so I don't waste mana. Not my job.

  5. #25

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    Quote Originally Posted by firemedium_jt View Post
    The Wiz lvl requires some INT, so I slotted INT in the colorless to fit in Smoke Goggles easier or Con OP HP goggles. I use Wizwar commendation gear for spell point boost.
    A simple +1 int tome permanently satisfies the int requirement for wizard spells.

  6. #26

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    Just took level 9, and it's performing far better than I expected at the melee side of things. Just added divine power to the mix, along with divine favor and divine might. I am, however, rethinking the order of some of the feats. For example, I just took heighten and have nothing of value to use it on. I'd much rather have quicken for radiant servant burst. And I still have yet to utilize necromancy focus. For some reason I think I thought Slay Living was a level 3 spell; turns out it's level 5 and I still don't have it. heh.

    The original feat order:

    1: Toughness
    1H: Power Attack (becomes Spell Penetration at level 12)
    2W: Maximize Spell
    3: Spell Focus: Necromancy
    6: Empower Healing Spell
    9: Heighten Spell
    12: Spell Focus: Evocation
    15: Greater Spell Penetration
    18: Quicken Spell
    21E: Epic Spell Penetration
    24E: Great Wisdom or Past Life: Arcane Initiate

    Considerations are that I would like quicken for burst at level 7, I don't need necro focus until I actually get slay living at level 10, and I don't need heighten until slay living can be heightened at level 12. Also, I'm okay pushing evo focus back until implosion, which is level 18. It's mostly just there to unlock the draconic twist anyway.

    Revised version:

    1: Toughness
    1H: Power Attack (becomes Spell Penetration at level 12)
    2W: Maximize Spell
    3: Empower Healing Spell
    6: Quicken Spell
    9: Spell Focus: Necromancy
    12: Heighten Spell
    15: Greater Spell Penetration
    18: Spell Focus: Evocation
    21E: Epic Spell Penetration
    24E: Great Wisdom or Past Life: Arcane Initiate

    I've made these changes to the original post.

    EDIT: I'd also like to give a shout-out to Sword of the Thirty, which I've finally adopted full-time over Carnifex. I rather like it now.

  7. #27

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    Divine Might is awesome when your turns regenerate. So good that I updated the build to include it. It's now the first level 7 enhancement, and is only available on some of the build versions:

    28pt: Available if you have a +2 cha time
    32pt: Not available
    34pt: Available if you have a +2 cha tome
    36pt: Available

    For me (a 36pt build) I simply took it at level 6 instead of Divine Vitality I, but if this were a 28 or 34pt build the cha requirement wouldn't be met until the +2 tomes kick in at level 7.

  8. #28
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    Well, I still don't have proper forum access but I thought I'd post an update anyway. Right now I'm level 17 banking 18, with only Acid Wit and Litany left to run before taking 18.



    For the melee levels, from 1-11, I loved this build. I was (far too) often the kill-count leader in pugs, but of course that's a testament to the difference skill makes for people who have played for years compared to just starting. When I was in tr zergfests, I was typically 2nd in kills, around half the kills of first place. (Why is it that so many tr zerg groups end up with 1 uberkiller?)

    The melee levels were super fun and gratifying. I don't think I ever played as a healbot, but I was certainly capable of doing so easily. For melee weapons, I ended doing exactly as originally planned:
    Carnifex @ level 4
    Sword of the Thirty @ level 8 slotted w/devotion +54
    Whirlwind @ level 10 slotted w/devotion +54

    For the first couple ranks of level 8 I resisted sword of the thirty, but once I finally switched to it I never looked at carnifex again.



    The caster levels, level 12+, have been even better than the melee levels. I am blown away by how ridiculously fun this build is. Until now I never fully grasped how much better necromancy is than evocation for a cleric. I'd always thought based on my pale master experience if I had to choose between finger of death or a functional wail, I'd go with finger because I hate having a 60 second cooldown on my only bread-and-butter spell.

    Well, clerics get TWO fingers of death: slay living and destruction. Slay living is a touch spell so you have to run up next to the mob, but that is a complete non-issue. It gives the same insta-kill graphic as destruction. If you keep both slay living and destruction on cooldown, you are a crazy uber necromancer raining death upon all comers. So fun I can't stand it.

    As far as heroic DCs go, as I said I'm currently 17 holding 18, and have been running every quest in the game on elite for bravery. (Last night just ran the harbinger chain on elite for bravery, including In the Flesh, with no issues in a 5-man pug. Crazy lucky on that pug.) In a full group of 6 on elite for bravery my necro DC is essentially no-fail against any caster mob and maybe like 40-50% effective against melee mobs. (Of course, my Greater Command is essentially no-fail on melee mobs for grouping, or while soloing BB eats the melee up.)

    Typically what I do when not soloing is to let the party know that I'll handle casters, the rest are for them. Then I spam slay living + destruction like nobody's business, utterly owning all casters. And there are a LOT of casters; so many that I often lead the kill count. Gianthold Tor in particular is gratifying, owning all the fire giants and caster storm giants.

    My experience so far in this build from level 1 to 17 is an A+. It's turned out better than I'd hoped.

  9. #29
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    Cleric with Necro specc is pretty good so far for me this life. Swapping spells for quests and having them earlier feels wizard like, except for the class feats part . The versatility of not having to use blood of dragons is great. Undeath to Death/Flamestrike/Panacea spells for undead quests, and Banish/Dismiss for outsiders get swapped around often.

    Level 14 pure Cleric. Half elf pally dilly, but way less feats. Feats so far are Necro greater and lesser focus, maximize, empower heal, and quicken. Next feat at level 15 will probably be wiz past life to all DC's.

    I have a few fvs and wiz lives, took spell pen enhancement, and wisdom enhancement lines to tier 3. The Smiting lines for Kitting with Divine Punishment. For Blade Barrier boosts I'm using Greater Evocation, Evocation, Kinetic lore, and Impulse items. Chugging Impact/Ardor/Brilliance/Efficacy pots. I am using Heal/Raise scrolls a lot due to not taking the healing enhancement lines outside of those required for Radiant Servant.

    Radiant Servant has mvp abilities all around. Turn Undead becomes an aoe undead death spell. A Sacred/Hallowed item, Seek Eternal Rest spell makes turns hit quite often. Healing bursts can be boosted with devotion/healing lore items, and they can also use meta feats, all in all better to have on a Cleric than not.

  10. #30
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    Quote Originally Posted by Rubbinns View Post
    For Blade Barrier boosts I'm using Greater Evocation, Evocation, Kinetic lore, and Impulse items. Chugging Impact/Ardor/Brilliance/Efficacy pots.
    Kinetic lore doesn't apply to bb, though impulse does.

    I am using Heal/Raise scrolls a lot due to not taking the healing enhancement lines outside of those required for Radiant Servant.

    Radiant Servant has mvp abilities all around. Turn Undead becomes an aoe undead death spell. A Sacred/Hallowed item, Seek Eternal Rest spell makes turns hit quite often. Healing bursts can be boosted with devotion/healing lore items, and they can also use meta feats, all in all better to have on a Cleric than not.
    I consider the healing line critical if only for aura, but also to give burst that nice kick against undead.

  11. #31
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    From what I can gather from various players who have raid healers, enlarge is essentially required to heal FoT. Personally I think this is bad game design, requiring a feat you wouldn't otherwise use anywhere else on a feat-starved class, but if that's how they design the game there isn't much choice except to roll with it.

    I'll swap out the level 24 feat (wizard past life) for enlarge if they ever bother to reconnect my account to my forum name. This loses a dc across the board, though, so I'm now considering swapping out evo focus (and the draconic twist that requires it) for something else. Currently I'm thinking either brace for impact or endless turning.

    Speaking of twists, I ended up deciding to twist in wisdom (from primal avatar) as the third twist to accomodate only taking 5 wisdom from exalted angel. Meaning necromancy specialist, precise evocation and wisdom becomes necromancy specialist, wisdom, and (probably) brace for impact.

  12. #32
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    Quote Originally Posted by Ellis_Dee View Post
    Kinetic lore doesn't apply to bb, though impulse does.

    I consider the healing line critical if only for aura, but also to give burst that nice kick against undead.
    Thanks for the replies.

    I had no clue kinetic lore doesnt work with bb. Why not, and what can i use to give it a critical boost?

    I am not missing the healing lines currently due to heal scrolls at this level range. although, this may change when I hit epic content as well as some feats.

    Regarding Fall of Truth raid and extend spell. It is primarily for healing the reaver tank without getting close and it targets Truthful when he flies into the air. Also, there is a safe spot in there as well that makes extend useful.

  13. #33
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    Quote Originally Posted by Rubbinns View Post
    I had no clue kinetic lore doesnt work with bb. Why not, and what can i use to give it a critical boost?
    Superior Laceration Lore can be crafted onto alchemical weapons and shields.

    Major Arcane Lore is found on fully upgraded flawless blue dragonscale armor.

    Greater Arcane Lore is found on most other armors in the "blue" line (restored elfcraft, blue dragonscale armor), skiver, and Twilight, Element of Magic.

    One of the ToD wizard sets has a set bonus that makes already-equipped greater arcane lore perform as major arcane lore. This is a bit of a hardship gear-wise for divines, though, since it essentially requires 3 gear slots to get your major arcane lore.

    I am not missing the healing lines currently due to heal scrolls at this level range. although, this may change when I hit epic content as well as some feats.
    I do most of my healing with aura, plus the occasional burst. It's pretty rare when I actually cast heal spells, and when I do it's mostly cure critical, mass.

    (To clarify, I don't mean that I rarely heal people. I mean that it's rare when aura plus the occasional burst isn't enough to heal the party.)

    Regarding Fall of Truth raid and extend spell. It is primarily for healing the reaver tank without getting close and it targets Truthful when he flies into the air. Also, there is a safe spot in there as well that makes extend useful.
    Yep. Though it's enlarge, not extend.

    I did think of another use for enlarge since I'm going to be stuck with it anyway: Slay Living. That will be nice.
    Last edited by Ellis_Dee; 05-10-2013 at 04:21 PM.

  14. #34
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    love your evasion paladin build. will be tr-ing soon into the same build.

    i was wondering if you could post "some gear ideas to consider", like you did for the updated paladin thread.

    thanks in advance
    if life gives you lemons, make lemonade.
    if life gives you pickles, well you're screwed. because pickleade sucks.

  15. #35
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    Quote Originally Posted by thouston View Post
    i was wondering if you could post "some gear ideas to consider", like you did for the updated paladin thread.
    Yes, I've been wanting to do that for weeks but I haven't been able to edit posts for almost a month now. (First because this forum was locked down for the migration, and now because I can't access EllisDee37 posts to edit them.)

    Got an email today saying I should be back to my regular account in a day or two; if so this thread is the first place I'm heading to update the first page.

  16. #36
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    glad to hear you will have access restored,

    i look forward to the updated thread

    thanks
    if life gives you lemons, make lemonade.
    if life gives you pickles, well you're screwed. because pickleade sucks.

  17. #37

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    First update is the feats and destinies. They were:


    Feats
    1 : Toughness
    1H: Power Attack
    (becomes Spell Penetration at level 12)
    2W: Maximize Spell
    3 : Empower Healing Spell
    6 : Quicken Spell
    9 : Spell Focus: Necromancy
    12 : Heighten Spell
    15 : Greater Spell Penetration
    18 : Spell Focus: Evocation
    21E: Epic Spell Penetration
    24E: Great Wisdom
    or Past Life: Arcane Initiate

    Exalted Angel
    Wisdom V
    Avenging Light
    Healing Power III
    Radiant Power III
    Endless Faith III
    Renewal III

    Twist 1: Necromancy Specialist
    Twist 2: Precise Evocation
    Twist 3: Endless Turning


    Changes were to add enlarge (for healing FoT) at level 24 and dropping evocation focus (as well as the precise evocation twist) in favor of greater necro focus or (preferably) past life: wizard. The precise evocation twist is then exchanged for +1 wisdom (from primal avatar) and the third twist is the "freebie" to switch around as needed. Brace for impact is the default all-purpose twist, but you may wish to swap in draconic's energy shield depending on quest.


    Feats
    1 : Toughness
    1H: Power Attack
    (becomes Spell Penetration at level 12)
    2W: Maximize Spell
    3 : Empower Healing Spell
    6 : Quicken Spell
    9 : Spell Focus: Necromancy
    or Past Life: Arcane Initiate
    12 : Heighten Spell
    15 : Greater Spell Penetration
    18 : Greater Spell Focus: Necromancy
    or Spell Focus: Necromancy
    21E: Epic Spell Penetration
    24E: Enlarge Spell


    Exalted Angel
    Wisdom V
    Avenging Light
    Healing Power III
    Radiant Power III
    Endless Faith III
    Renewal III

    Twist 1: Necromancy Specialist
    Twist 2: Wisdom +1
    Twist 3: Brace for Impact

    The OP has been updated to reflect these changes.

  18. #38

  19. #39
    Community Member moops's Avatar
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    Quote Originally Posted by ~Ellis_Dee View Post
    From what I can gather from various players who have raid healers, enlarge is essentially required to heal FoT. Personally I think this is bad game design, requiring a feat you wouldn't otherwise use anywhere else on a feat-starved class, but if that's how they design the game there isn't much choice except to roll with it.
    None of my Healers has Enlarge--I have an Actual Necro Cleric ( all necro feats), FVS and Bard currently healing this raid, the non cheese way, often times as a solo healer on EH. I suppose because we don't cheese it, we have better control of things, and it allows me to know where everyone is at every moment--unless they do not listen to directions.

    My Necro Cleric runs in Shiradi, with Energy Burst or Sense of Weakness twisted depending on Content, and the last two are Avenging Light which I spam, and Endless Faith.

    P.S. IF you are necro focused, Undeath to Death is awesome in both Citw and FOT and works on EH, on EN you prob don't need to be necro focused, but to have a somewhat decent DC.
    Last edited by moops; 05-16-2013 at 07:26 PM.
    Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels

  20. #40
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    Quote Originally Posted by moops View Post

    My Necro Cleric runs in Shiradi, with Energy Burst or Sense of Weakness twisted depending on Content, and the last two are Avenging Light which I spam, and Echoes of Power.

    P.S. IF you are necro focused, Undeath to Death is awesome in both Citw and FOT and works on EH, on EN you prob don't need to be necro focused, but to have a somewhat decent DC.
    Did not know Sense Weakness from Fury of the Wild increased heals, or is it only for Shiradi dots after Nerve Toxin procs?

    Undeath to Death is great, it is an aoe that lets undead walk into it. Between Turns, Bursts, and Undeath spell any thing undead is easily dealt with.

    I'm banking lv18- 2 monk splash in stance with wraps for saves and wisdom. Acid Wit quest gave me issues with some of the acid elementals and trog rangers took 4-5 death/banishment/dismiss spells before they either died or took 1000+ dmg. Also greater thaarak hounds in Missing quest, everything else just dies when you look at it.

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