Results 1 to 7 of 7
  1. #1
    Community Member
    Join Date
    Oct 2009
    Posts
    410

    Default Cupid's Beau - MS/10kS Archer w/ Quivering Palm & Kukan Do (Stunning at a Distance)!

    This build functions like a traditional 10k stars/manyshot monkcher arcane archer (AA), but with the ability to stun at a distance. It also gets the additional benefits of Shintao III and 18 levels of monk.

    My sorcerer is approaching level 20 and I have been considering reincarnating her into an AA ever since I heard that the arcane prodigy past life feat allows you to bypass the need for a class and level with magical training.

    The initial appeal was that you could create a Kensei III AA, but as many people familiar with monkchers knew, you can get better dps by combining 10k stars with manyshot than you can get with manyshot alone. This lead some people to reconsider builds like Monkcheri Amour (see my signature), especially 1 Druid - 7 Monk - 12 Fighter, which gives a nice damage boost via ram's might. However, as one can see, the Druid variation of Monkcheri Amour does not really take advantage of the arcane prodigy feat, as the Druid class fulfills the magical training requirement, and you can simply take the mental toughness feat rather than the arcane prodigy feat.

    So the following question remains: What is the best way of taking advantage of the arcane prodigy feat for an arcane archer build?

    Well, here is one attempt to answer that question.

    I'm seeking advice as I approach reincarnation, so any input would be greatly appreciated.


    I give you Cupid's Beau - Manyshot/10k Stars Arcane Archer w/ Quivering Palm & Kukan Do (Stunning at a Distance)

    Code:
    Character Plan by DDO Character Planner Version 03.16.01
    DDO Character Planner Home Page
    
    Cupid's Beau (2Rgr-18M)
    Level 25 Lawful Good Half-Elf Male
    (18 Monk \ 2 Ranger \ 5 Epic) 
    Hit Points: 352
    Spell Points: 2220554 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 19
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 25)
    Strength             14                    17
    Dexterity            16                    20
    Constitution         14                    17
    Intelligence          8                    10
    Wisdom               14                    25
    Charisma             14                    17
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 6 (Monk)
    Feat: (Selected) Past Life: Arcane Prodigy
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 7 (Monk)
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 9 (Monk)
    Feat: (Selected) Manyshot
    Feat: (Automatic) Wholeness of Body
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    Feat: (Automatic) Improved Evasion
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Precise Shot
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity
    
    
    Level 13 (Monk)
    Feat: (Automatic) Diamond Body
    
    
    Level 14 (Monk)
    Feat: (Automatic) Abundant Step
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Precise Shot
    Feat: (Automatic) Diamond Soul
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    
    
    Level 17 (Monk)
    Feat: (Automatic) Quivering Palm
    
    
    Level 18 (Monk)
    Feat: (Selected) Precision
    Feat: (Automatic) Ki Strike: Adamantine
    
    
    Level 19 (Monk)
    Feat: (Automatic) Timeless Body
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Lifting the Veil
    Enhancement: Ten Thousand Stars
    Enhancement: The Receptive Earth
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Rise of the Phoenix
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Rain
    Enhancement: Grandmaster of Oceans
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Half-Elf Rogue Dexterity I
    Enhancement: Monk Wisdom I
    
    
    Level 21 (Monk)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Epic Skills
    
    
    Level 22 (Monk)
    
    
    Level 23 (Monk)
    
    
    Level 24 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 25 (Monk)

  2. #2
    Community Member
    Join Date
    Feb 2010
    Posts
    1,505

    Default

    I am going to do a 18Mnk/2x build so this is interesting to me. I note you have IPS now rather than GTWF as in the other thread. Wise move

    To be honest I'm mainly interested in not needing Magical Training as you say. My mutt AA is still first life but I'm pretty much capped on melee/ranged EDs now and need to do the caster ones, so my plan is; 1) get a Ranger PL from this life, 2) do a life as a Sorc for the PL, 3) back into a 36pt AA build.

    I was tempted to go back to 12/6/2 on the third life... but am concerned about what the enhancement pass will bring so this is a good bet I think:

    • At worst, you get a Monk PL for passive dmg
    • At worst, you also get a build that can LR into Pure Monk and do something else (finally get my ToD ring? ) for a while
    • At best, you get a competent ranged char with the full run speed bump from 18Mnk plus Ranger sprint boost for icing! (Whizz-wheeee!)

    Personally I'd;

    • Still go Dark for the sneak damage (iirc it stacks with Helf dili?) and for Shadow Fade
    • Spend as little time in melee as possible and therefore probably drop ITWF
    • Swap Toughness and Stunning Fist round (stuns asap for Ki building, more HP aren't needed til 16+ in my experience, even on a 32pt Elf build)

    Finally, as a guildie pointed out to me, depending on your plans for EDs, you could probably drop IC:Ranged if you wanted. For example, I'll be in Fury which means the crit range benefit whilst doing Adrenaline Overload Manyshot is kind of irrelevant. Depends how much you value crits outside Manyshot and how much time you'll spend in ranged, I guess.

    The only bummer about this build split is that try as I might I can't find a way to make it work with OC and all the ranged feats I want too. :/

  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    410

    Default

    Quote Originally Posted by slimkj View Post
    Personally I'd;

    • Still go Dark for the sneak damage (iirc it stacks with Helf dili?) and for Shadow Fade
    • Spend as little time in melee as possible and therefore probably drop ITWF
    • Swap Toughness and Stunning Fist round (stuns asap for Ki building, more HP aren't needed til 16+ in my experience, even on a 32pt Elf build)
    Thanks for the input. I think that if you are going to do as little melee as possible, then do either the Shintao III (Cupid's Beau) for the tier 3 prE and Kukan Do (stunning from a distance) or you should revert to the 12M/6Ranger/2Fighter (Hong Kong Pewy) with Ninja II, as you get the full benefits of the extra sneak attack as well as all those ranger autofeats. I don't think going Ninja II on an 18M/2Ranger rather than Hong Kong Pewy is worth losing all those feats from 4 more levels of ranger and 2 levels of fighter, unless you are going to do a reasonable amount of melee, thereby taking advantage of the higher dc's on your special dark attacks. On the Devil Girl's Beau builds http://forums.ddo.com/showthread.php?t=412694, you effectively have a dark wis monk like Rockan Robin http://forums.ddo.com/showthread.php...t=rockan+robin but with strong arcane archer capability. That is why I opted for ITWF and GTWF rather than Precise Shot and IPS on Devil Girl's Beau, and that's why I suggested that Devil Girl's Beau should be played like a Helves Angel build rather than a traditional 10k stars/manyshot monkcher.

  4. #4
    Community Member
    Join Date
    Oct 2009
    Posts
    410

    Default

    Quote Originally Posted by AtomicMew View Post
    The 12/6/2 splits get many shot and 10k stars too. I'm struggling to see the benefit here. According to the calculation on the wiki, you'll never get the kukan do DC to worthwhile levels, so it doesn't seem worth losing all the feats that you'd get otherwise.
    Quote Originally Posted by ArcaneArcher52689 View Post
    Keep in mind Kukan Do is a will save! Lots of high fortitude mobs have really sucky will saves, the trick is to use stun-fist on casters and Kukan do on melee's. And 10 base +18(level) +10(stunning) +5(exceptional)+6(dreadnought twist)=49.

    Might not work on casters in EE, but should still be pretty effective. And that's without any charisma, which is now easier to slot with augments.


    Sorry OP, I know you created a new thread, but wanted to reply on the kukan do front, and he didn't comment on the other thread.
    No problem ArcaneArcher. I've replied here on the Cupid's Beau thread so that others could catch your important input. At the same time I have considered same alternative starting stats for Cupid's Beau.

    Alternative starting stats:
    14 str
    16 dex
    14 con
    8 int
    16 wis
    10 cha

    14 str
    16 dex
    14 con
    8 int
    14 wis
    14 cha

    These variations would use grandmaster ocean stance for passive ki generation rather than mountain stance, unless you have a +4 con tome.

  5. #5
    Community Member
    Join Date
    Oct 2009
    Posts
    410

    Default

    Updated original post build by changing base stats to boost charisma for kukan do and enhancements for grandmaster of oceans.

  6. #6
    Community Member
    Join Date
    Oct 2009
    Posts
    410

    Default

    Swapped precision and stunning fist in the feat progression, so that you get stunning fist sooner.

    Since with the current progression, you could not get Shintao prE's until level 18 anyway, it seems to me that a good leveling strategy would be to play a pure dark or light monk like Rockan Robin http://forums.ddo.com/showthread.php...t=rockan+robin until you reach level 20, then switch to 2Ranger/18M Cupid's Beau for slaying arrows using a +2/3 heart of wood.

  7. #7

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload