I have wanted to use Whirling Steel Strike ever since I found it some time ago. I toyed around with it a few times and never really got anywhere (but I also knew a lot less than I do now). I discussed this in the new player guidance forum a little while ago and finally got around to making it. I have the character up to 15th level now and I daresay this one borders on being the single most fun character I have. Now that I have it pretty well worked out, I thought I would post it for others to use and modify to suit themselves.
Obviously, the primary goal of the build was to make a viable Whirling Steel Strike monk multi-class. Coming in a close second, self-sufficiency is next. This means keeping Disable Device and Search max'd to enable the character to be a competent trapper. It also means having high healing amplification and taking advantage of the monk healing abilities.
Anyway, here is the build and then some more information after the break:
I chose light monk for the healing curse. Seven levels of monk to get Wholeness of Body and Monk Improved Recovery 2. Human is important for Human Improved Recovery, the extra skill point, and extra feat that comes with being human. Fire stance is the stance because with Jidz-Tet'ka you get another 25% healing amplification, but it is not worth taking Adept of Fire because Disciple of Candles is sufficient.Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 Lawful Neutral Human Male (12 Fighter \ 7 Monk \ 1 Rogue) Hit Points: 344 Spell Points: 0 BAB: 17\17\22\27\27 Fortitude: 17 Reflex: 14 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 26 Dexterity 15 17 Constitution 16 18 Intelligence 12 14 Wisdom 8 10 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 7 Bluff -1 2 Concentration 5 8 Diplomacy -1 2 Disable Device 5 25 Haggle -1 0 Heal -1 0 Hide 2 3 Intimidate -1 2 Jump 7 26 Listen -1 0 Move Silently 2 3 Open Lock 6 7 Perform n/a n/a Repair 1 2 Search 5 25 Spot 3 17 Swim 7 12 Tumble 6 7 Use Magic Device 3 4 Level 1 (Rogue) Feat: (Human Bonus) Power Attack Feat: (Selected) Two Weapon Fighting Enhancement: Human Versatility I Level 2 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Enhancement: Fighter Attack Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Human Improved Recovery I Level 3 (Fighter) Feat: (Fighter Bonus) Cleave Feat: (Selected) Stunning Blow Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strength I Level 4 (Fighter) Level 5 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 6 (Fighter) Feat: (Selected) Great Cleave Level 7 (Fighter) Feat: (Fighter Bonus) Dodge Level 8 (Monk) Feat: (Monk Bonus) Whirling Steel Strike Level 9 (Monk) Feat: (Selected) Improved Two Weapon Fighting Feat: (Monk Bonus) Toughness Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost II Enhancement: Kensei Longsword Mastery I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Strategy (Stunning Blow) II Enhancement: Human Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Level 10 (Monk) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Enhancement: Human Improved Recovery III Enhancement: Monk Improved Recovery I Level 11 (Monk) Enhancement: Human Adaptability Strength I Enhancement: Human Versatility II Level 12 (Monk) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Fighter Strength II Level 13 (Monk) Feat: (Monk Bonus) Mobility Enhancement: Human Versatility III Level 14 (Monk) Enhancement: Monk Improved Recovery II Level 15 (Fighter) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Fighter Attack Boost III Level 16 (Fighter) Feat: (Fighter Bonus) Combat Expertise Enhancement: Fighter Haste Boost III Enhancement: Fighter Critical Accuracy III Level 17 (Fighter) Enhancement: Fighter Strategy (Stunning Blow) III Enhancement: Fighter Longsword Specialization I Level 18 (Fighter) Feat: (Fighter Bonus) Spring Attack Feat: (Selected) Whirlwind Attack Enhancement: Fighter Haste Boost IV Level 19 (Fighter) Enhancement: Human Versatility IV Level 20 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Enhancement: Kensei Longsword Mastery II Enhancement: Fighter Kensei II Enhancement: Rogue Improved Trap Sense I
The build gets 15 feats between levels 1 and 20 - and it needs Every. Single. One.
Power Attack, Cleave, Great Cleave set you up for both great damage output during the heroic levels and Overwhelming Critical at epic levels. Dodge, Mobility, and Spring Attack net you some added defense and, with Combat Expertise, set you up for taking Whirlwind Attack. The rest of the feats should be mostly self-explanatory.
You could go dark monk to be able to also use short swords and I recognize that sticking with long swords is rather restrictive, especially since there are really only a couple of worthwhile long swords in the game in my opinion. I still am using Timeblade and Sirocco and they are surprisingly effective against most mobs even at level 15. However, if you go dark monk, then you lose the healing curse and you also lose the light monk finishing moves, such as Grasp of the Earth Dragon.
At epic levels, Overwhelming Critical at level 21 and probably Great Strength at level 24 - unless you are fortunate enough to get a +4 Constitution tome, in which case put +1 into Con at level 24 and then take Epic Toughness.
This is the end-game gear I have planned for this character at this time:
Goggles: Green Steel Goggles (Blindness Immunity, Resist Disease +6, Resist Poison +6, Fear Immunity, +100 spell points, +3 Exceptional bonus to Intelligence skills, Slay Living guard)
Helm: Green Steel Helm (+45 hit points, Heavy Fortification, +5 Protection, +6 Exceptional bonus to Constitution skills)
Necklace: Jorgundal's Collar (Melee Alacrity 15%, Striding +30%, Green Augment Slot[Greater False Life], Colorless Augment Slot[Wisdom +6])
Trinket: Epic Treasure Hunter's Spyglass (True Seeing, Search +20, Spot +20, Insightful Intelligence +2, Enhanced Use Magical Device +3, Green Augment Slot [+12 Physical Resistance Rating])
Cloak: Epic Cloak of Night (Invisibility Guard, Ghostly, Deathblock, Nightmare Guard, Dodge 2%, DR 5/Good)
Belt: Epic Spare Hand (Riposte, Exceptional Combat Mastery +5, Staggering Blow, Disable Device +15, Open Lock +15, Use Magical Device +3, Doublestrike 3%, Colorless Augment Slot [Intelligence +6], Blue Augment Slot [Good Luck +2])
Ring: Seal of House Avithoul (Dexterity +7, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception)
Gloves: Purple Dragon Gauntlets (Strength +7, Insightful Constitution +2, Healing Amplification - 30%)
Boots: Epic Rock Boots (Corrosion +90, Superior Acid Lore, Stone Prison Guard, Earthgrab Guard, Slippery Surface Immunity, Inherent (10) Acid Resistance, Colorless Augment Slot [Charisma +6], Yellow Augment Slot [Acid Resistance 30%])
Ring: Seal of House Dun'Robar (Constitution +7, Dodge Bonus 4%, Stunning +10)
Bracers: Epic Jidz-Tet'ka (Armor Bonus +8, Exceptional Wisdom +1, Will Save +5, Tet-zik, The Enlightened Change, Yellow Augment Slot [Fire Resistance 30%], Colorless Augment Slot [+1 Exceptional Bonus to All Stats])
Armor: Spider-spun Caparison (Insightful Dexterity +3, Armor Bonus +9, Resistance Save +6, Enhanced Ki +1, Reinforced Fists, Concentration +15, Toughness)
Main hand: Epic Timeblade (+6 Enhancement Bonus, Doublestrike 6%, Improved Paralyzing, Improved Slowburst, Feather Falling, Freedom of Movement, Red Augment Slot , Colorless Augment Slot )
Off hand: Epic Sirocco (+6 Enhancement Bonus, Force Burst, Epic Telekinetic, Sirocco, Vertigo +10, Air Guard, Smoke Screen, Red Augment Slot )
Granted, this is not going to be an easy set-up to achieve, but it shows what is possible (and it is obviously what I consider to be ideal). The Caparison and Seal of House Avithoul are Dexterity focused to help with the reflex saves. It is a toss-up whether to go Wisdom focused here instead, which would help with Spot, Wholeness of Body, Will saves, and armor class, rather than just armor class and Reflex saves. However, I decided it was more important to be better able to avoid getting spiked while disabling a trap.
Obviously, the weapons are simply the primary weapons and I will be (and expect you would too) swapping to other weapons situationally. This build can afford to go un-centered occasionally while disabling a trap, making Epic Utility Vest a viable option.
I named it the Eye of the Storm build because you tend to end up being at the center of a storm of chaos, death and destruction and this will be even more true once you have Seal of House Avithoul equipped.