Behold! The Avatar!
Since everyone loves flavor of the month builds, I thought I try to be ahead of the curve this time and toss out a build that I personally enjoy to great lengths.
Human – Lawful Good
14-15 Cleric / 4-3 (Light) Monk / 2 Paladin / Unyielding Sentinel
To explain the “flex level” it really comes down to personal preference. 15 cleric gives you lv.8 spells. While 4 monk gives you better base melee damage, better saves and more dodge. Personally, I don’t find any of the level 8 divine spells to be all the amazing so I opted for a slightly better melee presence.
Role of the Avatar:
While it’s certainly possible, this build isn’t meant/designed to be the raid healer. I know I know… I have a cleric icon… I should be a healbot! Well, too bad. To watch HP bars with this build is to waste it’s talents.
The Avatar is a super solo friendly build that can fill the role of tank and/or support melee/heal.
Why the Avatar is cool:
You’re basically a whole party rolled into one. You’re a tank. You’re your own healer. You can ignore most traps. You can even be a bit of a spell blaster. Even better, you can be all 4 at the exact same time! However, you can also be a team player! Those blessed with the opportunity to be near you will receive several benefits such as being healed by your Radiant Aura, healed by attacking your Fist of Light target, Light Monk finishers, and so much more!
Pros/Cons… of the Avatar:
+ As a tank… we’re super easy to heal.
+ Healing Amp of 300-426%+ achievable
+ Positive Spell power of +285-325 or more easily achievable
+ Massive (non-crit) Healing Aura (100-130+ hp for self a tick achievable)
+ Fists of Light + Vampirism = Every time you punch something, gain 6/8 – 15/20 hit points back.
+ Great Saves
+ Respectable AC
+ Decent to excellent HP (800-1000+ achievable)
+ Top end Intimidate
+ Stunning Fist
+ Level 7 cleric spells
+ ny-uncritable with 140%+ Fortification
- Moderate DPS (we’re no DPS king, but should be respectable/useable) – However, most scenarios you won’t have to stop your damage output to heal yourself even if you don’t have a healer watching your HP bar.
- Can get a bit a gear intensive (Tomes and heal amp items)
- Hard to have the whole cake and eat it too when it comes to max melee and max spell blasting and have tanking level HP without some serious work first.
- Lawful Good Alignment (I suppose this technically this counts as a flaw)
Stats… of the Avatar:
Depending on your personal style. Con > Str > Wis > Cha/Dex > Int, is my current preference as I feel hitting necessary HP numbers (I like 1000+) is necessary. DC’s of the spells can too often be a non-factor in raids and at higher difficulties, and your to-hit and damage won’t flux enough to the point that it would put you in a different tier of dps output. Thus making Con the primary stat to ensure that, when placed in the desired role, you can perform as designed.
That being said, not all of your level up points need to be placed in Con either, but I would make sure it has enough attention to reach your desired HP tier.
What we get from being Human:
Bonus Feat, mo’ skillz, and 30% Heal Amp.
What we get from Cleric:
Beyond the level 7-8 Cleric spells, the main reason we’re here is for the Radiant Aura. Which "essentially" allows you to use a Cure Serious Wand on those fortunate of enough to be near you while you cast a Heal Scroll on yourself… at the same time…every 2 seconds… without doing a thing… for free... all day.
What we get from Monk:
Stunning Fist, Fire Stance, Wisdom to AC, Evasion, Healing Amp, Light Finishers, and of course Fist of Light. Which, FoL, adds nice bonus to all who attack the same target as you. Which, for those playing at home, is excellent synergy for tanking!
What we get from Paladin:
A little extra HP, Intimidate as a skill, and saves… a huge boost to saves.
What we get from Unyielding Sentinel:
+5 caster level, tons of HP, some saves, etc... Also, ideally we’re in Stand Against the Tide mode most of the time as the extra damage and saves will serve us well for most content. However switching to Sentinel Stance for the extra Healing Amp, +100hp and Healing Touch against raid/high damage boss tanking can be the better mode.
Twists of Fate… for the Avatar:
While(of course) you can adjust these as you see fit, I recommend using:
- Legendary Tactics from Tier 1 Legendary Dreadnaught
- Purity of Essence from Tier 3 Exalted Angel
- Unearthly Reactions from Tier 1 Magister
Ideal Gear… for the Avatar:
- Heal Amp items (Jidz-tet'ka, Purple Dragon Knight Gauntlets, etc…)
- Ivy Wraps (EH or EE versions my preferred weapon of choice), Grave wrappings etc..
- Sweet Rings (ToD rings with burst effects, Seal of House Don’Robar, etc..)
*Optional tanking gear allowed - Switching from PJ's to Toaster can be a good back up plan against some of the bigger fights. You lose evasion and centered (which hurts your healing amp), but it's still possible to generate 100+ hp a tick aura while you up your PRR.
Typical Feats… for the Avatar: (12 total feat slots)
- Standard: Power Attack, Stunning First, Quicken, Empower Heal
- Melee: TWF chain
- Spell blasting: Maximize, Empower
- If you can get ‘em: Past Life: Monk, Completionist (obv)
- Toughness: Epic and Heroic. Apply as many as needed.
Without Completionist, you can slot everything (w/1 toughness). However, if you need to bump your HP with more toughness I’d start knocking off spell blasting stuff. As much as I like going with Max +Empower for blade barriers and what not, it’s not something I do often. Add in the smaller spell pool and the role of not being a heal bot… meh.
Skills... of the Avatar:
Intimidate (to tank), Concentration (if you care to use scrolls), UMD (if you have the items for it), Balance (if being tripped/knocked down while outside of Stand Against the Tide is a concern for you), Spot (if you like to see things) and you should have at least a small investment in Tumble to utilize the pseudo short range teleport out of Unearthly Reactions.
Past Lives... of the Avatar: Not technically needed, but the more you have the better you’ll be. Pretty much every past life improves on at least one aspect of the Avatar in some form or another. Below are the ones I would recommend getting first and foremost.
- Paladin = at least 2x to you can more easily reach the 400% mark
- Monk = at least 1 so you can take the past life feat
How will the Avatar handle the enhancement pass?
While there is much we don't know. I imagine it will handle it quite well. The enhancements are focused on one thing, how much you can heal yourself via your aura. Everything else comes from items, feats, class, etc.. So really, I can only see this character getting better by getting more hit points, saves, immunites, etc.. Unless they remove the heal amp options all together… the Avatar will be fine.
Questions? Comments? Otherwise, enjoy and have fun.