I have a STR based light shintao stun focused half orc wind monk (eegads it's a mouthful to describe a monk!). Before update 14 he happily sailed to lvl20 and all was good. He even helped duo a few of the easier old epics and while his stun DC wasn't solid it did proc a good portion of the time and he was quite survivable. Now we have the AC and PRR change he's become a squishy liability and I've focused on my other characters.
I think there is a bit of tweaking I can do build wise, and a LOT of tweaking I can do gear wise. I'd like some help in planning my next move as monks are one hella complex class to plan out.
This monk does not have to be viable in epic elites. So that should make the planning a lot easier. I'd like to stick with the stunning, shintao and half orc. I'm thinking I need to find enough healing amp to get my curse up to 2-4 hp/hit and find some vampirism wraps for another 2hp/hit to get his survivability up. Not sure on stance, I've enjoyed wind but being a horc it looks like fire+jidz+purple dragon gloves is the fastest way to the magical 200% healing amp. Or I can swap jidz for some 20% Convalescent lootgen bracers and just scrape past the 200 mark. So stance and route to healing amp is up for debate, maybe earth would be better for when I'm being hammered?
Anyway, I'd like a monk that can run about epic/norm and epic/hard stunning things and generally not being a mana sponge. I'm also thinking of TRing him to another horc partly for the extra stat points and dmg and partly to have a lowbie to play with my friends who are new to the game. So, onto my wreak of a monk!
1 stunning blow
2 stunning fist
9 imp twf
12 imp crit
18 wep focus
I'm thinking to swap precision for cleave and swap wep focus for greater cleave to pave the way for overwhelming crit.
Stats Note, these are with no buffs or stances active
str 16 +5 level +2 horc +7 item = 30
dex 16 +2 tome +6 item = 24
con 14 +6 item = 20
wis 16 +2 tome +3 monk +2 cap stone +6 item = 29
cha 6 +2 tome +6 item = 14
My guild has a lvl66 ship so I can add all the normal ship buffs on top.
Thinking I should drop dex to 15, boost con to 15, add +3 tomes to unlock both grand masteries. Fix the missing tome issues on the other stats. Take str to 17 if I TR. Or would putting the level ups into wis be better? I get kinda funny with the idea of a melee that doesn't boost str as they level, have too many regular melees so it just doesn't feel right. Does pumping wis really work on a monk?
monk imp recovery 3
horc toughness 2
imp balance 1
imp concentration 2
monk wis 3
Can drop some tortoise to get GM earth. Hmm, imp balance seems to be needed as a lvl1 filler along with imp concentration. I'm quite fond of phoenix, I often have the knack of being the last man standing and being able to pop a raise on a healer/UMDer has been a real boon.
Current Gear Brace your selves, this bit gets painful. My poor, neglected monk... I blame turbine for making the run to lvl20 so easy!
cove concentration +15, potency 20 cap
alchemists pendant +6 con, +1ki/hit, 20hp
greater bold trinket
+6 cha cloak
+6 con belt (redundant)
+6 dex ring
+6 wis ring
tier 2 epic brawling gloves +7 str or spectral gloves
30% striding boots
fabricators bracers or jidz-tet'ka
garments of equilibrium heavy fort, reinforced fists
korthos goggles of insight
+1 holy, festival burst wraps of +10 stunning
lvl20 wraps of endless night
Defensive Stats (hehe, that's a funny use of the word )
30% monk + 10% ship healing amp (+25% jidz)
I'm looking for the low hanging fruit initially. Regular quest grinding to get him to a half decent state before I look at the raids. First up is the Purple Dragon gloves for the 30% amp. Sun soil set seems to be a nice aim, though it means I can't get set of Convalescent bracers to hit the magic 200% mark.
Lenses of the Woodman or those Drow Smoke goggles would drop in nicely. Maybe the Woodsman boots too for the extra dex
Grave Wrappings look like a nice set of plain DPS wraps for when I can't stun.
I am quite hooked on my +10 stunners for general trash beating, though they are clearly in need of a lvl20+ upgrade. I don't suppose there are any +10 stunners with vampirism too? If not should I aim straight for the ivy wraps for hjeeling mode?
Is it worth finding somewhere to slot devotion for my hjeel finisher?
Arrgh! So many choices when it comes to gear! Hehe, this is a good portion of what's wrong with my monk and some advice on what to aim for first would be most appreciated!