I'm fine skipping Carnival. It would be too easy for us now anyway. Considering how easy Bloody Crypt was on hard, we should probably only be looking at quests that are base level 6 and higher now that we are all level 7-8.
Delera's would be good. Blood tide is pretty fun. Sorrow Dusk is OK. I just don't know what everyone has.
Not sure who made it through all the necropolis 1 quests, but if any of you have all five scarabs you can grind them into powder at the Stone of Change by the bank in the market place and then turn the scarab powder into Squire Rale in the Necropolis (he's behind the Silver Flame guy).
For the scarab powder turn in you get your choice of one of the following:
Touch of the Silver Flame Trinket
Signal of the Silver Flame Trinket
If anyone is missing one of the scarabs I've got one of each on either Cadrod or Mansoor (I was switching between them for those quests).
I think the bow would be good for Narcene and the Signal would be good for Percy and Jed.
Only good if we shrine.Effect: This will increase the total number of Turn Undead attempts you can use. However, these additional Turn Undead attempts will only take effect after the wielder rests.
The increase is usually 2 Turn Undeads. If you unequip the item you will lose these turns.
Although it looks like the new loot tables aren't dropping lacerating items or other cool suffixes these days (possibly temporary from what the Turbine posts have indicated), the nice thing about the new loot tables is that death block and fortification items are a LOT more abundant.
So that is actually very good news for us.
Well as of on/around 4:30PM EST DDO began experiencing "network" issues again where people could not log in (stuck on "Installing pre-reqs") or actually got booted from the game during instance changes and could not get back in. As of this writing (6:06PM EST) the problem still exists. LOTRO is also affected.
Not sure if this will be fixed in time for our session tonight.
Spent some time with the enhancement tree pdf and Ron's char planner for feats and sketched this out. 50/50 split; feats by level would be Toughness(1); Favored Enemy(2); Point Blank Shot(3); Precision(6); Manyshot(9); Favored Enemy(10); Mental Toughness(12) Gtr 2 Wep Fighting(15);???. I have 8 skill points on Ranger, enough to keep Heal, Hide; Move Silent, Spot, Search, and Disable up to full. Bluff, Balance, Unlock, Jump will fall back a bit. UMD is something I always dither over, I don't think it will make a huge difference in this group so its out. (Standard rogues SHOULD take UMD) Ranger gives me a wider weapon selection and free Two Weapon Fighting. There are attractive enhancements in Deepwood Stalker; some sneak attack and improved healing. Halfling will give me Luck, Stealth and Cunning/Guile. This gets me to around level 12-15. Coments, questions, advice all welcome.
In my opinion, the usual flavor and richness of my beer is lacking, in the present absence of the laughter and the companionship of fellow adventurers. I'm giving up on this evening, and hope things work as designed next week. See y'all 'round!
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